Annals of Business Administrative Science
Online ISSN : 1347-4456
Print ISSN : 1347-4464
ISSN-L : 1347-4456
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Showing 1-4 articles out of 4 articles from the selected issue
  • Mitsuhiro Fukuzawa
    Type: research-article
    2019 Volume 18 Issue 5 Pages 149-170
    Published: October 15, 2019
    Released: October 15, 2019
    [Advance publication] Released: September 06, 2019
    JOURNALS OPEN ACCESS

    Papers on operations management in major journals have studied (1) relationships between the level of alignment in business and manufacturing strategies, practice realization, and performance; (2) the role of plants in global production networks; and (3) the reconciling of business and manufacturing strategies by operational executives. However, while these studies have positioned the role of plants as a strategic weapon in firms, their perspective is that the role of plants is imparted by headquarters or business units. Actually, the phenomenon which Japanese domestic plants have continued to work on various issues in an advanced manner from a global view went beyond this scope. There is a need for exploratory research from the perspective of plants as to the relationship between the role of plants and the strategic behavior of factory managers in continuing to grow while trying to survive in challenging environments and organizational capabilities built in plants.

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  • Youngkyo Suh, Yuki Mitomi, Hidenori Sato
    Type: research-article
    2019 Volume 18 Issue 5 Pages 171-181
    Published: October 15, 2019
    Released: October 15, 2019
    [Advance publication] Released: October 03, 2019
    JOURNALS OPEN ACCESS

    In recent years, global demand for Japanese whisky has been growing. Venture Whisky, a Japanese venture launched in 2004, is a born-global company exporting whiskies since 2006. It was able to win born-global status through resource-based venturing. Although the founder did not inherit assets or control of his family business, he recovered 400 casks of whisky that had once passed into other hands and was able to establish his business with these 400 casks as its basis. It was this “resource-based venturing” that proved to be a critical factor in the company’s success. That is to say, businesses that start with some sort of resource basis have a higher success potential than those starting from scratch, and sticking with succession of the existing business would have hardly led to success. The very key to this success is in resource-based venturing.

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  • Yufu Kuwashima
    Type: research-article
    2019 Volume 18 Issue 5 Pages 183-194
    Published: October 15, 2019
    Released: October 15, 2019
    [Advance publication] Released: October 09, 2019
    JOURNALS OPEN ACCESS

    There are fundamental differences between research into WOM (word-of-mouth), in which communication occurs face-to-face, and one into eWOM (electric word-of-mouth), which occurs over the Internet between strangers. In specifically looking at motivational factors, this study reveals significant differences in that while traditional WOM studies mainly discuss recipient motives, eWOM studies (a) mainly discuss sender motives and (b) permit the inclusion of economic motives.

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  • Takeaki Wada
    2019 Volume 18 Issue 5 Pages 195-208
    Published: October 15, 2019
    Released: October 15, 2019
    [Advance publication] Released: October 10, 2019
    JOURNALS OPEN ACCESS

    Retail prices must be kept low in order to increase the diffusion of home video game hardware. In the 1980s and 1990s, when high-performance semiconductor prices were high, the performance of the hardware was limited. Owing to hardware restrictions, Japanese video game hardware developers had to improve their ability to increase the entertainment offered by their hardware. By the 2000s, home video game hardware that was the same spec as cutting-edge PC hardware came onto the market. As a result, consumers in the European and North American markets began to demand home video game software that could take advantage of high-performance hardware. This is when European and North American home video game developers began to flourish, as their experience with video game development on the PC meant that they had the ability to develop games that took advantage of high-level hardware functionality. At the same time, Japanese home video game developers were struggling in the global market, including North America, because the development organization and capabilities that they had built before 2000 acted as core rigidity.

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