Annual Design Review of Japanese Society for the Science of Design
Online ISSN : 2188-7772
Print ISSN : 1341-8475
ISSN-L : 1341-8475
Current issue
Displaying 1-29 of 29 articles from this issue
  • Chise Kimura, Zeshu Takamura
    2023 Volume 28 Issue 1 Pages 1_2-1_7
    Published: July 31, 2023
    Released on J-STAGE: July 15, 2023
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    Supplementary material

    In this study, we planned and developed an introduction to fashion painting aimed at teenagers to increase teenagers’ interest in fashion. We found novelty in understanding fashion from multiple perspectives and systematizing methods of expression so that even beginners without such knowledge can work on it while following traditional fashion painting education which requires the knowledge of fashion design. Throughout the work, the process was presented in a step-by-step manner using a number of illustrations, while active design work was incorporated to create a structure that teenagers could enjoy. The work we made was published. The workshop held using the contents of this book received a positive evaluation, and future development is expected.

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  • Jun Fujiki
    2023 Volume 28 Issue 1 Pages 1_8-1_13
    Published: July 31, 2023
    Released on J-STAGE: July 15, 2023
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    Supplementary material

    I developed a presentation method to change the surface color of an arbitrary 3D model depending on the angle of the viewer. A pit made in the surface of the 3D model was colored based on the line of sight and a spherical lens was embedded in the pit to allow a part of the pit to appear larger using the effect of a spherical lens. I developed a program to produce a pit with an embedded spherical lens in the 3D data of the model and give color information from the image of the line of sight, with the goal of applying this method efficiently to an arbitrary model. A 3D model with the above effects was obtained by outputting the 3D data using a full-color 3D printer and embedding a spherical lens in the pit. The intended effect was confirmed by comparing this method between spherical and humanoid models.

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  • AR application for spatial studies
    Kyo Akabane, Shintaro IMATANI
    2023 Volume 28 Issue 1 Pages 1_14-1_19
    Published: July 31, 2023
    Released on J-STAGE: July 15, 2023
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    Supplementary material

    “Kiosk AR” is an AR application used in the spatial design process based on Kiosk Design System. This application allows the users to conduct full-scale spatial studies named “AR study.” The AR studies conducted in the target space by using this application extend the positive features of the Kiosk Design System to achieve a space that is fit for its purpose.
    This paper describes the essential functions and instructions of “Kiosk AR” , and also, examples of exhibition design workshops and shared office design using the application. The considerations from these activities show that AR studies with full-scale models in the AR environment would be achieved and applied to the actual design process, which could not be achieved with models or 3DCG scale model studies.

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  • Architecture with the nature of town development
    Takanori Ito, Satoka Takahashi, Takuya Fukushima
    2023 Volume 28 Issue 1 Pages 1_20-1_23
    Published: July 31, 2023
    Released on J-STAGE: July 15, 2023
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    Supplementary material

    We aimed to design an architecture, located in Kanie-cho, Aichi, opened to the local just like public parks, utilizing culvert box, one of the civil engineering materials. Grasping the local needs through workshops involving local childcare support, we attempted to create “third place” for children and their family members by incorporating bakery, café, laundry facilities as well as playground such as sandpit.
    This park also functions as a satellite office of a construction firm, where local citizens can socialize and come in touch with the civil engineering technologies. On the other hand, Culvert Park is expected to contribute to town development activities such as independence support for young bakery, or river environmental protection system.
    As desired in “post-coronavirus towns”, where the bustling atmosphere spreading from private shops to public pavements, this is our attempt at creating such an atmosphere by utilizing gifts of civil engineering within an architectural space.

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  • Nian Wan, Nobuyoshi Yamazaki
    2023 Volume 28 Issue 1 Pages 1_24-1_29
    Published: July 31, 2023
    Released on J-STAGE: July 15, 2023
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    Supplementary material

    Bamboo products are disappearing in people’s lives. At the same time, “Chiku-gai”-- the environmental damage brought by the growing of bamboo -- is becoming more and more serious. Traditional bamboo crafts are not just tools for daily life, but also a culture that has been handed down over a long history. The processing of bamboo is mainly a domain of handicraft, and weaving skill is still confined to the range of human hands.
    This research extracted the basic shapes by unitizing the traditional bamboo craft, and designed joints (parts) by using laser processing technology, thereby elided the steps requiring weaving techniques. By realizing the flexibility of combining and removing bamboo weaving parts easily and freely, one can create bamboo craft with less limitation and diverse possibilities.

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  • Possanunt Charoenkijkajorn, Yoshito Nakano
    2023 Volume 28 Issue 1 Pages 1_30-1_35
    Published: July 31, 2023
    Released on J-STAGE: July 15, 2023
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    Supplementary material

    This study explains the design methodology for the “Kurikuri Omeme” wallpaper design that encourages the kids to doodle on the wall instead of spending a long time on gadgets, as doodling is beneficial for kids’ development and it creates more chances to interact with the family. The process also includes a workshop analyzing consumers’ preferences. The design is not only for decoration but also to leverage its function to become a part of the family’s life. Finally, the design won the award of excellence in the Sangetsu Wallpaper Design Award 2021. The study shows the possibility of being produced as commercialized work in the future.

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  • Kinetic Light Art by Reflected Light Colors
    Sachiko Kodama
    2023 Volume 28 Issue 1 Pages 1_36-1_39
    Published: July 31, 2023
    Released on J-STAGE: July 15, 2023
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    Supplementary material

    I designed and produced the “Lattice Window Series,” kinetic light art in which full-color LEDs are irradiated from behind a lattice window in the depth direction to control the color and brightness of the reflected light. By combining the lattice with reflected light from LEDs, the lattice as an object becomes both an object and a medium. I created works such as “Passage of Clouds,” in which a cloud-like image moves in the space behind the window; “Meeting,” in which different light colors are arranged geometrically; and “Invisible Heart,” “Rabbit” and “Skull,” in which symbols slowly appear and disappear. These works were shown in six exhibitions in Japan. The possibilities of the Lattice Window series lie in its use of lattice and reflected light to connect moving blurry images with light, material, and space.

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  • Community Documentary that Contributes to Life Creation
    Han Meng, Hironobu Aoki, Akira Ueda
    2023 Volume 28 Issue 1 Pages 1_40-1_45
    Published: July 31, 2023
    Released on J-STAGE: July 15, 2023
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    Supplementary material

    “Towards Another Tomorrow” is a collaborative project with various entities participated, led by the resident group of Santo Club Mayu, and cooperated with students from Design Culture Planning Laboratory of Chiba University, experts, and the government of Ueda City. Through analyzing observation results gained at each stage from planning, shooting, editing, advertising, fundraising, and screening, and the survey results collected at the screening stage, this paper verified the practical effect of this project, and derived the desirable production mode of community documentary that contributes to the endogenous living creation.

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  • Yoshitaka Sugimoto, Mami Shirokawa
    2023 Volume 28 Issue 1 Pages 1_46-1_51
    Published: July 31, 2023
    Released on J-STAGE: July 15, 2023
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    The purpose of this work is to confirm the validity and applicability of the modeling technique for expressing the wabi aesthetic derived in the first draft of “Research on Modeling Techniques for Expressing ‘Wabi’”. The design is a user interface design for a smartphone screen.
    As a result of interviews with experts and questionnaires to users, this work showed that by using modeling techniques, the wabi aesthetic can be expressed in industrial products and in UI design, which is not easily associated with wabi. On the other hand, although the perception of the wabi aesthetic differed depending on the level of understanding of wabi, it was found that the Japanese-ness of the design was perceived regardless of the level of understanding of wabi.

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  • Yoshitaka Sugimoto, Yuka Motomatsu, Yuria Shimamura, Mai Shibata, Ayum ...
    2023 Volume 28 Issue 1 Pages 1_52-1_57
    Published: July 31, 2023
    Released on J-STAGE: July 15, 2023
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    This work is the result of an industry-university collaboration class between local companies, a major company (MUJI), and University. The students utilized the skills of local industry and traditional crafts, incorporated MUJI’s approach to manufacturing, and realized a design that can be sold and promoted by local companies with the involvement of MUJI.
    This work was exhibited at an event held at MUJI Tenjin Daimyo in June 2022, and commercialized products were also sold. This process benefits local companies, major companies, and universities. The project also presented a model that enables local companies to realize the planning and sales of appealing products by incorporating MUJI’s manufacturing philosophy into the traditional techniques of local industries and designing them by students with a free spirit.

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  • Experimental Design Research to Explore Patterns of “Engagement”
    Yoshitaka Shibata, Maiko Kaneda, Takashi Shirasawa, Shoichi Kanzaki, K ...
    2023 Volume 28 Issue 1 Pages 1_58-1_63
    Published: July 31, 2023
    Released on J-STAGE: July 15, 2023
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    If the infrastructure used in a community focuses only on technical features in its testing, it may be difficult to take root in the community after the testing. In this work, we explored the role that local infrastructure should play in the future, referring to the concept of “engagement” as a necessary element for infrastructure, which is not a function directly provided by infrastructure to users, but rather a way to bring about change in the users themselves. In Miura area, we conducted experimental design research in which insights about “engagement” gained from interactions with locals were expressed as prototypes that could be experienced, and get feedback from people. Three prototypes were created and tested with locals, resulting in three patterns of “engagement” that infrastructure in the community should have.

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  • Mitsuhiro Shigeri, Hideki Shima
    2023 Volume 28 Issue 1 Pages 1_64-1_69
    Published: July 31, 2023
    Released on J-STAGE: July 15, 2023
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    Private Brand (PB) products of supermarkets have many advantages, such as flexibility of reflecting the customer requirements in the local area, freedom in setting prices and high gross profit margins, so the market size is expanding year by year. Our client (Company A), a local supermarket chain in the Chukyo area, had been developing its PB products reflecting customer requirements and ensuring their safety, but the customer awareness of the PB products was not high and their impression was that they were simply low-priced products, so the company sought to improve its brand/products image by renewing the package design of the PB products.
    In this project, I oversaw the design strategy as the director and created all graphic design works together with the co-author Shima based on the brand value clarification and the customer research to improve the brand image and properly communicate the product’s quality to the customers. And as a result, along with increased the product sales, it has also contributed to increasing the customer awareness of the brand and the PB products.

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  • Sunao Hiruta, Yune Nakamura, Chihaya Kanai, Mai Tezuka, Japan Broadcas ...
    2023 Volume 28 Issue 1 Pages 1_70-1_75
    Published: July 31, 2023
    Released on J-STAGE: July 15, 2023
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    This logo mark was designed for the 90th anniversary of Japan Broadcasting Corporation Nagano Station as a joint project through industry-academia and regional collaboration between Shinshu University and Japan Broadcasting Corporation Nagano Station.
    The purpose of the project is to commemorate the anniversary and this logo mark is used continuously and developed as a regional broadcasting station.
    As a development method, we devised and practiced a creation method consisting of five stages. As a result, three design proposals were created, and a logo featuring the Thunderbird and Mizuhiki, the symbol of Nagano Prefecture, was completed.
    Through the practice of this work, we obtained the knowledge that the creation of the work showed sufficient originality even in the design process with the people involved and students who have little experience in design. We describe the details in this paper.

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  • Sangtae Kim, Bochao Shao
    2023 Volume 28 Issue 1 Pages 1_76-1_81
    Published: July 31, 2023
    Released on J-STAGE: July 15, 2023
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    Nowadays, during the COVID 19 global pandemic, studying online and telework have become a “New Normal”. With the increased Visual Display Terminals (VDT) usage, including long time sitting desk work, remote meetings, and online education, many negative effects are beginning to emerge. The risk of significant discomfort and potentially more severe musculoskeletal disorders may result from poor static postures.
    To relieve VDT symptoms, appropriate sitting posture, intermittent microbreaks, and stretching were found to be effective. In this research, a real-time stretching promoting and dynamic sitting posture improvement support system is promoted. The system will provide personalized posture improvement suggestions with a designed, easy-to-interact, low cognitive burden Human-Computer Interaction (HCI)mechanism and user interface. Also, to promote, recognize, and respond to the user’s stretching movements timely to mitigate the adverse effects of VDT work.

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  • Hiroyuki Kurachi
    2023 Volume 28 Issue 1 Pages 1_82-1_87
    Published: July 31, 2023
    Released on J-STAGE: July 15, 2023
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    This report is about the process from the design and the prototyping to the production in the joint research “Research and development for the spread of low-cost simple face shields that can be used in medical institutions” with Associate Professor Hirotake Mori (Juntendo University) in 2020.
    Around March 2020, the spread of COVID-19 infection in Japan caused a delay in the supply of medical supplies. I reviewed the problem of face shield production by 3D printing, and I considered a design that is highly safe and that can be mass-produced in a short period at low cost by utilizing conventional technology and resources, and repeated prototyping led to commercialization.
    I will report the improvements of design by the suggestions of experts and medical professionals, and also describe the demand for variations of face shields, which are still essential PPE in medical settings.

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  • Yoko Kubota, Kaori Yamada, Takamitsu Tanaka
    2023 Volume 28 Issue 1 Pages 1_88-1_93
    Published: July 31, 2023
    Released on J-STAGE: July 15, 2023
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    This is a study on the packaging of soba noodle products by Kitadate Seimen Co., Ltd. Based on the package designing of five soba and other products, revamped in 2020 to target female customers in their 20s and 30s, we proceeded to redesign two high-end products, namely “Hachiwari Soba” and “Sarashina Soba,” in 2021. The challenge was to design packaging appropriate for a high-end product that can be used for gifting. It had to also retain elements of the package designs of the preceding five products, while also differentiating the two products. Therefore, we conducted a series of experiments on the brush logo and color scheme, and created product packaging based on the results. An evaluation using the SD method was then carried out, which indicated that the manufacturer’s and buyers’ perceptions complemented well, thus resolving the issue.

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  • Co-creation through Crafts and Changes over the Past Decade
    Hikaru Yamaguchi, Takuo Matsuzawa, Kotaro Fujita
    2023 Volume 28 Issue 1 Pages 1_94-1_99
    Published: July 31, 2023
    Released on J-STAGE: July 15, 2023
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    In order to maintain traditional Japanese crafts, it is essential to preserve the materials and methods which have been passed from generation to generation. This study focuses on materials in traditional Japanese crafts and aims to generate a synergistic effect through their combination for designing tableware.
    From April 2012 to August 2022, the craft named Urushito Glass was designed by combining Joboji Urushi (Ninohe City, Iwate Prefecture) and Hagi Glass (Hagi City, Yamaguchi Prefecture). It was released in June 2013, and won the Good Design Award in the same year. It was selected for The Wonder 500 in 2016.
    New products are created and brought to the market while considering social trends and sales performance. This article reports the creation, exhibition, and sale of products in light of the design direction for the first 10 years of development.

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  • Sachiko Tsuruno, Katsuhisa Akizuki, Ami Shojima
    2023 Volume 28 Issue 1 Pages 1_100-1_103
    Published: July 31, 2023
    Released on J-STAGE: July 15, 2023
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    This work is a high-performance, environmentally friendly deodorizing product for shoes, using a deodorizing filter made of a new material developed by Hakuyuu, Inc. Tsuruno Laboratory at Kindai University (Fukuoka Campus) was in charge of its design. The both organizations are located in the former coal mining region. The manufacturing process for this product is designed to allow for production in facilities for the disabled. The product features only one size of the same shape, but the shape can be easily changed to fit shoes for 4-year-olds to adult men’s shoes. The deodorizing filter can be used semi-permanently for shoes, so it can be used even if the child grows or the user changes over the years. The shape that all unnecessary items have been removed is quite simple and functional.

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  • Japan’s first rainwater drink
    Sho Kondo, Toshihiro Kasai, Jun Mitera
    2023 Volume 28 Issue 1 Pages 1_104-1_107
    Published: July 31, 2023
    Released on J-STAGE: July 15, 2023
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    Amamizu Drink is Japan’s first bottled beverage made from rainwater. The purpose of the developing of this product was to counter the public impression that rainwater is dirty and increase acceptance of rainwater as a viable water resource. To this end, we worked to design a label that would effectively reach target users through repeated prototyping and verification, and to improve the appeal of the product with an eye toward overseas development. Amamizu Drink has been produced, made market ready, and publicized, and advertising has been picked up by multiple media outlets. Tand together with the positive feedback from SNS and other media, it has created sufficient buzz to improve public sentiment toward rainwater.

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  • Idea Generation Experiential Learning Program Linking Metaphor Observation and Co-Creation
    Hirotoshi Fukuda, Ren Aramata
    2023 Volume 28 Issue 1 Pages 1_108-1_113
    Published: July 31, 2023
    Released on J-STAGE: July 15, 2023
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    This work is an idea generation experiential learning program “Machi-moji Hunting” that links metaphor observation and Co-creation with the aim of improving the creativity of design beginners. “Machi-moji” refers to all the things in daily life that can be likened to characters. “Machi-moji hunting” has two phases: “Metaphor observation” to collect “Machi-moji” from the outdoors and Co-creative presentation.
    This paper analyzes “Machi-moji” collected by students, focusing on phenomena that occur through “Metaphor observation”. As a result, it was clarified that “Machimoji Hunting” is a process of learning the collection and reconstruction of existing elements by repeating observations and Co-creation. Therefore, it was suggested that “Machimoji Hunting” could contribute to the initial stage of idea generation experiential learning.

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  • Design Rooted in the Rights of the Child
    Masahiro Takita, Yuma Harada, Megumi Takahashi
    2023 Volume 28 Issue 1 Pages 1_114-1_119
    Published: July 31, 2023
    Released on J-STAGE: July 15, 2023
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    The Fostering Card Kit TOKETA, is a tool that support foster, biological, and soon-to-be foster children living in foster families. TOKETA creates opportunities for dialogues and promotes the understanding of foster care for children in the process of creating a space of trust and security between children, their supporters, and others. The card format was chosen to ensure the Rights of the Child represented by the Right to express one’s views from the perspective of child and family welfare. In recent years, there have been many situations in the field of welfare where design is used for solving problems. In this context, it can be said that we were able to provide a methodical example for practicing design from the perspective of the rights of the people involved.

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  • Tomonosuke Tagami
    2023 Volume 28 Issue 1 Pages 1_120-1_123
    Published: July 31, 2023
    Released on J-STAGE: July 15, 2023
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    Koishiwara ware and Takatori ware, the key industries of Toho Village in Fukuoka Prefecture, comprise ceramic products that have flexibly adapted with the times while preserving tradition and accepting new challenges. Thus, Koishiwara and Takatori have served as production sites for more than 350 years. In the unique production area structure in which ceramics industry and daily life merge, what materials should be used for pottery, what methods and techniques should be used, what should be made, and who will make it. Then, I worked on the design carefully to consider how these choices affect the future of pottery in the areas. This work is the result of a project that we participated in 2021 as part of the regional revitalization plan project of Toho Village, Fukuoka Prefecture. “Co-ishiwara”, a joint brand of potters by the Koishiwara pottery cooperative, was launched, and a new product with the theme of family “Koishiwara Hyakuwan” was completed with seven potters of the same association (Figure 1). They also proposed a plate design using the drape-mold technique, suggesting a direction for production areas moving forward.

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  • Yohei Murai, Yoichi Kawashima
    2023 Volume 28 Issue 1 Pages 1_124-1_129
    Published: July 31, 2023
    Released on J-STAGE: July 15, 2023
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    Sanwa Shokai Co., Ltd. in Fukui Prefecture (later spun off as NEQAS Co., Ltd) requested us to develop an event tray product in 2021. These trays are used for meals at large outdoor music events popularly held in mountainous areas. The product uses the biodegradable resin based on cellulose acetate, which biodegrades both in soil and water. The product development objective was to create an event tray that addresses environmental issues required by contemporary society. We pursued a shape that would reduce the amount of resin used as much as possible, and finally found a solution that would address both the issues of environmental impact and raw material cost reduction.

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  • Minako Ikeda, Kenichi Tanoue, Naoshige Akita, Tatsuro Ishii, Hisayasu ...
    2023 Volume 28 Issue 1 Pages 1_130-1_135
    Published: July 31, 2023
    Released on J-STAGE: July 15, 2023
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    The “Dr. Nakamura Tetsu Memorial Archive,” an exhibition space that symbolically conveys the achievements of Dr. Nakamura Tetsu (1946-2019), who carried out medical and humanitarian activities in Afghanistan and Pakistan for 35 years and was assassinated in December 2019, opened in March 2021 at Kyushu University’s Central Library. The “Memorial Archive” was conceived under the Kyushu University Project to Pass on Dr. Nakamura’s Aspirations to the Next Generation, which is promoted by Kyushu University. The three pillars of this project are the “Dr. Nakamura Tetsu Memorial Archive,” the “Writings Archive,” which collects, digitizes, preserves, and makes available to the public Dr. Nakamura’s writings and other materials, and the “Dr. Nakamura Tetsu Memorial Lecture Series,” an educational program.
    This paper describes the background of the project and the concept of the “Dr. Nakamura Tetsu Memorial Archive,” explores the design of each element, explains how comprehensive design of the “Memorial Archive” interacts with the “Writings Archive” and the “Dr. Nakamura Tetsu Memorial Lecture Series,” and finally discusses the significance of this monumental exhibition space.

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  • Mami Murata, Sae Omachi, Shunsuke Yano, Mayumi Okusa
    2023 Volume 28 Issue 1 Pages 1_136-1_141
    Published: July 31, 2023
    Released on J-STAGE: July 15, 2023
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    The participation rate of citizens in elections is low. In particular, young people’s indifference is remarkable, and in the 2021 general election for the House of Representatives, voter turnout among those in their 20s was about 36.5%, about half the rate among 60s. We need to create opportunities for young people to become interested and concerned about politic.
    We think that one of the reasons for young people’s distrust of politics is that they are constantly exposed to “political scandals,” so we designed a workshop to focus on the various activities of politicians. In the 1) “Knowing” activity, after sharing participants’ awareness of issues related to politics and elections, they will design an image of politician for role-playing. In the 2) “Feel and enjoy activity,” participants play a card game and experience the relationship between politicians and citizens. The 3) “Thinking activity” focuses on a theme and introduces the policies of each political party, asking participants to choose the party that most closely matches their ideas. It is structured to experience three roles in one workshop: the politicians, the public, and themselves.
    After 5 preparatory workshops, two workshops were heldfor university and high school students. The results of the survey showed that some people participated in the elections as a result of the workshop, and we believe that our workshops are effective in increasing interest in politics.

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  • - Design of encourage richness of play -
    Kayoko Komiya, Tamon Hosoya
    2023 Volume 28 Issue 1 Pages 1_142-1_147
    Published: July 31, 2023
    Released on J-STAGE: July 15, 2023
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    “Keito De Oekaki” is a play which met six conditions that everyone can enjoy. In order to verify the possibility of developing play into art works, play was carried out using different development methods. In Yubari City (December 2021), we practiced the “method of developing play into art works” that utilizes traces of play as materials for creating works. At the Sapporo Station commercial facility paseo (June 2022), we practiced the “method of developing play into a work” by using the work itself as a place to play. As a result, we found that not only during play but also after play, people were able to reflect on their fun feelings and thoughts about the art work themselves, and connect them to others.

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  • Hiromichi Hara, Kiiti Urakami, Masato Kitajima, Maria Kitazawa, Miyuki ...
    2023 Volume 28 Issue 1 Pages 1_148-1_153
    Published: July 31, 2023
    Released on J-STAGE: July 15, 2023
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    Work is an extremely important activity in people’s lives. In recent years, there has been a strong demand for creative ways of working that enrich people’s lives. However, furniture for this purpose has not been sufficiently developed. In this design development, we have developed furniture that transforms space and makes it easier to engage in creative activities. After more than a year of usage verification, we were able to confirm that the proposed furniture would create a variety of creative situations. This indicates that the use of portable furniture to create places is highly effective.

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  • Daiki Hagiwara, Rio Ujihara, Kakeru Kuromi, Shuji Takano, Jae Yong Woo
    2023 Volume 28 Issue 1 Pages 1_154-1_159
    Published: July 31, 2023
    Released on J-STAGE: July 15, 2023
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    As a trend in recent years, the number of inbound tourists who seek “experience consumption” such as nature appreciation and cultural experiences in rural areas is increasing. For such tourists, it is conceivable to improve the convenience of secondary transportation by providing a means of transportation that does not require a license and allows them to move according to their purpose for sightseeing in rural areas.
    This paper introduces an “electrically assisted four-wheeled bicycle” developed as a means of transportation for tours around Jomon historical sites through a government-academia collaboration project between Hokuto City, Yamanashi Pref. and Shonan Institute of Technology (Fig. 1).

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  • ORAPHIC Recording Attempt to Vividly Reminiscence the Discussion
    Ken Yokomizo, Shiori Takabatake
    2023 Volume 28 Issue 1 Pages 1_160-1_165
    Published: July 31, 2023
    Released on J-STAGE: July 15, 2023
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    Graphic Recording (GR) is a method of visualizing the discussions in a collaboration. GR, which visualizes the remarks and actions of the participants, and the facial expressions at that time, has been used as a tool for reflection. Co-author Takabatake had a habit of recording mental movements that could not be digested in the experience of watching movies and playing games with scribbles and reflect after the experience. When the author ask Takabatake about the motive, it is said that the scribble drawn in real time has the effect of vividly summoning the feeling and sensorial experience. Aouthors think that the scribble recording method that visualizes such momentary emotions can be used for joint review, so we cooperate with governments, and academic organizations. At the meeting, We tried to practice the scribble recording method. As a result, it was found that this method has the effect of “vivid recollection of the scene”, “introspective understanding of discussion” and “joint self-understanding of context”. In this article, we will clarify of the wisdoms and skills of the scribble recording method from analyzing of a series of hands-on design and reflection processes.

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