Reports of the Technical Conference of the Institute of Image Electronics Engineers of Japan
Reports of the 225th Technical Conference of the Institute of Image Electronics Engineers of Japan
Showing 1-26 articles out of 26 articles from the selected issue
Date: March 17, 2006 Location: Tokyo Polytechnic University
  • Kenichi TANAKA, Suguru SAIKI, Junichi SAKATOH, Hideaki ISHIZUKI, Koki ...
    Session ID: 05-08-01
    Published: March 17, 2006
    Released: January 31, 2007
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  • Kenichi TANAKA, Junichi SAKATOH, Suguru SAIKI, Hideaki ISHIZUKI, Koki ...
    Session ID: 05-08-02
    Published: March 17, 2006
    Released: January 31, 2007
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    This experiment uses ultraviolet rays to take a photograph of fluorescence. We used microorganisms in the sea and river.
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  • Hongming ZHAO, Takanori YAMAJIMA, Koki SATO
    Session ID: 05-08-03
    Published: March 17, 2006
    Released: January 31, 2007
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    It isn't analyzed completely relation to the faculty of characteristic of human recognition. Our study is to verify the basic principle of the faculty of human recognition. It was made evident that a factor of binocular parallax and monocular stereoscopy are both important for this display.
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  • Shinya KOIZUMI, Akihito UEDA, Masahiro HORIBE, Hideharu YOSHIDA, Saka ...
    Session ID: 05-08-04
    Published: March 17, 2006
    Released: January 31, 2007
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    Recently, We are developing electro-holographic display system using 3D smoke screen. It was cleared that smoke screen shows flickers by gravity and flow. Our research made flickers clear that was reduced using flow controlled nozzle.
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  • - Virtual Hand Puppet “ Tomte ”
    Hiroshi YABU, Kazuhiro MIYATA
    Session ID: 05-08-05
    Published: March 17, 2006
    Released: January 31, 2007
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    Tomte is a body sensory style VR application, which captures the player's hand motion as an input, to control the virtual character, in the theme of “ Puppet Play ”. Tomte can be played in real-time, controlling the virtual charactor in many ways. The system renders the character animation which is controlled by the player's hand motion captured with the USB camera. This application realized a novel method for character animation that enables to play it intuitively, and also no need to wear any device. Tomte proved the possibility of controlling the computer without a device, and also application of the gesture recognition.
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  • - Utilization of Gigantic BBS group as a dynamic database -
    Shuko HIGA, Takanori NAGAE
    Session ID: 05-08-06
    Published: March 17, 2006
    Released: January 31, 2007
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    A gigantic bulletin board system such as 2-channel are regarded as a dynamic database, to which we can apply analytical visualization methods in the same manner as the Web. We combine some web designing techniques to analyze and visualize the BBS to utilize for ordinary people.
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  • Hisashi SHIGEOKA, Nobuhiko MUKAI, Makoto KOSUGI
    Session ID: 05-08-07
    Published: March 17, 2006
    Released: January 31, 2007
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    Texture mapping technique is very useful to make CG models very realistic in landscape simulation. But, taking pictures for texture images requires much work. This paper describes an expression method of aging effect in landscape simulation. The target images are walls and roads, which appear very often in the simulation. In order to express aging effect, fractal function is very useful, which is often used for expressing natural phenomenon. First fractal images that express aging effect are selected. Then, final images are generated after setting parameters for expressing aging effect. Finally, we have applied this method to landscape simulation and confirmed its usefulness.
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  • Masayuki YAMAZAKI, Yoshihiro YASUMURO, Masataka IMURA, Yoshitugu MANAB ...
    Session ID: 05-08-08
    Published: March 17, 2006
    Released: January 31, 2007
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    Hand animation requires a lot of time and cost to create, because hand motion is very delicate and complex. Especially for grasping motion, it differs depending on the grasping object. We focus on the fact that hand motion for grasping objects depends on geometry features of the object including size and sharp. In other words, sharps of those objects give importamt clues to understand how hand motions manipulate yhem. The relative directions to reach the object, for example, may specify how a human approaches and grasps it. Based on this idea, we propose a method for hand animation with interference to the object. Experimental results showed that this technique has a potential for easily designing, computer generated hand animations.
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  • - Interactive rendering based on human vision -
    Koki UCHIYAMA, Takanori NAGAE
    Session ID: 05-08-09
    Published: March 17, 2006
    Released: January 31, 2007
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    It is essential for visual expression not only to achieve photo-realism but consider the human vision system, which is to much complicated to be implemented easily. There remains a lot of biological, psychological, or neuro-scientific issues unsolved, especially in interactive expression of human vision. We show some prototype systems applying focal blur and white balance to first person shooting games.
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  • Ayako HIRAI, Makoto KOSUGI, Nobuhiko MUKAI
    Session ID: 05-08-10
    Published: March 17, 2006
    Released: January 31, 2007
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    The need for a great deal of image data contents increases with development of high speed and large capacity media. Three-dimensional (3D) image contents become very familiar, and are now used in various fields. Model Based Rendering is mainly used for 3D image content generation, however, this needs a lot of time and much hard labor. So, easy technique for 3D image generation is necessary. Then, we propose a method, which generates a 3D picture from a Japanese traditional ukiyoe. First, an ukiyoe is divided into a few parts, each of which shows different quasi-depth, for example, front, middle, back and background. Next, each part of image is arranged in a 3D virtual space by computer graphics. Here, this makes it possible to, easily generate a 3D picture from one picture.
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  • - With DirectX & SPICE Compiler -
    Noboru MURAYAMA
    Session ID: 05-08-11
    Published: March 17, 2006
    Released: January 31, 2007
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    Applying the DirectX to the Image-Part and the SPICE MIDI Compiler to the Music Part, I created the series of the visual music. The size of the contents is extremely small because of the program control. It enables direct playing of the contents from WEB site. It also enables to create the pure temperament music with the pitch bend control of the MIDI source. By the MP3 conversion from MIDI data to avoid the MIDI quality difference, the data increases more than 1000 times; and has some quality degradation.
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  • Gen OKABE, Mayuko DOBASHI, Hiroshi YOSHIKAWA
    Session ID: 05-08-12
    Published: March 17, 2006
    Released: January 31, 2007
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    We have reported that viewing angle of the computer-generated hologram can be expanded with lensless Fourier transform hologram. It, however, requires a laser to illuminate the CGH for reconstruction. we have proposed that making the second hologram for white-light reconstruction. The reconstructed image from the first hologram is used as the object beam of the second hologram. The second hologram can be either transmission or reflection hologram, which depends on the direction of the reference beam. In this report, we extend this method to make multi-color reflection hologram. First, we calculate the master holograms for each primary color. Then, the transfer hologram can be made from the master CGH with multiple exposures with changing wavelength.
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  • Kentaro ISHII, Naokazu AOKI, Hiroyuki KOBAYASHI
    Session ID: 05-08-13
    Published: March 17, 2006
    Released: January 31, 2007
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    Appropriate skin color to facial image is based on our memorial color, and it depends on properties of the image, e.g., sexuality, age race etc. In the present paper, influence of reality upon the memory color was investigated by asking panel for applying appropriate skin color to facial photograph, illustration, and cartoon of two young men and women, which were shown in a LCD. The applied skin colors to cartoons were lightest and those to photographs were darkest independently for all fasical images.
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  • - Direction of Brush Stroke -
    Hirokatsu SHIMIZU, Naokazu AOKI, Hiroyuki KOBAYASHI
    Session ID: 05-08-14
    Published: March 17, 2006
    Released: January 31, 2007
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    We showed that adding noise to some type of picture like wood, cloud, etc. results in increase of scores of preference. We are regarding the brush stroke of paintings as a preferred noise. This work aims to improve impression of space and texture by applying stroke textures of paintings to digital imaging. The space frequency element of the original image was matched to that of the brush stroke texture, while the phase information maintains the original one. Brush stroke was added along the edge of the image (outline) . In the part without the outline, a vertical direction to the inclination of the gradation was selected.
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  • - Make mini-exploratorium Project -
    Koichi TAKEUCHI
    Session ID: 05-08-15
    Published: March 17, 2006
    Released: January 31, 2007
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    Principle of animation and optical illusion are very old developments before photograph. The Exploratorium museum in San Francisco has developed over 700 Hands-on ‘touch-it ’ science experiments. We with 9students of Shinshu Univ. have made 60 experiments of it to make them easy by elementary school children.These experiments are good for image developments and image exhibitions.
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  • Takako ISHII, Momoko IDA, Yu TAYAGAKI, Yuko SAWANO, Yasuo KUHARA
    Session ID: 05-08-16
    Published: March 17, 2006
    Released: January 31, 2007
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    Even a busy person can keep an electronic pet because it does not need the physiological care and is not dependent on a housing situation. Furthermore, for the purpose of the healing by nonverbal communication with a pet, it is accepted in many persons of today. This work "ComTama" is an electronic pet in the computer, which can be easily enjoyed for the purpose of healing. The ComTama lives in the computer screen and usually walks around with hopping. It has an egg-shaped body and only two eyes. Although the shape is so simple, it carries out various motions as its emotional expression responding to the owner's action. In this way, an owner can communicate with a pet, and while an owner can obtain the healing, the growth of a pet is promoted. If an owner will train a pet, it will learn some performances by the neural network. As a following stage after a pet grows, it crosses with other owners'pet and a new generation is made using the genetic algorithm. So, the ComTama is a system, which gives an owner the healing and a pet grows by communication with its owner.
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  • Katsuhiro OHASHI, Yasuo KUHARA
    Session ID: 05-08-17
    Published: March 17, 2006
    Released: January 31, 2007
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    Recently digital comics are distributed through the network in electric documents, but the merits of digital media are not so used for the expression methods. We researched in applying the digital technology to the comic expression and produced a work of the digital comic using the user directive story, a map view of scenes, conditional branches, story sequences by random numbers, the pause expression of panel layouts, dynamic action, sounds, vector data, hypertexts, and the interactivity by mouse action. We kept speech balloons, written sound effects, effect lines, and the user directive time control, which is the feature of the comic for the difference from movies. We used Flash software and the work is available on the web. The story is a set of episodes about a family from the viewpoint of a cat living there.
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  • Natsumi NAKAO
    Session ID: 05-08-18
    Published: March 17, 2006
    Released: January 31, 2007
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    This work is a media art work of which the theme is a organism. The image changes by the thing that the person touches. Two seed leaves or more are in the initial screen, and the story changes in the pushed plant. The structure is the same as the keyboard of the personal computer. It is what the person who has the caution for the personal computer can enjoy.
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  • - Virtual soundscape, The sound of planet -
    Tomoya MAKINO
    Session ID: 05-08-19
    Published: March 17, 2006
    Released: January 31, 2007
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    “1cm” is an image and sound installation work, which visualizes several sound loops as planetary orbital motions combined with the sound. In this work, each virtual planet goes around the sun on the orbital circle assigned to the sound loop. The overlapping way of the sounds can be changed continuously by modifying the length of the sound loop according to the radius of the planetary orbit. By operating the game-pad, users can explore this virtual solar system of the sound loops.
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  • Yoji KURI
    Session ID: 05-08-20
    Published: March 17, 2006
    Released: January 31, 2007
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    Yoji Kuri is known as an international animation creator. The sphere of endeavor reaches the wide world as the artist. The screening association of the first art animation was held with Ryohei Yanagihara and Hiroshi Manabe in Japan in Sogetsu Art Center in 1960, and three people formed "Association of three animation people", and contributed to the rise of the experienced animation in Japan next year. His works have received a lot of prizes from abroad including. The United States, France, Germany and Italy, etc. New animation works were released on the television program ‘11PM’ every week, and it became a topic in 1964. Then, he came to keep making the animation work for as many as 18 years for this program. It was exactly a pioneer in the image age today. Such an animated cartoon production activity kept giving the possibility of the animated cartoon expression to a lot of people. Other than animations, he has been continued to produce a lot of solid works that stir up the creativity by freely mastering the objects and the paintings drawn by a vivid color. He is popular as the artist whom can be amused with the humour the age is always caught by a new attempt and the aspect, people are surprised. It enthusiastically new acts aiming at the screen of digital age for portable terminal.
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  • - 3DCG Animation -
    Megumi SUZUKI, Ken-ichi HABUTO
    Session ID: 05-08-21
    Published: March 17, 2006
    Released: January 31, 2007
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    This work is 3DCG animation used toon-shading. The girl named "NEKOMODOKI" meets odd birds and a flying fruit on the subway, and be dragged into the strange world little by little. I elaborated the 3-dimensional motion and camerawork utilizing the peculiarity of shading like drawn by hand. The deformed characters and the fictitious creature appear in the story. I designed original character to attract the interest of many people.
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  • - The Study of the Interest Image Delivery that uses TVML -
    Masako OZAWA, Mai KURODA, Mihoko SHIMADA, Haki TAKAHASHI, Yutaka UEDA
    Session ID: 05-08-22
    Published: March 17, 2006
    Released: January 31, 2007
    CONFERENCE PROCEEDINGS RESTRICTED ACCESS
    Today, there is no image only by the television and the movie. Other usages are widely used. But, when the beginner of the image like us makes the image, we should learn a lot of skills and need a lot of times. The work that the beginner made has not arrived at enough perfection. And none of the works are externals. NHK Science & Technical Research Laboratories developed TVML ( TV program making language ). The image can be made only form its writing the script. This time, we used it. We tried to make the image that “Snow White” widely known at the people. We used original charactor BOB of TVML. And we made a comical image Snow White who changes unhappy fate one after another by power of herself. And this time, we tried to deliver the work in the internet.
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  • - animation -
    Hiromi SATOH
    Session ID: 05-08-23
    Published: March 17, 2006
    Released: January 31, 2007
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    This work is an animation work made to live together using the two different analog techniques. Contents of remembering again a certain heart which takes shape in the form of a daydream and is forgetting the inside of a one woman's heart.
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  • Yumiko MURAKAMI, Hatsune OHTSU, Yonguk LEE, Hisashi NATE
    Session ID: 05-08-24
    Published: March 17, 2006
    Released: January 31, 2007
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    Chuya Nakahara is one of the Japanese famous poet. I think Chuya Nakahara's language is so beautiful and plentiful as any other poet. I was fascinated with his poet of “On the staind sadness” , since I felt it being delicate in spite of violent and it including a hidden psychological description in his rough expression. So I produced this animation to visualize the poet.
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  • - About the movie differing image and thought -
    Katsuhito AIZAWA, Noriko OKAZAWA, Shigeo HIYAMA
    Session ID: 05-08-25
    Published: March 17, 2006
    Released: January 31, 2007
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    This composition is the movie that is influenced by the painting named “The Dominion of Light” painted by Rene Magritte. I constitute the movie with thought and images in my mind. This paper shows about the theme which I got from making this movie “The Enpire of Light”.
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  • - The real nature illustrated in a fake ecosystem -
    Shota HIRASAWA
    Session ID: 05-08-26
    Published: March 17, 2006
    Released: January 31, 2007
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    This CG work describes unique living things supposed to be discovered in an imaginary mysterious island. With a guide of Dr. Steven Dalton, we witness the wonders of fictitious nature in a fake ecosystem.
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