Journal of Graphic Science of Japan
Online ISSN : 1884-6106
Print ISSN : 0387-5512
ISSN-L : 0387-5512
Volume 52, Issue 4
Displaying 1-5 of 5 articles from this issue
Research Paper
  • Takashi OHTA, Hideki TODO, Toru KANO
    2019 Volume 52 Issue 4 Pages 3-
    Published: 2019
    Released on J-STAGE: December 01, 2019
    JOURNAL OPEN ACCESS
     In this study, an attempt was made to create a multicolor print based on a digital portrait photo. Inspired by the trend of taking a self-portrait (selfie) or using a purikura (print club) machine, and the “Cool Japan” movement, it is thought that it might be an entertaining experience to have one’s “ukiyo-e”-nized portrait. The idea is extended further to have a woodcut print because it would be more entertaining and educational to experience the printing process by oneself. Image processing techniques were employed for modifying a photo so that it had a flat-colored ukiyo-e-like expression. These pictures were further converted to produce the three-dimensional (3D) geometric data for printing the woodblocks by a 3D printer. One can print a multicolor woodcut print on paper using ink and these woodblocks by following the same production process as that for a real multicolored woodblock print. The feasibility of the idea was demonstrated by producing the woodblocks and using them to print a real multicolor print work.
    Download PDF (516K)
  • Hongyi XU, Yoshihisa KANEMATSU, Ryuta MOTEGI, Naoya TSURUTA, Koji MIKA ...
    2019 Volume 52 Issue 4 Pages 11-
    Published: 2019
    Released on J-STAGE: December 01, 2019
    JOURNAL OPEN ACCESS
     Japanese robot animation has a long history and many masterpieces have been produced. Robots in the anime have important roles for showing deep storytelling and unique drama. A “battle scene” which visualize a combat against one or more opponents is one of the most important factors of modern robot anime. In this paper, we propose a support system for designing a camera blocking of a battle scene in the robot anime. We have extracted 2531 shots in battle scenes in 10 existing robot animation works and classified them by 17 items such as robot's action, camera movement and shot size. The users can browse classified scenes and their detailed information on camera work and camera blocking stored in our library system, and use desired one as a reference when they draw their original battle scene. Experimental results show that our system is useful for the user without production experience, and facilitates drawing a camera blocking of the battle scene.
    Download PDF (837K)
  • Kensuke YASUFUKU, Takuro ENOMOTO, Hirokazu ABE
    2019 Volume 52 Issue 4 Pages 19-
    Published: 2019
    Released on J-STAGE: December 01, 2019
    JOURNAL OPEN ACCESS
     In this study, we reproduced the Villa La Roche designed by Le Corbusier and the Casa Gilardi designed by Luis Barragan in a virtual environment which can control the color and texture as variable parameters. Then subjects evaluated the scale and the impression of the houses to clarify the spatial recognition characteristics affected by the color and texture. In the scale and the drawing test, the subjects wearing a VR headset evaluated the scale of the houses and drew the floor plan. As a result, there were a tendency that the Villa La Roche was recognized to be smaller, while the Casa Gilardi was recognized to be real scale or a little larger. In addition, the subjects wearing a VR headset evaluated the space impression by SD method. The results showed characteristic changes in space impression according to the color and texture.
    Download PDF (865K)
Notes
Art Review
feedback
Top