Journal of Graphic Science of Japan
Online ISSN : 1884-6106
Print ISSN : 0387-5512
ISSN-L : 0387-5512
Volume 45, Issue 1
Displaying 1-4 of 4 articles from this issue
Letter
  • Mitsuru ISHII, Yasushi KAWASAKI
    2011 Volume 45 Issue 1 Pages 3-7
    Published: 2011
    Released on J-STAGE: August 01, 2017
    JOURNAL FREE ACCESS
    In the ordinary Computer Graphics (CG), a three dimensional object is represented on a two dimensional screen. Although there are several ways of projection, perspective projection is the most common way. Perspective projection and many other ways of projections, however, have the disadvantage that an object close to the edge is distorted. Since an object close to the edge is out of sight or out of conscious in many cases, this distortion has not been focused so far. We investigate this distortion quantitatively and propose a way to eliminate it.
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