Transactions of Japanese Society for Information and Systems in Education
Online ISSN : 2188-0980
Print ISSN : 1341-4135
ISSN-L : 1341-4135
Volume 24, Issue 2
Displaying 1-8 of 8 articles from this issue
Preface
Original Papers
  • Takahito Toumoto, Tomoya Horiguchi, Tsukasa Hirashima, Akira Takeuchi
    2007 Volume 24 Issue 2 Pages 83-94
    Published: April 01, 2007
    Released on J-STAGE: December 17, 2020
    JOURNAL FREE ACCESS

    Acquiring the ability to use physical laws to deal with concrete physical situations is one of the most important targets in physics learning. In the learning, however, students are usually required only to solve exercise problems by using the physical laws. The students who can solve exercise problems with the laws cannot always use the laws to deal with the concrete physical situation. We, therefore, propose a virtual experimental environment where students are required to deal with physical situations with the laws measuring several attributes in order to derive an attribute. In this paper, the implementation of the environment and the results of experimental are also described.

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  • Kenji Nakano, Shinako Matsuyama, Takao Terano
    2007 Volume 24 Issue 2 Pages 95-105
    Published: April 01, 2007
    Released on J-STAGE: December 17, 2020
    JOURNAL FREE ACCESS

    This paper proposes a learning system that implements Case Methods as Business Gaming. In 2004, we proposed a gaming model and a framework to compose business games from the cases of corporate executives’ decision-making. As an example of business games composed with this framework in 2005, we developed a corporate management game called “Brewery Manager” which implements the Case of Asahi Super-Dry. We also conducted experimental games with the Brewery Manager and proved that the players of the game were able to learn the case efficiently. In this paper, we propose an experiential learning model based on the results of the experiments and conduct a report on the development of a learning system that consists of the personal and group learning tools. We also evaluate the learning system based on the results and the analyses of the experimental games.

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Practical Papers
  • Kumiko Takai, Shigeru Sasaki, Hiroyoshi Watanabe, Masayuki Arai, Shige ...
    2007 Volume 24 Issue 2 Pages 106-116
    Published: April 01, 2007
    Released on J-STAGE: December 17, 2020
    JOURNAL FREE ACCESS

    This paper describes a self-learning style course in primary object oriented programming education using a course management system. In the course, we organized teaching materials with introduction to a learning content using short stories and utilized them. The story is written in text format in HTML pages as teaching materials. There are two roles of the stories. The first one is to clarify the situation that the concept is applicable to and the problem is placed. The second one is to make contents familiar to students. We have used the story-based teaching materials in our courses for four years and the four years practice shows that stories helped students with understanding situations and feeling contents familiar. We also found that story-based teaching materials are more effective in self-learning style courses than ordinary lecture style courses.

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  • Toshihiko Takeuchi
    2007 Volume 24 Issue 2 Pages 117-125
    Published: April 01, 2007
    Released on J-STAGE: December 17, 2020
    JOURNAL FREE ACCESS

    The purpose of this study is to develop software that enables one to easily draw figures in various poses with Power Point in order to help make teaching material in the form of a story. For this purpose, I have developed a VBA macro that works as follows: [1] If one chooses any shape (diagram) in Power Point and right-clicks on it with the mouse, a selection screen for the illustration of a figure will appear. [2] Next, if one chooses a favorite pose and clicks it. the chosen shape will be converted into a character in the clicked pose. Since users draw the parts of the characters such as legs, head, and a torso, separately, and combine them in various angles into one pose, they can easily add their favorite characters and poses. In addition, since a figure is a combination of shapes from Power Point, they can easily release grouping and edit them. There is, however, one restriction in that figures can only be drawn in profile.

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  • Yasuhiro Nakagawa, Hiroshi Suda, Yoshiro Miida, Masahiro Ukigai
    2007 Volume 24 Issue 2 Pages 126-136
    Published: April 01, 2007
    Released on J-STAGE: December 17, 2020
    JOURNAL FREE ACCESS

    This paper describes a LAN construction support system using VMware for network administration study. It has designed and developed to help instructors to modify and maintain the LAN easily and quickly to meet learners’ requirements. We have been proposed a teaching method to realize a hands-on laboratory for teaching administrative aspects of computer networking. However, it was time consuming job to customize and maintain the laboratory LAN corresponding to learners’ requirements. The support system overcomes this problem to automate configuration process of customized LAN from its configuration data. In this paper, we explain the background of LAN administration study using VMware, and mechanism of the LAN construction support system and its evaluation.

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