In this study, a tangible learning system was developed using AR (Augmented Reality) technology for grade school science classes, and we investigated how students collaborated with others for various tasks using the system. 19 high school students participated and the tangible learning system was evaluated using comprehension tests, space recognition tests, and a questionnaire comprised of four categories, motivation, understanding, collaboration, and interface of the system. First, the comprehension test scores were compared using a t-test, and the result showed no significant difference between the pre- and post-tests. On the other hand, when the space recognition test scores were compared in the same way, the result showed that there was a significant trend between the pre- and post-tests. Second, the answers in the questionnaire showed that the tangible learning system inspired a feeling of curiosity in most of the students. Also, all of the participants answered that the learning material made it easier to understand the solar system than the VR teaching material. Further, it showed that the tangible learning system encouraged students' collaboration using non-verbal communication. Regarding the interface, the students felt that the learning system would have been better if it had not only displayed graphics, but also showed text. In the future, it will be necessary to study how to design effective learning environments using "tangible bits."
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