Annual Design Review of Japanese Society for the Science of Design
Online ISSN : 2188-7772
Print ISSN : 1341-8475
ISSN-L : 1341-8475
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Showing 1-17 articles out of 17 articles from the selected issue
  • Hideaki Aoki, Takeshi Ouchida, Toshio Nitami, Katsuhiko Kushi
    2020 Volume 25 Issue 1 Pages 1_2-1_7
    Published: March 31, 2020
    Released: March 27, 2020
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    Supplementary material
    Forests in Japan should be nurtured, maintained, and managed as sustainable environmental resources. However, the majority of Japan’s forests are located in mountainous areas featuring steep terrain and a large proportion of the work involves the use of human power. This large volume of human-conducted work hinders productivity and safety at forestry sites where the work environment is difficult.
    In response to this problem, we identified potential demand through on-site interviews and behavior analysis and devised an unprecedented, personal-sized passenger vehicle. A prototype of the vehicle has been created that can be demonstrated on-site.
    The performance of the developed vehicle was tested at a forestry site. Based on test rides conducted by individuals in forestry and their feedback, it was confirmed that the vehicle could greatly assist in the saving of labor involved in moving within the forest. Since we have largely fulfilled the objective of the demonstrator model, we will report the results and discuss issues for achieving the ultimate goal of implementation.
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  • ~ Humun-Friendly Furniture(2)~
    Terumi Shiraishi, Ryo Seo, Mari Abe, Daisuke Morioka, Yasutoshi Okubo
    2020 Volume 25 Issue 1 Pages 1_8-1_13
    Published: March 31, 2020
    Released: March 27, 2020
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    Supplementary material
    Japan is prone to earthquakes, and a lot of damage has been caused by the fall and movement of furniture. Furniture fixing is recommended as an effective measure for indoor disaster prevention, but now the fixing rate is low. In this study, the requirements for storage furniture useful for indoor disaster prevention were set as “light”, “hard to fall”, and “little damage even if fallen”. In addition, we focused on bamboo materials that are expected to grow quickly and are expected to be used effectively instead of timber, and prototyped a hollow structure shelf made mainly of laminated bamboo. Various bamboo materials were used in the right place in the shelf, and the parts where the members were not fixed were provided. Therefore, it was suggested that it was light, the center of gravity was lowered, and it might have a damping effect.
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  • Kazuto Yoshida, Ritsuko Izuhara
    2020 Volume 25 Issue 1 Pages 1_14-1_17
    Published: March 31, 2020
    Released: March 27, 2020
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    Supplementary material
    The purpose of this study is to construct the generative method for projection images fitting the three-dimensional structure of the gate called Tsudumi-Gate in Kanazawa. The form of Tsudumi-Gate is consisted of three-dimensional lattices of the roof and one-sheeted hyperboloid structures of the two pillars. In order to create projected images fitting the gate, the generative method was designed by computer graphics programming which is to create wavy patterns expanding on the lattice structure gradually. Each time the program was run, different wavy patterns are generated randomly and continued endlessly. Finally, we performed the projection mapping event at Tsudumi-Gate on 6th and 7th of October, 2018.
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  • Syunichi Suge
    2020 Volume 25 Issue 1 Pages 1_18-1_23
    Published: March 31, 2020
    Released: March 27, 2020
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    Supplementary material
    This work presents a method of induction in space by allowing a viewer to read the direction of the line of sight of another person based on the perception phenomenon of “joint attention”, which is one person’s understanding of where an object is based on the other person’s line of sight. Monitor, A2-size panel, A3-size panel, and wallpaper were placed in an exhibition space, and faces were shown on each medium. The viewer had the experience of following the line of sight of the shown faces. This paper describes how the author proceeded with verification of face modeling, the pupil position, line-of-sight characteristics, and spatial layout during the production process. This work showed the possibility of a new experiential work model that changes an individual’s internal state.
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  • :Intuitive Directed Touch Sign
    Shigeya Yasui, Kiyohide Ito, Nobuyasu Kato
    2020 Volume 25 Issue 1 Pages 1_24-1_29
    Published: March 31, 2020
    Released: March 27, 2020
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    DiGITS is an advanced touch sign concept that has the function pointing a direction. By the following features, the direction of hand movement is intuitively recognized. Therefore, DiGITS is understood without the need for learning.
    1) To make a difference of tactile sensation between forward direction and reverse direction during active touch, three-dimensional bump patterns and mechanisms constitute the operation part of DiGITS.
    2) User matches between “the difference of tactile sensation generated in the forward direction and the reverse direction” and “the direction indicated by DiGITS”.
    At present, proof of concept models (Kato type DiGITS) that made by construction paper have been produced. And the guiding effect of DiGITS is confirmed by experiments.
    DiGITS is a tactile sign like the “arrow” symbol that can be used at low cost. Therefore, DiGITS can be expected to be applied to various fields. This article describes from the inventing of ​​DiGITS to the development of practical examples.
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  • :Development of the Electric Folding Mobility Scooter
    Takashi Ifuji, Yosuke Takahashi, Kaoru Watanabe
    2020 Volume 25 Issue 1 Pages 1_30-1_35
    Published: March 31, 2020
    Released: March 27, 2020
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    As we are at the forefront of an ever-growing aging population, we developed this folding mobility scooter in order to give elderly people who have difficulty walking or are reluctant to go out due to their age an opportunity to be able to leave their homes with ease. The mobility scooter called [SCOO] made by CURIO Inc. was introduced at the 44th International Home Care & Rehabilitation Exhibition at Tokyo Big Site between September 27th and 29th and launched in the market in Spring 2018. The mobility scooters, called “senior cars” in Japan, are normally big, heavy and difficult to transport in standard vehicles and carry along on trips. Since this product can be folded, it can be taken into cars, trains, such as shinkansen, trains, and on flights as checked luggage, so the limitations of where it can be used are few.
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  • Tomohiro Sakotsubo, Ryosuke Oi, Sayuri Soshima
    2020 Volume 25 Issue 1 Pages 1_36-1_39
    Published: March 31, 2020
    Released: March 27, 2020
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    The vehicle was developed for “KNOWROUTE”, on-demand bus service launched in April 2019. It is expected to reduce the financial burden of public transportation, to complement the transportation by route buses and taxis, and to respond to the shortage of drivers. Through the design of the vehicle, we tried to express the novelty of the service and make it easy to understand how to use.
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  • Bus Rapid Transit in Hitachi City
    Sari Yamamoto, Arisa Nohama, Moe Maeda
    2020 Volume 25 Issue 1 Pages 1_40-1_45
    Published: March 31, 2020
    Released: March 27, 2020
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    The purpose of this study is to report on our concept and process of the design for the BRT, Bus Rapid Transit, in Hitachi city. There was the Hitachi Dentetsu train there before, but it had become a disused line in 2005. The new traffic system, the Bus Rapid Transit, was introduced for people’s benefit and effective utilization of the land.
    At the first phase of construction finished in 2013 and second phase in 2017 and 2018, we designed the graphics of nine buses and seventeen bus stops. The graphic motifs were collected from the things which the citizens are proud of, because BRT which has the favor of citizens leads the success of BRT. We discussed with citizens group and designed the graphics of the buses and the bus stops.
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  • - Designing Activities that Depict the Life-World - Part 1
    Ken Yokomizo, Yoshiyasu Takahashi, Ako Takano
    2020 Volume 25 Issue 1 Pages 1_46-1_51
    Published: March 31, 2020
    Released: March 27, 2020
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    In this paper, the author describes the development approach of a design project for public bus wraps promoting Shimokita Geopark, part of a collaboration with local people to depict the region’s life-world. The project involved locals participating in planning and implementing a geopark fieldwork workshop (FW). In the FW, although on familiar ground, the locals experienced it as uncharted territory from the perspective of earth science. Thus, they experienced the real life-world of locals cohabiting with the Earth and used workshop to depict what they learned about the world. Based on this, they designed bus wraps to promote the geopark and announced two design proposals. Consequently, due to popular demand from locals and the mayor, both bus wrap designs were implemented. Through this series of activities, they found that using bus wraps to create a visual representation of the life-world discovered through fieldwork, for both those involved in the project and the locals, created a learning community capable of appreciating and enjoying their own life-world.
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  • Maya Araki, Toshiki Yamaoka, Hiroshi Nishimura, Yoshiaki Inomoto
    2020 Volume 25 Issue 1 Pages 1_52-1_57
    Published: March 31, 2020
    Released: March 27, 2020
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    In this research, SHICATA CO. and Kyoto Women’s University jointly developed a backpack for women based on Generic System Design Process.
    In the development of this product, requirements were extracted using techniques such as questionnaire surveys, interview surveys and usability task analyses. Based on these requirements, a structured design concept was constructed and visualized. It is not developed by the conventional method based on the intuition of designers and marketers. Such a systematic approach has made it possible to propose high-quality products.
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  • Akihiro Mizutani, Shohei Nara, Kanta Maegawa
    2020 Volume 25 Issue 1 Pages 1_58-1_63
    Published: March 31, 2020
    Released: March 27, 2020
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    This wooden chair has been designed using Digital Fabrication, a new manufacturing technology which is open to society. The aim of this chair design is to promote regional collaboration and local industry. We propose a design system that allows the selection of local wood in the form of regional standard timber (called “DOUBUCHI”), which is widely used throughout Japan, for the seat and backplate of the chair.
    This wooden chair design was developed in a joint effort by industry, government and academia, and the authors integrated the entire design process from planning to concept making and production. The children who will shape society’s future will grow up seeing, feeling, and experiencing the appeal of Japanese wood culture with a chair assembled by their own hands -- in the spirit of “MOKUIKU.”
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  • Hideki Hayashi, Katsuhiko Kushi, Ryoto Shimizu
    2020 Volume 25 Issue 1 Pages 1_64-1_69
    Published: March 31, 2020
    Released: March 27, 2020
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    “MOKUIKU” promotion by Forestry Agency is the educational program activity for children and adults to deepen their understanding and familiarity of the culture of wood and learn the significance of wood and its uses.
    We have been developing MOKUIKU toys for preschool children by the co-operation project of Mokkun Co., Ltd and Okayama Prefectural University product and information design course Hayashi laboratory.
    In its process, we produced nine MOKUIKU toys prototypes. After the verification result at nursery school, we confirmed the effect to encourage child’s physical ability and intellectual growth. It becomes easier not only for consumers to choose but also for designers to produce MOKUIKU toys by the educational reasons.
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  • Yukari Niwa, Shigehiro Yokota, Shun Tomikawa, Ryu Mori, Lata SHAKYA
    2020 Volume 25 Issue 1 Pages 1_70-1_75
    Published: March 31, 2020
    Released: March 27, 2020
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    This design work, a set of flip cards with round shapes, was researched and developed as a tool to facilitate a questionnaire survey for kids. We designed it based on the questionnaire flow chart structure. It is not easy for general questionnaire surveys using print forms to keep the motivation of kids and to change questions according to kid’s answers. In order to overcome these weaknesses, we designed “flip cards” which kids can turn over by themselves. Each card has one question and an indication to turn over a next card according to the answer of the question. We also verified the effectiveness of our flip cards with a prototype.
    The “flip cards” can handle various types of responses such as single response, free response, and multiple responses as well. So “flip cards” can be applied in various research fields. It will be useful as a workshop for children and as a learning tool with quiz elements.
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  • Yuko Tanaka, Hironobu Hayashida
    2020 Volume 25 Issue 1 Pages 1_76-1_81
    Published: March 31, 2020
    Released: March 27, 2020
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    In the Department of Architecture and Design at Kyoritsu Women’s University School of Home Economics, we have been designing events and fashioning tools that might prove useful to regional revitalization.
    To this end, we have organized a number of exercises in cooperation with local communities. “Jimbocho Gourmet Karuta” is one such project. It revolves around a set of stylish collectable cards we designed for independent restaurants in Chiyoda-Ku, Tokyo. These attractive little art pieces encourage locals and visitors to restaurant-hop, (i.e to visit the establishments of their fellow community members), and, in the process, to create conversation and spur business.
    In this article, we introduce details of the project, its path to realization, and some of its many results.
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  • Sunao Maruyama, Maiko Kobayakawa, Tomoki Hirano, Sachiko Fujimitsu, Ma ...
    2020 Volume 25 Issue 1 Pages 1_82-1_87
    Published: March 31, 2020
    Released: March 27, 2020
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    Since FY2012, we have been conducting collaborative research in the nursing department of S University Hospital. Activity programs and tools were designed for nurses to express “the heart of nursing” in an essay, to improve nursing. The expressive activities using the programs and tools were performed in the hospital. From 2016, a new activity program for expression was designed. It is a creation of four assembled essays into a newspaper-style sheet. In this article, we introduce the design and development of this activity program, “Newspaper Workshop”, and discuss the tool design, “Kit”. In the discussion, we will examine the dynamism of the joint design process that occurred during development. The dynamism is a change in which the design activity gradually passed to the nursing group organically, allowing them to have sole possession of the process.
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  • Shunsuke Nakamura, Momoka Iwado, Michisuke Aoki, Toshiki Watanabe, Tsu ...
    2020 Volume 25 Issue 1 Pages 1_88-1_91
    Published: March 31, 2020
    Released: March 27, 2020
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    Since 2016, we have been working with the Okayama City Fire Department to develop a pictogram to facilitate evacuation guide smoothly during an NBC disasters. The design model created in 2017 was an original pictogram design and handmade model production. Therefore, considering the introduction to various places in the future, we redesigned the pictogram according to the JIS and selected the medium used for the model. We conducted verification and questionnaire surveys in fire drills, and confirmed the effectiveness and obtained a certain evaluation. In the future, we are planning to produce pictograms that can respond to disasters in many areas, regardless of NBC disasters.
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  • Hiroyuki Yaguchi, Senichi Sato, Kenji Ueda, Yohei Morishita
    2020 Volume 25 Issue 1 Pages 1_92-1_97
    Published: March 31, 2020
    Released: March 27, 2020
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    The Food Labeling Act was enforced against the background of the growing awareness of customers food health and safety. According to the Food Labeling Act, it is obliged to display specific foodstuffs that are causative substance of food allergy on food product packages. Some food products containing specific foodstuffs with the possible cause of food allergy are displaying usage with food pictograms. Some food pictograms are difficult to understand for customers. In this paper, we present the UD food pictograms for specific foodstuffs with the possible cause of food allergy are easy to be understood based on evaluations by user tests.
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