Reports of the Technical Conference of the Institute of Image Electronics Engineers of Japan
Online ISSN : 2758-9218
Print ISSN : 0285-3957
Reports of the302nd Technical Conference of the Institute of Image Electronics Engineers of Japan
Displaying 1-6 of 6 articles from this issue
  • Naoki HASHIMOTO
    Session ID: 22-02-01
    Published: 2022
    Released on J-STAGE: July 31, 2023
    CONFERENCE PROCEEDINGS RESTRICTED ACCESS
    In recent years, projection mapping has been widely applied to image production, and methods for dynamic projection mapping on moving objects have been actively researched. Although image projection onto moving objects requires position and posture estimation and high-precision projection technology, it is highly valued because it can provide viewers with great surprise and impression. In this paper, we introduce two research results: one is tangible projection mapping, in which the projected object can be grasped and manipulated by hand, and the other is dynamic radiometric compensation, which makes it possible to project images onto a swinging curtain with textures.
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  • Shuhei Matsuyama
    Session ID: 22-02-02
    Published: 2022
    Released on J-STAGE: July 31, 2023
    CONFERENCE PROCEEDINGS RESTRICTED ACCESS
    xR evolution can close the gap between people even during the pandemic. We have offered UXs through the xR events, like , Stillness (Ryosokuin), AR-Roppongi-x-INGRESS, MIKU BREAK and Moments of Life.
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  • Toru KAMEKAWA
    Session ID: 22-02-03
    Published: 2022
    Released on J-STAGE: July 31, 2023
    CONFERENCE PROCEEDINGS RESTRICTED ACCESS
    Music has long had a close relationship with the space in which it is performed, and the electroacoustic technology that emerged in the 20th century led to experiments in music production using multichannel tape recorders and numerous loudspeakers to place sounds at various locations in the space, creating works that would produce a more effective space of sound. The evolution of digital technology has developed such efforts for stereophonic sound since the 2000s. They have been used in the conventional 2-channel stereo and 5.1-channel stereo systems, such as 22.2 multi-channel sound developed by NHK as 3D audio with playback channels in the height direction in addition to the front/back/left/right, and Dolby Atmos for movie theater sound. The new system enables the expression of spatial sound that could not be realized with traditional 2-channel stereo or 5.1 surround sound. This paper provides an overview of these 3D audio systems and the content production methods for stereophonic sound.
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  • -Development Status of MaSiRo the Robot Maid-
    Kosei Yamagami
    Session ID: 22-02-04
    Published: 2022
    Released on J-STAGE: July 31, 2023
    CONFERENCE PROCEEDINGS RESTRICTED ACCESS
    MaSiRo Project has been developing the Masiro series of maid robots since 2018.The goal of this project is to create a maid robot cafe served by maid robots that look like they have stepped out of an anime. In order to realize the Maid Robo Cafe advocated by this project, we have developed technology that makes robots feel as if they are alive. Four years after the start of the MaSiRo project, We will describe the current status and future of Maid Robot Masiro development.
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  • ~for a new viewing experience that takes advantage of flexible display~
    Takenobu USUI
    Session ID: 22-02-05
    Published: 2022
    Released on J-STAGE: July 31, 2023
    CONFERENCE PROCEEDINGS RESTRICTED ACCESS
    Flexible Organic Light-Emitting Diode (OLED) displays that can be carried around rolled up, attached like posters, and installed with bends have been developing. This paper introduces the 30-inch 4K flexible OLED display that we have ever developed and its image quality improvement technology. In addition, we introduce the future display such as large displays with multiple panels and variable curvature displays that can be applied to VR viewing as a “Head-Around Display” that covers the circumference of the face. Furthermore, we will demonstrate a new viewing style using a flexible display combined with an electroacoustic conversion film that enables the miniaturization and winding of audio equipment, and an oscillating chair that enhances the immersive feeling of VR viewing.
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  • Yuji Nakahata, Tomoharu Nakamura, Koji Aoyama
    Session ID: 22-02-06
    Published: 2022
    Released on J-STAGE: July 31, 2023
    CONFERENCE PROCEEDINGS RESTRICTED ACCESS
    There are several factors that must be considered in order to create video representations that bring a sense of presence as if it was there. We explain these factors using two types of displays we have developed to satisfy them.
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