Drill shells to assist the development of CAI with HyperCard were developed. Several shells were prepared for CAI courseware development, with such features as random ordering of the answers for multiple choice practices, shuffling of the practice items, and deletion and reordering of the items based on the correctness of learners' responses. In Experiment 1, college students evaluated courseware, some of which utilized the drill shells, while the rest used only regular links among cards by clicking buttons. Analysis of a questionnaire, that adopted Keller's ARCS motivation model and Gagne's nine events of instruction, suggested that the students felt the courseware with drill shells was better than the ones with regular links only in practice phases, which matched the intended effect of the drill shells. One of the drill shells, "Correct-Disappear Drill", was then redesigned and expanded, based on the students' suggestions and drill control mechanisms suggested in the literature. Experiment 2 was conducted to examine the usability of the shell for college students to develop their own courseware. It was found that first-time users successfully made and test-ran their own courseware in 30 minutes by utilizing the drill shell.
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