Objective: To examine the feasibility of “Best Adviser for Diet,” educational material consisting of playing cards presenting coping strategies for resisting temptations in weight control.
Methods: A game using these cards was played by 68 participants in health classes at a town from December 2011 to January 2012. Before playing, participants completed self-administered questionnaires examining self-efficacy regarding resistance to situational temptations in weight control (availability, social pressure, relaxation, reward, negative emotion, and hunger, three items, six-point scale), demographic characteristics, and physical size. They also completed self-administered questionnaires on self-efficacy, evaluations of the game, and additional comments after the game. Self-efficacy scores, before and after the game, were compared by sex and temptation using Wilcoxon signed-rank sum tests.
Results: Of 64 participant, 40 were women (62.5%) and 25 (39.1%) were 60 or older. Self-efficacy scores for resisting situational temptations were significantly higher after the game among all respondents. For example, in the total sample, the median (25th percentile, 75th percentile) self-efficacy scores for resisting temptation in the context of hunger (minimum value: 3.0, maximum value: 18.0) were 3.0 (3.0, 6.8) before the game and 7.0 (4.3, 10.0; p < 0.001) after the game. Respondents added positive comments, noting that they had learned new coping strategies. They also suggested that time was needed to get used to the game.
Conclusion: Self-efficacy in resisting situational temptations improved after playing the game. Responses suggest that the game was somewhat difficult to play, but the game, as an educational material, produced an enjoyable learning experience.
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