Journal of Graphic Science of Japan
Online ISSN : 1884-6106
Print ISSN : 0387-5512
ISSN-L : 0387-5512
Volume 58, Issue 1
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  • Tomoko OHTANI, Kazushi MARUYA
    2024Volume 58Issue 1 Pages 3-12
    Published: 2024
    Released on J-STAGE: April 01, 2025
    JOURNAL FREE ACCESS
     A short, hands-on instructional program is considered effective as an introduction to large-scale STEAM education programs. However, such programs are rarely utilized in Japan. In this study, we developed a relatively small program, about 120 minutes long, focusing on optical illusions. In this program, students learn the rules of one geometric illusion called the Café Wall illusion, including the relationship between the early processing mechanism of the human visual system and its computational model. Second, students apply the learned rules to create threedimensional patterns causing optical illusions. In this paper, we showed the basic features of the program. We also show that the program can be implemented in a relatively short time and is suitable for practical teaching in high schools.
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