Annual Design Review of Japanese Society for the Science of Design
Online ISSN : 2188-7772
Print ISSN : 1341-8475
ISSN-L : 1341-8475
Volume 23, Issue 1
Displaying 1-18 of 18 articles from this issue
  • Narihito Takimoto, Hiroshi Masuda, Hiromasa Tsukahara
    2018 Volume 23 Issue 1 Pages 1_2-1_5
    Published: March 31, 2018
    Released on J-STAGE: April 30, 2018
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    This research involves design and development of medical measuring instruments, an important research project at "Knowledge Hub Aichi." Operated by the test subject while the subject is seated, this simple device to measure vascular function produces measurements in two minutes. The design process began with determining the basic form from design drawings, followed by repeating a three-stage prototype manufacturing process and experiments with test subjects, and then inspection and verification of each unit. Measurement tests were then conducted at public seminars, with seminar visitors as test subjects. Designers' participation in medical and engineering research has demonstrated the importance of design in the medical field.
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  • Keita Kimura, Yuki Okamoto, Shuji Takano, Takeo Kato, Fumiyuki Matsuno
    2018 Volume 23 Issue 1 Pages 1_6-1_11
    Published: March 31, 2018
    Released on J-STAGE: April 30, 2018
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    This work is a new wheelchair that has a forward tilt function and harmonizes with the indoor environment. The forward tilt function can help users to maintain comfortable position. However, there has been little verification of the influence on the comfort of the same function by physiological index. Furthermore, the appearance of this kind of wheelchairs are not harmonious with furniture, home appliances, etc.
    To solve these issues, some analysis methods were used to organize the function, and a design solution was derived. Based on the design solution, a wheelchair was prototyped, and the physiological data was measured and the effectiveness in the aspect of function was confirmed. Finally, the effectiveness in the aspect of design was verified by questionnaire to subjects of various generations.
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  • Satoshi Umeda, Ryo Nakagawa, Taiki Kawase
    2018 Volume 23 Issue 1 Pages 1_12-1_15
    Published: March 31, 2018
    Released on J-STAGE: April 30, 2018
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    Due to the decrease in farming society and the aging population, finding successor of farms have been a social problem. Kiryu city of Gunma prefecture, a major producer of rice, also suffered this problem. To solve this problem, Dentsu, local NPO Kids Valley and the local farmer has come up with a solution; The "Job offer rice" Atotorimusuko.
    Atotorimusuko is a product which is composed of rice itself and farming experience. After eating the rice, people who wish to be a successor can take part in planting and reaping.
    To express the concept of this product, package of the rice was designed to look like a job advertisement. On its first year after the launch, 10 people who ate the rice applied for the farming experience as successor candidates.
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  • Sayoko Tanaka
    2018 Volume 23 Issue 1 Pages 1_16-1_21
    Published: March 31, 2018
    Released on J-STAGE: April 30, 2018
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    I supervised the designing of key visuals for Science Agora in my exercise class of the School of Art & Design, University of Tsukuba, from 2011 to 2016. The annual Science Agora is the largest public scientific communication event in Japan. The key visuals were used for many media. These visuals played an important role and were accorded pride of place in the event.
    Considering the adopted key visual designs, providing an originality based on a smorgasbord for diversity was very important. The key visual rejected designs were "childish and like comics or animated cartoons," which limited their target audience. This way, we could show the direction in which key visuals suitable for present public science communication events were headed. I could gather the comments from the students and the Science Agora Secretariat. The track record of the production process that has continued promises to stand the future progress of visual design education in good stead.
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  • Mari Abe, Yuta Saito, Takuya Takagi, Terumi Shiraishi, Eiichi Obataya, ...
    2018 Volume 23 Issue 1 Pages 1_22-1_27
    Published: March 31, 2018
    Released on J-STAGE: April 30, 2018
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    Supplementary material
    The compressed Sugi is cut into blocks and bonded to the plate surface to become a material which has elasticity. This elastic material is for prototypes of seat surface of the stool and shelf support. For stool, depending on the load during time of seating, the comfort can be obtained by deflection of seat and its familiarity with the body. For shelf, after the vibration of nearest frequency of earthquake is obtained, the damping effect is demonstrated and the possibility of becoming a furniture which is difficult to fall down is shown. Compressed Sugi with the elasticity is a material which can implement for furniture making of human-friendly furniture.
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  • Takahito Kamihira, Yoshiaki Hoshino, Masaomi Kurishiba
    2018 Volume 23 Issue 1 Pages 1_28-1_33
    Published: March 31, 2018
    Released on J-STAGE: April 30, 2018
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    FIELD MUSEUM is a project focused on creating science learning kits. By perceiving an entire natural park as a kind of museum, parents and children can enjoy using this learning kit based on an understanding of natural sciences while collaborating with local communities. In 2016, we held an exhibition and workshop using eight learning kits. In this paper, we discuss not only the learning kits themselves, but provide a model for collaborating with local universities, elementary schools, and science museums. Furthermore, this paper holistically addresses the nature of activities designed by communities and how incorporating local resources contributes to what a design produces as well as its role in the community.
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  • Yuko Komamiya, Tsunehiro Motegi, Akihiro Terabe
    2018 Volume 23 Issue 1 Pages 1_34-1_39
    Published: March 31, 2018
    Released on J-STAGE: April 30, 2018
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    Supplementary material
    In recent years, the workflow has changed drastically, from paper documents to digital documents, with the advancement of digital devices such as personal computers and network technologies. Additionally, the user's operational behavior has also changed due to the widespread usage of devices with intuitive operation such as smartphones and tablets.
    To renew the user interface (UI) of the current MFP control panel, we have anticipated users' operational behavior, created an UI concept and technical prototype based on that. We then ran a series of tests on how the current MFP users see the new concept and its usability. With this and a survey on how the current users use their MFP, we have come to the conclusion that the new concept and its usability are both effective.
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  • Tomohito Yashiro, Kazushi Mukaiyama, Yasushi Harada
    2018 Volume 23 Issue 1 Pages 1_40-1_45
    Published: March 31, 2018
    Released on J-STAGE: April 30, 2018
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    Supplementary material
    This work is a tangible programming tool "Plugramming" for children's collaboration. As a feature, "Plugramming" has a form for visualizing the flow of program execution. In programming, it is important to understand the flow of program execution. The visualization provides the users with opportunities to experience the basic elements of programming and provides a chance for discussion.
    "Plugramming" are used to operate handicrafts etc, rather than manipulation of virtual objects on a display. Also, "Plugraming" can connect handicrafts and operate. Therefore, it is possible to conduct workshop activities such as combining works to create new works. Development of "Plugramming" was done through prototyping of several tools and several workshop practices using Scratch.
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  • Yoshiaki Kudo, Ayumi Fujiwara
    2018 Volume 23 Issue 1 Pages 1_46-1_51
    Published: March 31, 2018
    Released on J-STAGE: April 30, 2018
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    Tonton-narabe is a board game type tool based on old tales remained in Hachioji-shi, Tokyo for integrated studies on elementary education. The purpuse is to raising children's independence and collaboration. The tool is constitute is "three story sheets" for story-telling, "a game board" in four occasions, "treasure tips" for scoring, "cards in one's hand" to take the tips, and "an original game production kit" for upper grades children in the package of the flashing box, approximately 21 cm in width and depth, and 5 cm in height. It is necessary to play the game that the stories are understand by players through the story-telling. The middle grades children can learn the local history and culture through the game. The upper grades children can fix and joint the knowledge and bring up their originality through converting result of such as their investigation learning into an original game.
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  • Hiroko Imaizumi, Kohei Yamaguchi, Rina Ishida, Hiromichi Hara
    2018 Volume 23 Issue 1 Pages 1_52-1_55
    Published: March 31, 2018
    Released on J-STAGE: April 30, 2018
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    Supplementary material
    We developed a playground equipment for children to play by climbing on it using their whole body and finding original ways of climbing it by themselves. The unique feature of Crevice is that it has two walls both in the shape of waves with different phases, so that children can climb in between them. Therefore, we focused on this unique way of climbing and created a prototype model. First, we determined the shape of the two walls through our research and analyses conducted with the prototype model repeatedly. Based on this, we determined a unique way to climb using not only the limbs but also the hip and the back. Finally, we clarified the utility of the design through verification based on temporary research for four weeks with the final prototype in a kindergarten.
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  • - Designing "As It Is"-, A Case Report on 2016 Annual Conference of The First Branch of JSSD
    Ken Yokomizo, Tomomi Chiba, Natsumi Tomita
    2018 Volume 23 Issue 1 Pages 1_56-1_61
    Published: March 31, 2018
    Released on J-STAGE: April 30, 2018
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    Research and inquiry exploring design that supports people and society as a whole is embracing technological innovation and diversity within specialized fields while reaching new levels of development. However, there are few spaces where research ideas and knowledge can be shared with the public. Particularly in the provinces, where population shrinking is transforming the social structure, there is a need for knowledge of design research and inquiry that gives back to the local community in more direct ways. This is why the authors examined the current state of conferences where experts in design research and inquiry can share research ideas with the public, holding a conference of the 1st branch of JSSD in Hachinohe, Aomori in October 2016. The conference included an oral presentation at Kushihiki Hachiman-gu Shrine, with posters displayed at the Kanhana Quay morning market in an effort to gradually open up academic conferences to the public while involving the local culture. This paper evaluates efforts to open up the insular researcher community to the public-creating a shared space for mutual exchange of knowledge between citizens and students, researchers and members of the community-and consider the impact of a series of design activities on participants.
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  • Hiroko Yasu, Masaya Inafune, Kazuhiro Kawashima, Yuki Yata, Fumiko San ...
    2018 Volume 23 Issue 1 Pages 1_62-1_67
    Published: March 31, 2018
    Released on J-STAGE: April 30, 2018
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    We introduce the activity of "The latest accessibility" for NEC official website as case study. It is the website design that also considers the new media, device and latest technologies. Corporate website carries the important information as life infrastructure which required to provide promptly and reliably. On the other hand the difficulty to maintain "The latest accessibility" of corporate website is increasing year by year. Therefore, there are few companies that can continuously respond appropriately to "The latest accessibility". In this study, we introduce not only "The latest accessible web designing" but also "Designing system for employee" and "Organization for sustainable activities".
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  • Haruo Ishii
    2018 Volume 23 Issue 1 Pages 1_68-1_73
    Published: March 31, 2018
    Released on J-STAGE: April 30, 2018
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    Inuyama City, Aichi, was once a city of tourism possessing the national treasure of Inuyama Castle and its castle town, but it has been beset by a considerable decrease in the number of tourists. Due to these circumstances, we designed items, including websites, smartphone sites, sightseeing maps, guidebooks, interior décor, and costumes at the request of the Inuyama City Tourist Association. With the aim of fostering an image of all-inclusive tourism in Inuyama, we designed emblems, logotypes, pattern graphics, and so on, to use with various media and items. We imbued the media and design items with a consistent image giving a clear message and designed to attract tourism to Inuyama.
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  • Yoshimasa Oaira, Akira Okazaki, Nobuhito Arai
    2018 Volume 23 Issue 1 Pages 1_74-1_77
    Published: March 31, 2018
    Released on J-STAGE: April 30, 2018
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    Supplementary material
    We have developed an application that can visually express pain using "intensity of pain" and "pain cycle" (Fig. 1). To grasp the patient's pain at medical sites is so important. However, Pain is subjective and ambiguous, so it is difficult to convey to people. The point of this application is that you can be intuitively express, using "sensation modality conversion". Operate the 3D model displayed on the screen with up / down / left / right swipe. The transverse swipe expresses "intensity of pain" by changing the size of the convexity of the model. The vertical swipe can express "pain cycle" by controlling the contraction speed of repetitive convex. As a result of feedback when a nurse or a patient operated it, this application gained an evaluation that the image of pain is easy to be transmitted and understood objectively.
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  • Yasunori Sannomiya, Yasushi Harada
    2018 Volume 23 Issue 1 Pages 1_78-1_83
    Published: March 31, 2018
    Released on J-STAGE: April 30, 2018
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    Supplementary material
    This work is a web application to calculate a cost of making a box for a craftsman. This app helps to craftsman compute making cost based on some algorithm. User input some data of a designed box, then this app shows user required processes to build it and the labor costs to do those processes. This system's user interface was designed by used "dynamic information graphics". This concept is to help a craftsman become to explain the reason why a cost was needed and how to calculated the cost by knowledge of how to make a box visualization.
    This work was designed with a package company. Designer participated the company, and worked with craftsman. This work was an outcome from collaborative design process.
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  • Rina Katsube, Masahumi Muta, Soh Masuko, Toshiaki Uchiyama
    2018 Volume 23 Issue 1 Pages 1_84-1_89
    Published: March 31, 2018
    Released on J-STAGE: April 30, 2018
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    Supplementary material
    The market for wearable devices that measure heart rate has been expanding in recent years, and many health management and lifelogging products have been released. However, there is still room for development in the application of wearable devices in the entertainment field. This led us to create heartbeat, an entertainment system that utilizes changes in heart rate and is fun for everyone to use. Working with their own heartbeat, which cannot be controlled completely through willpower, users can enjoy the appropriate exercise benefits while enjoying a game-like experience.
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  • Isao Suizu
    2018 Volume 23 Issue 1 Pages 1_90-1_93
    Published: March 31, 2018
    Released on J-STAGE: April 30, 2018
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    AGNI has the following three characteristics with higher performance compared to products in North America and Europe in order to solve environmental problems peculiar to Japan.

    1) Disaster resistant heat source
    2) Coniferous trees as main fuel
    3) Easy complete combustion

    This high performance charming wood stove provides a new Japanese life standard that is resistant to disasters not depending on the urban advanced network lifeline, and it also contributes to healthy forest and low carbon society.
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  • Yoshitaka Sugimoto, Haruka Sogabe, Risako Tanaka, Mihi Nakashima, Tosh ...
    2018 Volume 23 Issue 1 Pages 1_94-1_97
    Published: March 31, 2018
    Released on J-STAGE: April 30, 2018
    JOURNAL RESTRICTED ACCESS
    Sanko, a company specializing in custom printing, has collaborated with students in a new project to develop its own line of student notebooks. 3mmLEAF1/1 and 3mmLEAF1/4 are a loose-leaf notebook series that allows the user to easily write in Japanese or Roman characters by taking up one, two, three, or more lines. 3mmLEAF1/4's loose-leaf pages, one-quarter the height of the main notebook, 3mmLEAF1/1, can be inserted into the main notebook to summarize pages or add extra content, or used as indexing tabs. WHITE is a 7mm notebook with dashed lines printed in white ink, which allows the user to write neatly while providing better readability when reviewing notes.
    All three innovative products were designed to make it easier for student to write neatly as well as offering enhanced readability when reviewing.
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