Reports of the Technical Conference of the Institute of Image Electronics Engineers of Japan
Online ISSN : 2758-9218
Print ISSN : 0285-3957
Reports of the 209th Technical Conference of the Institute of Image Electronics Engineers of Japan
Displaying 1-32 of 32 articles from this issue
  • Koji TANAKA, Ken-ichi TANAKA
    Session ID: 03-08-01
    Published: March 16, 2004
    Released on J-STAGE: June 18, 2004
    CONFERENCE PROCEEDINGS RESTRICTED ACCESS
    Inverse halftoning is the method reconstructing the binary image with halftoning method to the continuous-tone image.Inverse halftoning has been used with device including the scanner or the copier.In previous,the method with the smoothing using the average filter or gaussian filter have been proposed.However,these method is insufficient to remove noise or to be edge enhancement.In this article,we proposed the inverse halftoning method using the emphasis of the edge and the smoothing filter of one of the smoothing filter.This method is an improvement on the gaussian filter.As a result,we obtained to the high quality of the reconstructing image.
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  • Sou TSUNETSUGU, Kazunori MIYATA, Ryutarou OHBUCHI
    Session ID: 03-08-02
    Published: March 16, 2004
    Released on J-STAGE: June 18, 2004
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    The spectral reflection ratios for three types of watercolor pigments are measured. Two pigments are selected for mixing, then they are mixed in three levels, and the resultants are also measured. This method enables to simulate pigment mixing based on actual measurement, and also to correspond with the sensuous mixed ratio and actual one. This method also will be extended to simulate pigment mixing for an interactive painting system.
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  • - Expression with a sense of perspective is carried out by making it a 3D object -
    Masaya MUKAE, Hiroki IMAMURA, Makoto FUJIMURA, Hideo KURODA
    Session ID: 03-08-03
    Published: March 16, 2004
    Released on J-STAGE: June 18, 2004
    CONFERENCE PROCEEDINGS RESTRICTED ACCESS
    Oil painting can perform colorful expression of applying [ which is applied / which is heaped up thickly / thinly ]and piling up paints. However, probably, there are not so many people that even the man that he likes drawing a picture has drawn oil painting, since many drawing material is needed in order to draw oil painting. I considered that I wanted the man of having not drawn oil painting to know oil painting more, and started the creation of the interactive picture generation application of the oil-painting style by the impasto simple expression model which is this research.
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  • Tetsuya SUKEGAWA, Naokazu AOKI, Hiroyuki KOBAYASHI
    Session ID: 03-08-04
    Published: March 16, 2004
    Released on J-STAGE: June 18, 2004
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    The present paper is aiming to build a system for generating facial caricatures that looked like hand-drawn ones by introducing the following techniques; "ruling exaggeration limit", "face parts", "simulating human touch". It was suggested that addition of kansei information like brush touch results in improvement of subjective impression. Further, We're attempting to implement "automatic feature point extraction by using AAM" for automatic caricatures generation from an input face image and "outputting caricature to SVG format (vector data)" for flexibility and extendibility, and the main parts of the system were almost completed.
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  • Toshimichi OKUMURA, Takumi KANAOKA, Kazuki OBANA, Kunihiko TAKANO, Kok ...
    Session ID: 03-08-05
    Published: March 16, 2004
    Released on J-STAGE: June 18, 2004
    CONFERENCE PROCEEDINGS RESTRICTED ACCESS
    Recently, image quality is improved by the research of sensation of reality that feeling of being at a live performance. We are developing electro-holographic display system using water particle using 3D screen enable. It was cleared that water particle screen shown flickers by gravity and flow. Our research made flickers being reduced using flow controlled nozzle.
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  • Jinhong SHEN, Seiya MIYAZAKI, Terumasa AOKI, Hiroshi YASUDA
    Session ID: 03-08-06
    Published: March 16, 2004
    Released on J-STAGE: June 18, 2004
    CONFERENCE PROCEEDINGS RESTRICTED ACCESS
    In this paper we first introduce how computer systems simulate intelligent processes such as learning, reasoning, and understanding symbolic information to make computer animation using varied technologies in the area of Artificial Intelligence (e.g. multi-agent, cognitive modeling, knowledge representation, etc). Then a practical paradigm is given applying to digital movie generation. Along with the improvement of computational power and human knowledge representation, it is feasible to automatically make motion picture with visual effects like computer animation and real images, and their simple composition. An example piece of animation is showed to expound how to use cinematic rules of thumb to make a scene by rule-based reasoning strategies.
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  • Toru KURIBAYASHI, Nobuhiko MUKAI, Makoto KOSUGI
    Session ID: 03-08-07
    Published: March 16, 2004
    Released on J-STAGE: June 18, 2004
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    Sign language is getting more important than ever because many hearing-impaired persons are working in the world. However, people are learning sign language by normal health persons or by themselves and they have to check whether or not the language they learned is correct in the real conversation with hearing-impaired persons. If there are some mistakes in the language, they cannot communicate with each other. Recently, Sign Language Skill Official Approval Association operates the certification examinations. This paper describes a sign language self-learning system for people who take the exams of level 6 and 7. The system is composed of data gloves that can get the finger angles and 3 dimensional position sensors that can detect the position of the hand. People can learn all 71 finger characters with this system by themselves.
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  • Nobuyuki KITA
    Session ID: 03-08-08
    Published: March 16, 2004
    Released on J-STAGE: June 18, 2004
    CONFERENCE PROCEEDINGS RESTRICTED ACCESS
    The storage and later retrieval of observed data will play important role for various types of applications. Archiving sensing data, however, which is broadly spread over space and time, is challenging: problems include how to reduce the amount of data, how to maintain relationships between data, how to normalize the data and so on. We propose a new concept, 4D Visible Memory, whose basic idea is to store the data in a virtual space extended in the time dimension, as a solution. The prototype system, which embodies the concept in the special case of archiving data for nuclear power plant inspection, is also introduced.
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  • Jyuniti SHIRAISI, Yu HATANAKA, Satokoi NISHIKAWA, Koki SATO
    Session ID: 03-08-09
    Published: March 16, 2004
    Released on J-STAGE: June 18, 2004
    CONFERENCE PROCEEDINGS RESTRICTED ACCESS
  • Yuhei OTSUKA, Yu NUMATA, Koki SATO
    Session ID: 03-08-10
    Published: March 16, 2004
    Released on J-STAGE: June 18, 2004
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  • - Image + Solid -
    Minoru MIKOSHIBA, Fusako KUSUNOKI
    Session ID: 03-08-11
    Published: March 16, 2004
    Released on J-STAGE: June 18, 2004
    CONFERENCE PROCEEDINGS RESTRICTED ACCESS
    This work is an image work describing the family of the day of a rain. The feature of this work is having combined the solid with the image, it covers the monitor which passes an image by the model of a house, and the screen of a monitor appears from the portion of the window. The screen of a monitor is an image in the room, and by seeing the image through window, an image can be seen as the family of the house is completely looked on from outside.
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  • Rieko HASHIMOTO, Naokazu AOKI, Hiroyuki KOBAYASHI
    Session ID: 03-08-12
    Published: March 16, 2004
    Released on J-STAGE: June 18, 2004
    CONFERENCE PROCEEDINGS RESTRICTED ACCESS
    This work is a cloth simulation created using OpenGL (Open Graphics Library). Although cloth is very familiar in daily life, it is very difficult to express it with reality by CG. We investigated how to express the motion and appearance like a genuine article. We paid attention especially to appearance and texture, and expressed delicate differences among various cloths by changing surface, lighting condition, thickness of cloth etc.
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  • Eisuke KUSACHI, Takehiko OHNO, Fusako KUSUNOKI
    Session ID: 03-08-13
    Published: March 16, 2004
    Released on J-STAGE: June 18, 2004
    CONFERENCE PROCEEDINGS RESTRICTED ACCESS
    This work is an interactive work operated by the gaze using a gaze tracking system "free Gaze". The work consists of slides of three sheets and each slide requires a motion of a different gaze. It can move from movement to the slide from a slide by seeing the button arranged on a screen for a while. I operate the slide which requires the motion from which you differ by the gaze one after another, and I want a user to feel the aim of having a new appreciation of a thing called the gaze seldom recognized usually is the concept of this work have because I have you experience a motion of various gaze through a work.
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  • Yoko ONO, Atsushi IIDUKA, Hiroshi YOSHIKAWA
    Session ID: 03-08-14
    Published: March 16, 2004
    Released on J-STAGE: June 18, 2004
    CONFERENCE PROCEEDINGS RESTRICTED ACCESS
    There are expressions of the reflection and the refraction of light by the ray tracing method and the caustics method as a technique for expressing light on the computer graphics. However, the expression of the diffraction of light is not done in these techniques. Authors expressed 3DCG of grating with an arbitrary pattern diffraction grating by simulating the Raman-Nath diffraction. This report describes CG animation created by this technique.
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  • Hisashi SHIGEOKA, Nobuhiko MUKAI, Makoto KOSUGI
    Session ID: 03-08-15
    Published: March 16, 2004
    Released on J-STAGE: June 18, 2004
    CONFERENCE PROCEEDINGS RESTRICTED ACCESS
    Texture mapping technique is very useful to make landscape simulation images using virtual reality very realistic. This paper describes an automatic texture generation method for walls and roads, which appear very often in the simulation. In order to express unevenness of the surfaces of walls and roads, some fundamental patterns are used. The simplest pattern is an image that is constructed of 2x2 pixels. As the result of some experiments, some patterns are extracted as useful one and these patterns are expanded into 3x3, 4x4 and 5x5. Also, in order to express weathered images, fractal function is used. Some generators are experimented to research which generator is useful. Finally, it has been found that this method is useful for generating some textures used for landscape simulation.
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  • Haruki KAWAKUBO, Nobuhiko MUKAI, Makoto KOSUGI
    Session ID: 03-08-16
    Published: March 16, 2004
    Released on J-STAGE: June 18, 2004
    CONFERENCE PROCEEDINGS RESTRICTED ACCESS
    The main target of the current landscape simulation is to display some artificial or natural objects. For almost cases, even if human begins appear, they do not move or are moving just according to some fixed scenarios. Therefore, this paper proposes a method to generate a variety of human behaviors. This human behavior model is created based on psychology. In the model, some characteristics are specified to each human. Finally, the proposed method is applied to 20 students who belong to 3D virtual campus. As a result, a variety of human behaviors has been created according to individual characters.
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  • Kazunori NONAKA
    Session ID: 03-08-17
    Published: March 16, 2004
    Released on J-STAGE: June 18, 2004
    CONFERENCE PROCEEDINGS RESTRICTED ACCESS
    NTT DoCoMo lanched FOMA and released several visual communication services. This article introduces outline of visual communication services over FOMA network and applications that we apply computer graphics contents.
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  • - The reproduced ancient city in CG broadcast by the NHK special -
    Osamu ISHIZAWA
    Session ID: 03-08-18
    Published: March 16, 2004
    Released on J-STAGE: June 18, 2004
    CONFERENCE PROCEEDINGS RESTRICTED ACCESS
    Many CG images which began to reproduce the ancient city in CG and have been reproduced from the 1980s since then are broadcast by the NHK special. The most recent work is the NHK special "Eurasian Empires" series which broadcast started from April, 2003. In addition, there are 2002 "Mysterious cities of Asia", 2000 "Messages from the Past", 1995 "Shih-huang-ti", 1994 "techno power", 1992 "Great Mongolia", 1990 "the British Museum", etc.
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  • Satoshi ENDOU, Keisuke KOBAYASHI, Takuya HATA, Kyouhei HAYASHI, Noboru ...
    Session ID: 03-08-19
    Published: March 16, 2004
    Released on J-STAGE: June 18, 2004
    CONFERENCE PROCEEDINGS RESTRICTED ACCESS
    We constructed the high quality WEB Gallery of EDO-HANGA from the layered outline vector data. The vector data was created by RICOH Co., based on the woodcut masters of Adachi Hanga Lab.
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  • Sayo SAGISAKA, Noboru MURAYAMA
    Session ID: 03-08-20
    Published: March 16, 2004
    Released on J-STAGE: June 18, 2004
    CONFERENCE PROCEEDINGS RESTRICTED ACCESS
    We constructed the simple WEB with the animation and the sound. The animation consists of GIF and Flash and the Sound with MIDI to minimize the data volume.
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  • - Construction of A Non-Photorealistic-Renderd Walkthrough -
    Hideyuki HARANO, Akiyoshi YAHAGI, Takanori NAGAE, Atsushi KASAO, Takah ...
    Session ID: 03-08-21
    Published: March 16, 2004
    Released on J-STAGE: June 18, 2004
    CONFERENCE PROCEEDINGS RESTRICTED ACCESS
    Supposing you can walk in pictures, what scenery is in sight? vr kamakura was made from such a question. The houses of Kamakura are drawn like the technique of four different pictures, and we can walk freely in it. It is four kinds of textures which are shown like a different technique, and the difference is expressing the four seasons.
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  • - 3DCG Animation -
    Naotaka NAKAMURA, Takahiro UESONO, Takanori NAGAE
    Session ID: 03-08-22
    Published: March 16, 2004
    Released on J-STAGE: June 18, 2004
    CONFERENCE PROCEEDINGS RESTRICTED ACCESS
    This work is made aiming at fusion of the consciousness in two persons' joint work. The first part of this work is an animation of a mannequin beginning to move out of a show window, and enjoying "daydream". The other part is many eyeballs are floating and dancing expressing "fancy" illusion. The two parts are then edited into a unified artwork.
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  • - A 3DCG Animation for Children -
    Utako TSUKIASHI, Tomoka FUKASAWA, Takanori NAGAE
    Session ID: 03-08-23
    Published: March 16, 2004
    Released on J-STAGE: June 18, 2004
    CONFERENCE PROCEEDINGS RESTRICTED ACCESS
    We made 3DCG animation familiar to children. We set up characters "TIBI" and "NOPPO", in order to give sociableness to animation. "TIBI" who got "magic chalk" wanders in the castle of sand, having a wonderful experience. The "magic chalk" has the power in which a picture becomes a solid (the wanted thing turns into an actual product). The story has 3 parts and we introduce the first part (story until "TIBI" finds the "magic chalk" and wanders in the castle of sand) in this paper.
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  • - A 3DCG Animation which is based on an ancient story -
    Nobuhiro FUKUI, Takanori NAGAE
    Session ID: 03-08-24
    Published: March 16, 2004
    Released on J-STAGE: June 18, 2004
    CONFERENCE PROCEEDINGS RESTRICTED ACCESS
    I made 3DCG animation which is based on Japanese ancient story "THE BATTLE OF GOJOH-BASHI". The story is well known in Japan. It's about Ushiwakamaru and Benkei. Benkei who large and strong looking man lost Ushiwakamaru who small and slender boy. Then Benkei become Ushiwakamaru's vassal.
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  • - 2D Animation -
    Shunsuke ISHIGURO, Fusako KUSUNOKI
    Session ID: 03-08-25
    Published: March 16, 2004
    Released on J-STAGE: June 18, 2004
    CONFERENCE PROCEEDINGS RESTRICTED ACCESS
    A work is an animation image for (it drew a picture only with the pencil) about 3 minutes. It manufactured by thinking entertainment nature as important. The story is "A certain Japanese salaried worker gets up late, and it is in a great hurry and is said that a story goes to a company." It thought " it is simple" as important as one element of entertainment. A sound and a title do not use it for this work, but it was made to let you those who see in it understand a story as simply as possible lucidly. I want to merely think that it is pleasant and interesting.
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  • - Fireflies come back to our city -
    Shun ONOZAWA, Masahiko ISHII, Kohei ASANO
    Session ID: 03-08-26
    Published: March 16, 2004
    Released on J-STAGE: June 18, 2004
    CONFERENCE PROCEEDINGS RESTRICTED ACCESS
    A few years ago, fireflies glowed at the shores of rivers in Japan. But, now that our surrounds are very much urbanized, and we rarely see fireflies' lights.This work is an interactive installation work to revive fireflies before your eyes.We want our audiences to feel the nostalgia of blowing bubbles with this work and take a breath to the beauty of our fireflies and remind and remember the beauty of real fireflies.
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  • - Giant Anteater version -
    Miki OHNO, Kohei ASANO, Masamichi OKUBO
    Session ID: 03-08-27
    Published: March 16, 2004
    Released on J-STAGE: June 18, 2004
    CONFERENCE PROCEEDINGS RESTRICTED ACCESS
    This video work, "The delightful friends of ZOOLOGICAL GARDENS ∼Giant Anteater version∼" is made for a special exhibition in YOKOHAMA ZOOLOGICAL GARDENS. We wanted the visitors to get interested in the zoo's giant anteaters by watching our video and learning their names and individual characters.
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  • Yuuji UCHIYAMA, Ikuo OKAMURA, Hirohiko YATA
    Session ID: 03-08-28
    Published: March 16, 2004
    Released on J-STAGE: June 18, 2004
    CONFERENCE PROCEEDINGS RESTRICTED ACCESS
  • Naomi TAKADA, Hirohiko YATA
    Session ID: 03-08-29
    Published: March 16, 2004
    Released on J-STAGE: June 18, 2004
    CONFERENCE PROCEEDINGS RESTRICTED ACCESS
    This work is what was manufactured as a subject of a lesson, and turned into a work of a first scenario and a first supervisor for me. Say, "Living alone is begun."If it sees from others, it sees from others, it may be what it is natural and is neglected for the generation. However, for the person in question, it is a big adventure. It thought that it was real, and was mysterious and such "a start of living alone"would be used as a heart-warming work, and manufactured.
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  • Masahito ODANE, Hirohiko YATA
    Session ID: 03-08-30
    Published: March 16, 2004
    Released on J-STAGE: June 18, 2004
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  • - Clay Animation By Digital Camera -
    Fumiko MIYAMOTO, Sigeo HIYAMA
    Session ID: 03-08-31
    Published: March 16, 2004
    Released on J-STAGE: June 18, 2004
    CONFERENCE PROCEEDINGS RESTRICTED ACCESS
    I used an inexpensive digital camera and so I could make animation image vivid, without using film or tape.
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  • Osato FUJIWARA, Sigeo HIYAMA
    Session ID: 03-08-32
    Published: March 16, 2004
    Released on J-STAGE: June 18, 2004
    CONFERENCE PROCEEDINGS RESTRICTED ACCESS
    This work is nearly the three-dimensional animation by wax. A slight thickness of wax make up spase of wonderful depth. This technique has two characteristics. One, The air enter into chink (1∼2cm) of picture to picture. Two, The light reverberate in chink. This two operations give depth of pictures and fuzzy images the realy touch.
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