Annual Design Review of Japanese Society for the Science of Design
Online ISSN : 2188-7772
Print ISSN : 1341-8475
ISSN-L : 1341-8475
Volume 27, Issue 1
Displaying 1-31 of 31 articles from this issue
  • Masashige Motoe, Kazui Nozawa, Yumi Nishizawa, Takahiro Nishino, Takum ...
    2021 Volume 27 Issue 1 Pages 1_2-1_7
    Published: March 31, 2022
    Released on J-STAGE: March 19, 2022
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    Supplementary material

    Nakahama Elementary School in Yamamoto town, Miyagi Prefecture. On March 11, 2011, 90 people who were present at the time of the impending tsunami evacuated to the roof of the school and were flooded up to the ceiling of the second floor, but all were rescued the next morning. The damaged school building was preserved with a few traces of the destruction caused by the tsunami as possible and opened to the public as a legacy of the Great East Japan Earthquake. With the disaster-stricken school building itself, we designed an integrated tour experience through exhibits, booklets, videos, monuments, and learning materials as a place to think about their disaster preparedness. This facility will pass on the experience of the disaster and contribute to the disaster culture of the region.

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  • For the 32nd Fukuroi Crown Melon Marathon Participation Award
    Minoru Yokoyama, Yoko Yokoyama, Mina Okai
    2021 Volume 27 Issue 1 Pages 1_8-1_11
    Published: March 31, 2022
    Released on J-STAGE: March 19, 2022
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    Supplementary material

     At the beginning of development, it was not intended to be sold as a product, but was intended to be designed so that it could be made by DIY in the world. Many requests for commercialization were received through the test release. The 32nd Fukuroi Crown Melon Marathon sponsored by the Fukuroi Sports Association of Shizuoka Prefecture in Japan, where the marathon competition was threatened by the COVID-19. The original sports face shield for DIY functioned as a sports face shield suitable for marathons by simply fitting it into the various caps without using mounting parts. Further improvements were made and redesigned as “Fukuroi Special Sports Face Shield” to meet the demands of the Fukuroi Crown Melon Marathon. By distributing this participation prize to 2,000 people, it was a great opportunity to lead the tournament to the event without canceling it. (Patent Pending 2020--115898)

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  • Haruo Oba, Noriko Nishiyama, Taichi Nagatomi, Keiji Ando, Takahiro Fuk ...
    2021 Volume 27 Issue 1 Pages 1_12-1_17
    Published: March 31, 2022
    Released on J-STAGE: March 19, 2022
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    Supplementary material

    Medical workers are at risk of becoming infected with COVID-19 from potentially positive patients via aerosol droplets while they perform upper gastrointestinal endoscopies. We have designed an infection prevention system that meets the demands of the medical field. The frame interior is negatively pressurized. Patients can then enter the film and undergo an endoscopy while minimizing the possibility of spreading infectious droplets to medical workers. The film is inexpensive, disposable and easy to use. This will reduce the time spent disinfecting equipment and procedure rooms, thereby lowering operating costs. This protective measure has been quickly designed, tested, verified and made available for implementation through collaboration between engineering, industry and the medical community. Many Medical facilities have already added this precautionary and cost saving system to protect their staff.

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  • Collaboration and Design of the Sliding Board
    Ryuji Katamoto, Yoshito Ehara, Masami Komiya, Kenji Iwahashi, Yuto Ari ...
    2021 Volume 27 Issue 1 Pages 1_18-1_23
    Published: March 31, 2022
    Released on J-STAGE: March 19, 2022
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    Supplementary material

    The spread of no-lifting care had difficulties due to efficiency-oriented thinking, unknown usage, and inability to do well. Therefore, we created new board shapes, guide displays, and usage videos. In addition to the value of lateral transfer independence and reduction of the burden of assistance, we thoroughly pursued the social value of safety and sense of security for teaching and learning caregivers.

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  • Miho Akita, Yuji Uno, Tatsuya Morimoto, Tetsumi Horikoshi
    2021 Volume 27 Issue 1 Pages 1_24-1_29
    Published: March 31, 2022
    Released on J-STAGE: March 19, 2022
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    Supplementary material

    Faculty of Architecture and Design, Aichi Sangyo University is also focusing on the education of wooden architecture, and has a program to learn traditional construction methods through design and practice. In this project, we designed and produced an alcohol disinfection pump, an essential item for the Corona disaster, using traditional Japanese construction methods and wood from Okazaki City. It has been donated to Okazaki City, and is being used in public facilities. In addition to preventing infections, they have been well received for the warmth of the wood and the traditional techniques.
    Although certain techniques, machines, tools, etc. are required, it is possible to produce in any area, and we think that it will be an opportunity to think about Japanese architecture and crafts, so detailed drawings and production methods are included in this collection of work.

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  • Akinari Ueno, Toshiyuki Yokoyama, Toshio Kinoshita
    2021 Volume 27 Issue 1 Pages 1_30-1_33
    Published: March 31, 2022
    Released on J-STAGE: March 19, 2022
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    Supplementary material

    This is a sake cup made from a 100% biomass molding material “Sustimo” made only from wood flour and lacquer.
    When designing, we incorporated design elements such as shot glass that can be used not only for sake but also for drinking Western liquor. After manufacturing the mold and performing compression molding similar to that of a thermosetting resin, such as melamine resin, a finish coating with lacquer was applied.
    The cavity of the mold of this work was made by laminating metal plates. By changing the stacking order, multiple designs of sake cup can be created with the same mold. This makes it possible to compare and examine the designs and confirm changes in the feel, ease of holding, and usability. Further, the cost of mold processing was reduced using a laser processing machine on the metal plates.

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  • An Interactive Installation Which Connects Daily Life and Big Data
    Tomoyuki Mukasa, Hiroki Kawaue, Hiroki Yasukawa, Tomoyo Tanzawa, Kashi ...
    2021 Volume 27 Issue 1 Pages 1_34-1_39
    Published: March 31, 2022
    Released on J-STAGE: March 19, 2022
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    Supplementary material

    UNLIMITED SPACE is an interactive installation, which integrates 2D typography, large-scale online data, and 3D capture of dynamic body motion. On entering the space, in response to body movements, words taken from trending searches are projected onto the wall, geometrically arranged to fit each person’s body shape. The goal is to connect the real world of customers with the less tangible world of search data. As customers search for products and services, the number of queries processed in the background is difficult to imagine. In UNLIMITED SPACE, we employed the style which suggests an endless space consists of the world of this data and the customers in real world by showing the mirror image of visitors made of data. In other words, the data, which shapes part of peoples’ daily lives, is connected with the shapes of peoples’ bodies. Visitors are able to move around freely in the installation space, experiencing the interplay between their body movements and word clouds, displayed in original typography.

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  • The process of evidence building in design production
    Makoto Tomita, Hideaki Kikuchi, Nao Shimada, Hanako Miyake
    2021 Volume 27 Issue 1 Pages 1_40-1_45
    Published: March 31, 2022
    Released on J-STAGE: March 19, 2022
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    Supplementary material

    This work consists of a Japanese logotype design for the MHLW and a video describing the design process. This logotype was created by comparing and examining each of the formative elements. In this paper and the video, the results of these comparisons and the reasons for selection are described, and the reasons for the design decision are presented.
    In addition, the differences between the order in which these explanations were given and the actual design process are described. I then focused on the emergence of reasons for the design between hypothesis formation and revision. As a result, I proposed a conceptual model: The process of evidence building in design process.

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  • On “out of the blue" as the Fukui City PR Film
    Noriko Takahashi, Yoichi Kawashima
    2021 Volume 27 Issue 1 Pages 1_46-1_51
    Published: March 31, 2022
    Released on J-STAGE: March 19, 2022
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    Supplementary material

    The Public Relations Division of Fukui City has established the “Real Localism” project in 2020 with the aim of fostering civic pride by making PR films for inner branding. The aim of this project is to produce films to promote the attractiveness of Fukui City. Two major features of this work, “out of the blue”, are that the film does not rely on scenic landscapes, but uses only scenes from ordinary life, and that the film introduces the “storytelling” to depict the characters’ emotions and mental landscapes. Furthermore, using local railroad as a backgound, depicted the theme of “Lost and Rebirth that occur in the mundane everyday life” of high school boy and girl using the expression method of “multi-layered time structure”. The effectiveness of the expression method of the film and the result of questionnaire survey conducted on 100 residents in Fukui prefecture are discussed and reported in this paper.

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  • Space debris as a subject
    Takashi Murai
    2021 Volume 27 Issue 1 Pages 1_52-1_57
    Published: March 31, 2022
    Released on J-STAGE: March 19, 2022
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    Supplementary material

    VR teaching materials for the environmental education of the experience learning type have been developed with a focus on space debris, which has become a new environmental problem for all humankind since the launch of Sputnik 1 in 1957. The VR teaching materials utilize open data provided by SPACE-TRACK.ORG and plot artificial objects like space debris and artificial satellites drifting in space in the 3D space. One can easily observe the position and amount of space debris as if one looks up at the starry sky. On Sunday 29 October 2019, a science event with the theme of space debris was held in Sapporo City of Hokkaido, where citizens could freely experience VR teaching materials and the educational effects of the materials were assessed.

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  • An Attempt to Parklets in Street Reconstruction
    Takanori Ito, Maaya Hase, Hiroki Kondo, Nozomi Hara
    2021 Volume 27 Issue 1 Pages 1_58-1_61
    Published: March 31, 2022
    Released on J-STAGE: March 19, 2022
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    This work is a social experiment and permanent installation of parklets in the Sakae Minami area conducted by Sakae Minami Town Development Co., Ltd..
    In this area, the primary associative design code is adapted to all the secondary associative spatial designs, resulting in a place branding that continues to grow. Currently, they are also working on parklets project as Street Reconstruction.The permanent installation of the parklets, which overcame the problems identified in the social experiment, created a bustling atmosphere on the street that included a variety of activities.
    Using place branding for area management can increase the visibility and advertising value of a business. As a result, Sakae Minami area continues to grow while sustaining a vibrant and bustling landscape, creating a unified design and a community that citizens can be proud of.

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  • A design system for constructing temporary spaces
    Hiroki Tomita, Kyo Akabane
    2021 Volume 27 Issue 1 Pages 1_62-1_67
    Published: March 31, 2022
    Released on J-STAGE: March 19, 2022
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    “Kiosk” is a design system that enables the construction of temporary spaces by means of frame-like structures made up of five different types of joint parts and square woods.
    By changing the combination of the joint parts and the square woods (pillars and beams), it is possible to adapt the layout and size of the frame to the conditions of the installation site. At the same time, by designing and using attachment parts, such as shelves and tables, which are attached to the frame, the structure can be given a function that suits the intended use of the space, such as a shop or exhibition space.
    By using this design system to design structures and construct temporary spaces, you can realize to adapt the properties and functions of the space according to changes in its intended use.

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  • Design of the attractive public Space and a new citizen participation tour-event utilizing natural spring water resources and crafts in Matsumoto
    Aya Ichinose, Ai Chida
    2021 Volume 27 Issue 1 Pages 1_68-1_73
    Published: March 31, 2022
    Released on J-STAGE: March 19, 2022
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    To spread the attraction of craft town Matsumoto, We have designed the citizen participation tour-event “Ryokōsya Mizu no Sanpo”. The underlying concept is to give residents and tourists impression that the craft has alluring potential by enjoying walking around the town. During the period of Matsumoto craft months in every May, We have mounted a PR campaign in the Matsumoto-city museum of art. Matsumoto is known for nature spring water resource. We together with residents, artists, and students, have developed a program to enjoy learning the value of the existing resources, which may help preserve the landscape of the town. We have designed craft work that is useful to enjoy the event and to establish the brand. We developed a concept and conceived the citizen participation tour-event as the author received an offer from crafts month committee.

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  • (Public Design Projects for Akitashi Omoriyama Zoo's Monkey House)
    Somin Lee, Hyesun Lee
    2021 Volume 27 Issue 1 Pages 1_74-1_79
    Published: March 31, 2022
    Released on J-STAGE: March 19, 2022
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    This work is the result of the public design projects for Akitashi Omoriyama Zoo in the newly renovated ‘Monkey House’. As public design become important not only in the surrounding environment but also in their relationship with the people, we conducted a design research dividing into social, spatial and user-understanding. Based on the findings, we suggested the final design and installed at ‘Monkey House’ in March 2021. This work aims to become a symbolic public design works of Omoriyama Zoo that provides visual and emotional satisfaction to visitors in combination with spatial context, while providing open communication with flexible viewing methods through autonomy.

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  • Tetsuya Konishi, Ryuta Kobayashi, Kohta Nakamura, Noritaka Kawashima
    2021 Volume 27 Issue 1 Pages 1_80-1_85
    Published: March 31, 2022
    Released on J-STAGE: March 19, 2022
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    In order to achieve efficient wheelchair performance, it is necessary to understand mechanisms underlying propulsive torque generation based on the physical characteristics of the user. Since the optimal solution is not determined by theoretical estimation, trial-error-based approach should be required. In this article, we introduce the way to develop custom made wheelchair for an athlete facing to TOKYO Paralympic game 2021. We firstly describe the development process for human-machine interactive simulator device, named SS01, which enable us to obtain optimum seating position by quick adjustment of the main parameters of wheelchair setting. We then describe our attempt to develop a custom made wheelchair based on the acquired setting by SS01. This article was intended to summarize process of development, specifically focused on the designer’s point of view with regard to the points to improve the quality that should be satisfied as a product in the development project (WF01TR: Wheel Formula version 01, SS01: Seating Simulator version 01).

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  • Design with roots in traditional saké vessel
    Hikaru Yamaguchi, Takuo Matsuzawa
    2021 Volume 27 Issue 1 Pages 1_86-1_89
    Published: March 31, 2022
    Released on J-STAGE: March 19, 2022
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    The traditional lipped bowl saké vessel known as the hiagé has long been part of Joboji lacquer-ware found in Ninohe city, Iwate prefecture. There, the vessel is a symbol of local culture, indispensable in celebratory occasions. Although its shape evolved gradually throughout history, the vessel is still produced today.
    While popular in the market, the product was often out of stock due to the difficulty in preparing the unlacquered wooden base. Over the period between April 2016 and October 2020, the product was re-designed in order to resolve this problem.
    The product was named “Kaku Hai” and released by JobojiUrushi Workshop in March 2018. Designed so that 2 saké cups can be stored in the lipped bowl, it is intended as a set to be enjoyed by 2 people pouring drinks for each other. The product has been improved continually after its release and received the Good Design Award in 2020.

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  • Origami Head Item to enjoy the Hachioji Castle Ruins
    Yoshiaki Kudo, Satsuki Akune
    2021 Volume 27 Issue 1 Pages 1_90-1_93
    Published: March 31, 2022
    Released on J-STAGE: March 19, 2022
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    We designed the Origami head item “Ori-kabuto” to support two important local communities, the official guides and the Hachioji-joseki-mitsuuroko-kai (NPO), working at the Hachioji Castle Ruins. “Ori-kabuto” is an 800mm square origami made of double-sided printed synthetic waterproof paper. By folding the paper according to the instructions on the surface, it becomes a helmet used by samurai. The helmet can be transformed into two forms: Ashigaru (foot soldier) and Taisho (general). Participants themselves can fold and wear it during guided tours and events at the Ruins to increase the value of their experience. “Ori-kabuto” has received high praise from the City Cultural Properties Division and the above-mentioned communities, and it is planned to be used in the future, including making it an official merchandise of the museum.

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  • Yunosuke Matsui, Hiroko Imaizumi, Satoshi Tahara, Hiromichi Hara
    2021 Volume 27 Issue 1 Pages 1_94-1_97
    Published: March 31, 2022
    Released on J-STAGE: March 19, 2022
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    To cultivate and utilize plants by office workers have the potential to contribute to a mental break and interactions among themselves. So far, we have been working on the application of cultivation technology in plant factories in the office. Previous research has shown that office workers have limited time available for cultivation, making it difficult for them to keep the plants alive. Therefore, in this study, in order to create a good cultivation environment even in an office space, we realized a cultivation environment close to the natural environment by providing airflow through around leaves. In addition, the noise generated by the system has been successfully reduced to a level that does not interfere with office work.

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  • A Research Product connecting the development and the usage of shape-changing interfaces
    Kazzmasa Tsujimura, Taisuke Nakano, Yasuaki Kakehi
    2021 Volume 27 Issue 1 Pages 1_98-1_103
    Published: March 31, 2022
    Released on J-STAGE: March 19, 2022
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    This work is a portable, deformable, and versatile space divider consisting of a convex measuring tape and designed attachments, named “Linecraft.” It is developed as a research product to explore applications of shape-changing interfaces to spatial design. It helps people free themselves from the complex systems and allows them to play with research products to generate ideas of ideal spaces that meet their needs and living environments in generative and experimental ways. In this paper, we will describe the development background, design process, and usage of Linecraft, then discuss the prospects of the research product that connects the “laboratory” where Linecraft was developed and the “everyday space” where it is used.

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  • Satoshi Hano, Shoji Sunaga, Maya Nakamuta
    2021 Volume 27 Issue 1 Pages 1_104-1_109
    Published: March 31, 2022
    Released on J-STAGE: March 19, 2022
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    Dichromats cannot distinguish between confused color combinations. There are signs in society that the dichromats cannot accurately identify. In the conventional color design, colors that can be identified by trichromats was used, and the color was corrected to the identification color of dichromats. However, this method could not achieve complete barrier-free.
    We practiced a new color design based on dichromacy. First, the dichromatic identification color was used, and then replaced with the trichromatic identification color. This is the reverse procedure of the conventional method. By this method, complete barrier-free was achieved. Furthermore, we have realized a color scheme that does not give a sense of discomfort to dichromats. This method is based on minority. We put into practice an attempt to lead to an inclusive society that is friendly to minorities and majorities.

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  • Concept and style depicting artist activities
    Hikari Takashiro
    2021 Volume 27 Issue 1 Pages 1_110-1_115
    Published: March 31, 2022
    Released on J-STAGE: March 19, 2022
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    Hajime Kojiro is an artist who works as a Japanese Drum performer and sound technician. As the content and venue of his activities have changed, the author has designed a new logo to symbolize his activities.
     In general, a logo is often planned as part of a branding effort, with the goal of clearly stating the value offered to customers.Through the correct visual communication of value and the actual delivery of that value, the customer develops a personal trust relationship with the brand.
     The subject of an artist’s activities and relationships with fans is the artist’s own personality. Personalities are not always explicitly stated and cannot be treated in the same way as the concept of a consistent brand logo. The author approached the artist’s personality from the periphery of their activities and designed a new logo.

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  • Kengo Nomiya, Nami Shibata, Yuka Kazahaya
    2021 Volume 27 Issue 1 Pages 1_116-1_121
    Published: March 31, 2022
    Released on J-STAGE: March 19, 2022
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    The purpose of this study is to examine the characteristics of Yumeji Takehisa’s handwriting and develop a Yumeji Takehisa Hiragana Typeface.
    Firstly, we selected hiragana letters from Yumeji’s “Berlin Diary” which contains both his original handwritten manuscript and a transcription of his cursive writing.
    We selected 2-4 types of hiragana handwritten letters on condition that they were legible and showed the unique characteristics of his handwriting.
    Secondly, we extracted the letters’ design structure for each Hiragana and made minor adjustments to make a prototype typeface. There is limited information available regarding the strength and pressure of his handwriting, so further examination is still needed to confirm whether our typeface surely captures the essence of Yumeji’s handwriting.

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  • Hiroki Sakata, Haruka Sogabe, Haruko Kaida
    2021 Volume 27 Issue 1 Pages 1_122-1_127
    Published: March 31, 2022
    Released on J-STAGE: March 19, 2022
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    This study aims to promote tourism to Karatsu based at the commercial complex “KARAE” which opened in October 2019 in the Central Shopping District in Karatsu City by introducing digital marketing methods into town development activities, and formulates strategies and implements measures for promoting the facility. By operating the official website and each SNS site, community-oriented information was disseminated to local residents and tourists. As a result, user attributes like age, gender and regional characteristics were identified for different dissemination media, encouraging information exchange with ordinary users. Dissemination of community-oriented information emanating from the facility stimulates excursions to nearby areas, and the number of visitors in the shopping district on holidays exceeded weekdays for the first time after the facility opened, confirming the effects of promoting motivation of people to visit Karatsu and consumption of local produce.

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  • Naoki Wakabayashi, Toshinori Anzai, Daisuke Kurita, Akira Kogure
    2021 Volume 27 Issue 1 Pages 1_128-1_133
    Published: March 31, 2022
    Released on J-STAGE: March 19, 2022
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    This work is a next-generation online workshop that aims to integrate face-to-face and online formats so that participants attending both in-person and online can interact with facilitators in the same way. Firstly, participants will learn about the differences between analog and digital sound in terms of the mechanism of sound transmission, as well as the history of vinyl records through a storyboard explanation and a phonograph demonstration. Participants will then have the opportunity to assemble a paper craft kit for playing a phonosheet themselves and listen to the sound from the player while rotating the phono sheet by hand. Online participants will be able to gain the same experience as those taking part in person by having their questions answered via live demonstrations.

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  • Yoshitaka Shibata, Tasuku Soga, Takashi Shirasawa, Aya Ohori, Yutaka I ...
    2021 Volume 27 Issue 1 Pages 1_134-1_139
    Published: March 31, 2022
    Released on J-STAGE: March 19, 2022
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    More than ten years have passed since Hitachi began its activities to gain insight into changes in people’s behavior. In 2020, as uncertainty increased due to COVID-19, etc., “Future Signs for Sustainable Society” as a tool to encourage people to have a vision of the future they want to aim for was created. In order to clarify the difference from the objective future prediction, “Daily event card” that incorporates the daily thoughts of participants, and “Trial” that make it easier to imagine how to use the deliverables were added to the process. “Future Signs for Sustainable Society” created through the proscess describes the changes in the way people perceive the social system. In addition, ten years have passed and it has not only broadened people’s horizons for the future, but also made people more aware of the preferable future.

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  • Material to Learn the Evolution of Birds through Studying an Ecology of Penguins
    Miki Namatame, Masami Kitamura, Daisuke Wakatsuki, Nobuko Kato, Makoto ...
    2021 Volume 27 Issue 1 Pages 1_140-1_145
    Published: March 31, 2022
    Released on J-STAGE: March 19, 2022
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    This study is intended to develop the learning programs to help with enjoying the museums for everyone. It may be difficult for Blind or Deaf visitors to enjoy the exhibition at museums. For example, in the aquarium, Blind visitors cannot touch the creatures because the glass plate of the water tank becomes barrier. In addition, Deaf visitors cannot enjoy the show-style exhibitions because they can not hear the announce. In this article, we introduce the learning materials and the design process of the program for the prior learning of the aquarium visit. These teaching materials are comprised of stuffed creatures, a video (DVD) with sign language, and the teaching guide for the teachers. This program can provide the understanding of “the evolution of birds” through the penguins. This paper discusses the design points for Blind or Deaf visitors through our case study.

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  • - 6 conditions necessary for play that everyone can enjoy -
    Kayoko Komiya, Tamon Hosoya
    2021 Volume 27 Issue 1 Pages 1_146-1_151
    Published: March 31, 2022
    Released on J-STAGE: March 19, 2022
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    On this paper, we are going to find several conditions for play that everyone can enjoy. The idea which we consider comes from experience of designing play for about 10 years. This time we also made a survey to handicapped art activities. First we made five conditions hypothetically. On an Earl Brut Exhibition, we designed two type of play using these conditions. We held all day workshop three times and prove these five conditions are aptitude. Through this workshop, we also found a sixth condition either. Finally we designed play again, which adapted six conditions together. This Play was demonstrated at workshop again, and proved the sixth condition is correct. In conclusion, we verified these experimental workshops and showed a concept for play design.

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  • Hong-seok Choi, Daisuke Morioka, Bin Aznidin Afiq Nazumi
    2021 Volume 27 Issue 1 Pages 1_152-1_155
    Published: March 31, 2022
    Released on J-STAGE: March 19, 2022
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    The tool developed in this study consists of game functions that match cups appearing in various spots with a ball in an environment that reproduces a hospital room with hospitalized children, paint the surrounding objects or walls in favorite colors, remove the generated objects and pull an object from far away and hold it in their hands. The verification was conducted on 13 subjects including those in their 20s and children without mental and physical disabilities, with general feeling of use, enjoyment, and sense of realism as evaluation items. As a result of the experiment, this tool was highly evaluated. Also nursing experts highly evaluated the tool as a stress coping tool. Therefore, it has been suggested that this tool has the potential to obtain valid results even when this tool is used to relieve stress in hospitalized patients.

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  • -Focusing on Proactive Information Proposals Triggered by User Behavior and Face Recognition-
    Sangtae KIM, Bochao SHAO
    2021 Volume 27 Issue 1 Pages 1_156-1_161
    Published: March 31, 2022
    Released on J-STAGE: March 19, 2022
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    In recent years, conversational voice support systems such as Siri, Alexa, and Google, which are voice assistants using machine learning technology, have become popular. This is a common function in smart speakers, wearable devices, mobile devices, and PCs. However, when the user requests information provision, it is necessary to call the name to put it in the voice input standby state. In this research, we tried to make a mechanism to identify and recognize the user from the system side and provide information at the timing according to the situation. The system is that recognizing the user’s situation, and then entering the input standby state actively. Also, it is a mechanism to send information according to the situation. This system is realized by combining a general-purpose LiDAR sensor, which is advantageous in terms of cost, and a WEB camera, and using user behavior judgment and face recognition. In the future, it is expected to be used for schedule management by voice, home trainers, and voice learning support linked with ICT teaching materials.

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  • Kazumi Inada, Sangtae Kim
    2021 Volume 27 Issue 1 Pages 1_162-1_167
    Published: March 31, 2022
    Released on J-STAGE: March 19, 2022
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    Biosignals such as pulse wave, blood pressure, respiration, and body temperature are expected to become new elements of communication. Since they are sensitive to the individual, the search for exceptional situations that can use data effectively. In addition, since conventional technologies for measuring and presenting biological signals have been with a medical background, it is necessary to develop methods that can be used intuitively in daily life.
    We focused on the possibility of biosignals in game contents and examined the necessary technical and design elements by creating a prototype and conducting evaluation experiments. The results provide insights into the balance between accuracy and UX, and the need for feedback on measurement results.

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  • Rui Fukumoto, Kazuyo Tokairin
    2021 Volume 27 Issue 1 Pages 1_168-1_173
    Published: March 31, 2022
    Released on J-STAGE: March 19, 2022
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    In recent years, the number of black bears has been on the rise, and this system was developed as a tool to raise awareness among citizens of the causes of bear damage and how to prevent it. The system was designed to be intuitive and easy to use, and to raise awareness and understanding of the bear haunting information by implementing functions and interface design that promote temporal and spatial understanding of the three elements of “operation and display,” “understanding of haunt information,” and “understanding of bear’s motivation”. In this paper, we will introduce the design process, outline, use flow, and results of a usage evaluation survey.

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