VR has a high ability to transmit non-verbal information, and it is possible to freely create situations in virtual space that are difficult to achieve in the real world. Taking advantage of this feature in Chinese language learning, we devised and implemented three types of language learning methods: “Experience-Based Type,” “Interactive Type,” and “Indicative-Based Type,” which connect memory for learning to experiential memories through tasks. Also, referring to ARCS model, we conducted a questionnaire survey of learners' willingness to learn from its four perspectives: attention, relevance, confidence, and satisfaction. As a result, it has been found that lessons using VR consistently attracted learners' high interest and made them feel that learning is fun. In addition, as the learning progressed, the learners came to feel strongly that VR was useful for language learning and that it was suitable for their level and easy to understand. At the same time, students became more positive about studying more Chinese through extracurricular activities. Overall, we found that learning using VR has the effect of further enhancing high learning motivation.
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