Several potential advantages for students' learning are claimed for PBL (Problem-Based Learning, Project-Based Learning). Well-designed application of PBL is said to motivate students' learning, improve usability of acquired knowledge, and make self-directed learners. It is employed in foreign universities as a capstone course that integrates knowledge distributed from multiple courses, and in medical education extensively, but not so much in other domain and typically in Japanese universities as a whole. We recognize some reasons that prevent effective application of PBL especially in university setting in Japan. We discuss these obstacles systematically based on some literature review.
By business game in management education, students can obtain motivation to subjects related to management, and can experience actual decision making in business. On the other hand in medical education, PBL(Problem-Based Learning) attracts attention. In PBL, students discover a problem actively, examine the method for problem solving, perform study about knowledge required for them, and actually perform problem solving. In this paper applying PBL to business game. It was aimed at problem solving in connection with management decision making especially. Introduction of a simulation is proposed for effective realization of PBL.
In manufacturing sites, small-group activity for quality control has been performed as a technique for the activation of organization. This paper describes an application of a training game for quality control to the institution of higher education.
This paper discusses the PBL for undergraduates in business and management course. From the point of view of "Active Learning", I clarified the definition of PBL. I examined the effects of the PBL based on a case study including text analysis of trust-building process among students. The result suggests that the PBL promotes (or encourages) organization socialization under "Blended Learning" environment.
The university is required to train engineers who have practical skills. The education to use PBL is attracting attention since the classroom lecture oriented, systematic education which provides knowledge is not sufficient to gain practical skills. However, it is often difficult to implement PBL in a sustainable manner as it bears a great burden of the university. We have taken advantage of local resources and developed engineer training programs which deliver high educational effects, and are practicable in a sustainable manner, by trial and error. There are two important points in our practices. First, weask for educational resources in the region and create a mutually beneficial relationship among stakeholders of PBL. Second, we adopt PBL based on the curriculum which pieces together each advantage of system learning and experience learning.
The information technology training in universities trends to have curriculums which give priority to the knowledge and the technology of IT as a special subject of study due to its rapid development. A lot of IT experts have to work with various social organizations like companies as customers, so they require a practical sense of business as well as that of IT. PBL has been regarded as a comprehensive study in recent years in order to meet these requirements. This paper confirms the significance of PBL by indicating the fact of PBL the information technology training in universities and its problems.
The call for new teaching strategies in information and management education has been ongoing. It's call is that the purpose of information-based management education should be not to give learners knowledge of information technology, but to enhance information use capability. Information and management education in Japan has been too extremely inclined toward information technology education. We must change the viewpoint of the education from technology-based to use-based. In the first place, we develop three images of people with information use competence. These images are as follows: First, they can formulate or present management problems and solutions, using information or data. Second, they can critically evaluate the quality of information. Third, they can use information technology and design information systems environment. Next, we advocate for project-based learning (PBL) as an effective approach for developing these competencies. Finally, we prepare one teaching material for PBL, which deals with product portfolio management (PPM) and discuss how PBL approach enhances information use competence.
This article aims to discuss possible hypotheses on how to construct a system in which competence such as communication skills can be developed in college education. In recent years, companies value such competence as communication skills. Nonetheless, it is pointed out that university students lack such skills. This is because these skills have not been sufficiently nurtured in college education. Attempts to reform seminar education are proposed along with three extracted constructs that follow: 1) lesson plan to not incidentally but intentionally foster competence 2) introduction of a system to prompt students' independent actions 3) adoption of a management cycle that encourages an appropriate action style. Raw data in this study were mainly obtained at a substantive experiment using PBL as a part of Work Force Training Assistance Project in 2010 supported by Ministry of Education, Culture, Sports, Science and Technology in Japan.
A peer support program in which students voluntarily help other students on campus is gaining popularity in many Japanese universities. However, partly because of the top-down approach adopted by universities in order to introduce the system, students sometimes do not have sufficient empathic feelings toward other students. By referring to the research on organizational citizenship behavior and customer voluntary performance, this study examined whether or not students' satisfaction and diligence influenced empathy toward other students. A comparison of structural equation models revealed that these two antecedents independently affected students' empathy for other students. Further, this study discussed some implications of improving students' empathy for other students.
Social technology (ST) diffused on the Internet has been applied as a knowledge management system (KMS) by firms. It's a communication technology such as SNS, weblog, wiki and helps people to share their knowledge one another However, there is little argument about success factors of KMS by ST. In this paper, we classify KMS into KMS by ST and traditional KMS by database (DB) and compare them in respect of factors affecting their effective use. Through quantitative research, it is shown that senior management support is effective for both types of KMS and KMS management without exact rules increases the use of KMS by ST but decreases the use of KMS by DB. And this research reveals that the user's motivation to contribute their knowledge to the KMS varies according to the types.
This paper reconsiders the process of business creation. Previous researches about business creation focused on the strategy for acquiring legitimacy, because legitimacy provides a means to overcome "liability of newness" and enables organizations to access resources that are needed to survive and grow. However, these researches did not explain the way organizations identify ideas, resources, constituencies, and legitimacy. This paper examines the process of identifying ideas, resources, constituencies, and legitimacy during business creation, and further, the implications for research on business creation under institutions are discussed.