In foreign language classes, whether in higher or secondary education, much of the learning and practice typically occurs within the confines of the classroom. However, to foster a more authentic learning experience and help students set clear goals, it is crucial to create an environment that closely mirrors real-world contexts, allowing learners to apply their skills in practical scenarios. I teach Japanese as a second foreign language at a high school in Taiwan, where I aim to provide students with comprehensive communication skills in Japanese. In this study, I designed a unit aimed at equipping students with the ability to guide an acquaintance through a tourist site and provide a concise introduction to the area. The unit culminated in an event where native Japanese speakers were invited as guests, and students presented their tourist spot introductions within a metaverse setting. This paper reports on the implementation of the unit and the metaverse event, while also discussing the evaluation criteria and areas for improvement, as identified through a post-event survey.
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