〔Aims〕To examine the effects on learning of both role-playing using a wearable simulator which was developed, and of the outward appearance of the wearable simulator itself, with students as simulated postoperative patients.
〔Methods〕A qualitative descriptive study using semi-structured interviews was conducted with eight students who experienced the role-play.
〔Results〕The following learning effects were extracted from the role-plays: “concrete understanding of the treatment given to post-operative patients,”“awareness of difficulties and points to remember when assisting with getting out of bed for the first time,”“understanding of the patient’s pain and difficulty in moving,”“awareness of patients’ psychology,”“recognition of inexperience in observation skills,”“sharing a reconsideration of nursing plans and procedures through discussion,”“understanding of how to get out of bed comfortably,” and “a sense of reassurance for clinical practice.”
〔Conclusions〕Although the wearable simulator contributed considerably to the extracted learning effects, it was thought that learning effects were due to the realistic setting up of simulated patients, tasks and simulated patient experiences, apart from the simulator. It was surmised that the appearance of the wearable simulator did not influence the learning effect because the simulated patients were visualized.
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