This study aimed to investigate online gaming behaviors and psychosocial problems among adolescents living in Japan. 9,732 people aged 12 to 18 who registered with the online survey company and agreed to participate participated in the survey. Data from 33 participants who reported receiving a monthly allowance of over 100,000 JPY or spending over 100,000 JPY on in-game purchases per month were excluded as outliers, resulting in a final sample of 9,699 participants for analysis. Participants were asked about their demographics, time spent on gaming, daily study, and sleep. Descriptive statistics revealed that the average time spent on online gaming was 88.74 minutes (
SD = 106.66) on weekdays and 125.50 minutes (
SD = 144.79) on weekends, with approximately 22% exceeding the Internet gaming disorder cutoff criteria. Additionally, approximately 2,000 adolescents did not engage in gaming at all. Future research should examine the impact of different game genres and identify the characteristics of healthy players, utilizing standardized data to develop preventive education programs.
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