In this paper we imtroduce a new display method to from a real time three-dimensional graphics using functions of ‘sprite’ and ‘raster interruption’ for high-speed movement and high-speed transformation respectively. The display method is a quasi-display method, which substitute basic solid figures for any solid figure and display them by sprites. It was realized by dynamic sorting for sprites. To display a complex solid figure, it is necessary to transform basic solid figures. The transformation was performed by the raster interruption and movement of each sprite.
The method proposed here is found to be feasible for low-level computers e.g. a personal computer, and it is more realistic than wire-frame display methods. Moreover, those are showing the possibility of realization of the real time three-dimentional graphics.
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