PROCEEDINGS OF THE ANNUAL CONFERENCE OF JSSD
Current issue
Displaying 1-50 of 270 articles from this issue
  • Sachi Yamamoto, Toshihisa Doi, Daichi Seto, Yoshitaka Shimizu
    Session ID: 1A-01
    Published: 2023
    Released on J-STAGE: December 13, 2023
    CONFERENCE PROCEEDINGS FREE ACCESS

    This study aimed to verify the effectiveness of conceptual information for how a microwave oven works that correspond to the structural model of users using a paper manual and a video manual. The results of the comparison of the comprehension level regarding a microwave oven among the four conditions (without a manual, traditional manual, with the conceptual information (paper), with the conceptual information (video)) showed that the conceptual information of a mechanism enhances the comprehension for the operation. Especially the effectiveness of the video manual was more than the paper manual.

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  • Analyze the development process using actor-network theory
    Yoshinori Washitani
    Session ID: 1A-02
    Published: 2023
    Released on J-STAGE: December 13, 2023
    CONFERENCE PROCEEDINGS FREE ACCESS

    The purpose of this study is to clarify the process of management philosophy penetration by developing a penetration measure that can penetrate the policy without direct involvement of the management level through the participation of organizational members. When the policy penetration development process was analyzed using actor-network theory,the penetration process and issues of the conventional method were clarified, and when development practices were conducted to solve these issues, a new issue was discovered: the developed penetration measures promoted the penetration of understanding, but lacked specificity.

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  • Shuto Kinjo, Yusuke Ashizawa
    Session ID: 1A-03
    Published: 2023
    Released on J-STAGE: December 13, 2023
    CONFERENCE PROCEEDINGS FREE ACCESS

    Increasingly, inadequate organization of information in the creation of websites for small and medium-sized businesses results in websites that are difficult for users and operators to handle. Therefore, we attempted to create easy-to-use product information pages by organizing information using a database and designing screens based on the priority of necessary information for users. The purpose of each page visited by each user and how the information is displayed and guided will be important in the creation of product information pages.

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  • Shigeya Yasui
    Session ID: 1A-04
    Published: 2023
    Released on J-STAGE: December 13, 2023
    CONFERENCE PROCEEDINGS FREE ACCESS

    This paper describes a case study of emergency route guidance, which is evolutional prototype of the previous proposal, with the following 3 points.

    - Build an embankment, by sandwiching the retractable stopper placement area.

    - Cover it with EVA sheet. That also functions as a hinge.

    - Provide a "fin" made of EVA sheet by improving the hinge part of the conventional proposal.

    And the paper also discusses the direction of the authors' future research by describing the reactions obtained from the public at the event.

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  • Shintaro Nakayama, Maiko Kobayakawa
    Session ID: 1A-05
    Published: 2023
    Released on J-STAGE: December 13, 2023
    CONFERENCE PROCEEDINGS FREE ACCESS

    It is important to think in terms of "personal matters," but it is not clear how this can be achieved. In this study, we will clarify how to form a "personal" perception of a given design problem and propose a method to promote "personal" perception. Based on the past surveys, it is believed that the formation of "personal" awareness requires comparing the awareness gained in the field with "one's own past experiences.

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  • Fei Fan Chao
    Session ID: 1A-06
    Published: 2023
    Released on J-STAGE: December 13, 2023
    CONFERENCE PROCEEDINGS FREE ACCESS

    This study will use Esperience Design to explore Green Design, extend the thinking about the nature and meaning of Green Design, and the relationship between sustainable environment and human behavior, and explore how designers can use mass communication strategies and creative advertising to integrate public sustainable and environmental design devices into "experience design". In this study, we explore how designers can use mass communication strategies and creative dimensions of advertising to integrate public sustainable and environmental design devices into "experiential design" to enhance the public's experience of using sustainable and environmentally designed devices and products, and to achieve the design purpose and effect of these devices. From the literature and case studies, it can be found that the interactive experience generated by the public in using the public sustainable and environmental design device products, and the sense of accomplishment and entertainment generated, can enhance the recognition and frequency of using the devices.

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  • Masafumi Misawa, Koki Ijuin, Tomoya Kasuga, Maiko Kobayakawa, Takeshi ...
    Session ID: 1B-01
    Published: 2023
    Released on J-STAGE: December 13, 2023
    CONFERENCE PROCEEDINGS FREE ACCESS

    In the manufacturing site, the issue of knowledge loss and outflow due to the retirement of skilled workers has become a problem. Addressing this issue requires not only engineering solutions but also the design for new activities. So, a study was conducted to examine methods for aggregating the experiences and knowledge of skilled workers using the manufacturing business plan review meeting. Through two on-site investigations and two workflow analyses, it was found that the discussions in the business plan review meetings contained the experiences and knowledge of skilled workers. Based on this insight, it is believed that leaving a record of the discussion flow could facilitate the sharing of knowing.

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  • tomoya kasuga, masahumi misawa, maiko kobayakawa
    Session ID: 1B-02
    Published: 2023
    Released on J-STAGE: December 13, 2023
    CONFERENCE PROCEEDINGS FREE ACCESS

    Activities to transfer knowledge possessed by veteran employees and others to their successors are becoming increasingly important. An organizational problem with this activity is the difficulty in communication, which is essential for transmission during work hours. In addition, knowledge is being transferred by listening to veterans talk about their experiences outside of work hours. This method alone has problems such as bias in who speaks. For these reasons, we believe that a third activity, neither work-related nor informal, is necessary.

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  • Chiharu Hasegawa, Maiko Kobayakawa
    Session ID: 1B-03
    Published: 2023
    Released on J-STAGE: December 13, 2023
    CONFERENCE PROCEEDINGS FREE ACCESS

    The Internet has facilitated the acquisition of knowledge in a variety of fields, making creative activities more accessible to those who do not make art for a living (hereafter referred to as "non-professionals"). The purpose of this study was to clarify the requirements for non-professionals to engage in viewing activities online. From the related research, it was found that the act of appreciation is established through sufficient viewing and reflection of works of art. In addition, a survey of prior case studies of viewing media revealed that online viewing activities have challenges in viewing and reflecting on artworks.

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  • Seigi Sakai, Takahiro Yokoi, Mizuki Nakajima
    Session ID: 1B-04
    Published: 2023
    Released on J-STAGE: December 13, 2023
    CONFERENCE PROCEEDINGS FREE ACCESS

    Color expression leads to the attractiveness of illustrations. Therefore, effective color expression is required based on systematic knowledge and the tacit knowledge of the creator, but it is difficult for beginners. So, we examined the difference between beginners and experts in the coloring process using digital tools. As a result, beginners lack knowledge of color and awareness of perfection. This showed that the differences in the coloring process prevented beginners from creating attractive expressions.

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  • Focus on China-Japan comparisons
    Lanqing Chen
    Session ID: 1B-05
    Published: 2023
    Released on J-STAGE: December 13, 2023
    CONFERENCE PROCEEDINGS FREE ACCESS

    With the spread of mobile internet, mass consumption of entertainment and the development of digital internet technology, a new mode of short video called 'interactive video' has emerged. Interactive video is a fusion of short video + interactive action (interactive button: touch on mobile, click on PC) + storyline (plot tree). The purpose of this study is to analyze the development status of interactive video, to find out how to extract and verify functional categories for comparing traditional and interactive video by referring to the functions of Japanese and Chinese interactive video platforms, and to examine the interactive The purpose is to verify the advantages and future potential of interactive video as a means of communication.

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  • Case study of Activities of Design Researchers
    RYOSUKE KORESAWA, maiko kobayakawa
    Session ID: 1B-06
    Published: 2023
    Released on J-STAGE: December 13, 2023
    CONFERENCE PROCEEDINGS FREE ACCESS

    Information overload and other circumstances have pointed to a virtual breakdown of interaction with cyberspace that is beyond the cognitive abilities of people. Therefore, in this study, we first conducted a survey of interactions between tools and people currently in use in order to question what the ideal interaction between tools and people is. First, we hypothesized that the ideal form of interaction would be "a situation in which the actor's image of the tool matches the way the tool is used," and conducted a survey focusing on the difference between the motivations people have when selecting a tool and the actual usage situation. In this paper, we report on our findings in the process.

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  • Toshiya Sasaki
    Session ID: 1C-01
    Published: 2023
    Released on J-STAGE: December 13, 2023
    CONFERENCE PROCEEDINGS FREE ACCESS

    Today, the evolution of technology is increasing the complexity and uncertainty of the environment surrounding everything. Along with this, companies are required to develop human resources who utilize design approaches and to enhance the ability to create ideas that bring about change in society in order to respond to digital transformation and create social value. In order to design a service that considers social value, the concept of the service is important. Therefore, the purpose of this research is to propose how to develop conception for concept design in IT companies.

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  • achieving more rational career choices in classrooms
    Naoki Yamamoto, Ryuichiro Kikuta
    Session ID: 1C-02
    Published: 2023
    Released on J-STAGE: December 13, 2023
    CONFERENCE PROCEEDINGS FREE ACCESS

    We designed a decision-making toolkit to assist high school students when choosing their career path after graduation. By visualizing their thoughts about post-graduation careers, such as the options they have and the criteria they value, this toolkit helps students better understand their situation and communicate it to teachers and parents. Flexible and intuitive design of this toolkit facilitates rational career choices for all students, overcoming systematic problems in Japanese educational institutions.

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  • Kazuhiko Yamazaki
    Session ID: 1C-04
    Published: 2023
    Released on J-STAGE: December 13, 2023
    CONFERENCE PROCEEDINGS FREE ACCESS

    Recently, service design with IoT is getting popular. And IoT service design is complicated for designer. By this background, author propose design approach for data utilization based on IoT service design. For this paper, author propose design approach based on Service design with data utilization. The proposed approach is including service design, product design, software design and data design.

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  • Practices on opportunities for self-directed learning - From "Kodomo lab" to "Free-sky Research -
    Daiki Obara
    Session ID: 1C-05
    Published: 2023
    Released on J-STAGE: December 13, 2023
    CONFERENCE PROCEEDINGS FREE ACCESS

    In this paper, we describe the practices and challenges at Kodomo lab, an activity to support free research at elementary schools, and discuss the free research activities we call free-sky research, which we practice with adults. We will also discuss our free-sky research activities with adults, which we call free-sky research, and reflect on the activities we have implemented since 2015.

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  • Yoshino Ishizaki, Takuma Shinozaki, Noriko Hashida, Maho Abe, Kouki Ki ...
    Session ID: 1D-01
    Published: 2023
    Released on J-STAGE: December 13, 2023
    CONFERENCE PROCEEDINGS FREE ACCESS

    Color is an essential part of our lives. In particular, color is an important element in interior design. Although there are many studies related to the psychological aspects of color, there are few studies on the relationship between human behavior and color. The purpose of this study is to investigate the relationship between the color of space and human behavior without showing color intentionally.

    We set up an experimental space under conditions close to everyday life to clarify how people react to colors. If some relationship between color and human behavior can be revealed from the color of space and people's natural behavior, it will be useful for color adjustment in various spaces.

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  • Visualization of Sound Impressions for Product Design
    Kota Yamabe, Noriko Hashida, Kohei Shikada, Mai Ohba, Gaku Naoe, Takas ...
    Session ID: 1D-02
    Published: 2023
    Released on J-STAGE: December 13, 2023
    CONFERENCE PROCEEDINGS FREE ACCESS

    Nowadays, mobility is becoming increasingly electrified, and engine sound is disappearing. Until now, noise-related research, such as reducing engine noise, has been the main focus in the pursuit of comfort. As engine sound is reduced and electrification improves quietness, an emotional approach is believed to be needed in the future. The research theme of this study is cross-modal between auditory and visual perception and investigates the relationship between engine/motor sound and shape and color, and the impression they give people.

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  • Development of a Rehabilitation Program that can be Expected to Maintain and Improve Swallowing and Cognitive Functions
    Kiyomi Yoshioka
    Session ID: 1D-03
    Published: 2023
    Released on J-STAGE: December 13, 2023
    CONFERENCE PROCEEDINGS FREE ACCESS

    We devised a "Facial Rock-paper-scissors'' program that incorporates facial expressions and vocalizations of swallowing training into facial rock-paper-scissors using orofacial exercises. The rehabilitation program to maintain and improve swallowing and cognitive functions can be easily performed using a tablet terminal or PC. In addition, to develop a program that can be expected to have psychological effects of improving mood, we investigated the psychological evaluation of the programs with different facial expressions. It was confirmed that a program that stretches the mouth to the left and right and raises the corners of the mouth to make a smiling face with a "scissors" expression is more suitable as a "Facial rock-paper-scissors" program than the tongue-outing facial expression program.

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  • Is Golden retio really beautiful?
    Yosuke SUGIMOTO, Akinari Hirao
    Session ID: 1D-04
    Published: 2023
    Released on J-STAGE: December 13, 2023
    CONFERENCE PROCEEDINGS FREE ACCESS

    Generally golden ratio is said to be beautiful. Previous study on aesthetic aspect ratio of rectangle reported that the beautiful property is golden ratio for lying rectangle and silver ratio for standing rectangle. There are three unclear points on previous report. 1) Presented aspect ratio is not continuous, 2) the reason of beauty on aspect ratio, 3) the reason of “golden ratio on lying rectangle and silver ratio on standing rectangle”. The test results shows,1) the beautiful aspect ratio was not exactly same as golden ratio or silver ratio, 2) the beauty of aspect ratio was effected by familiar objects, 3) the vertical direction was overestimated.

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  • Yusuke Nagamori, Arisa Yanagi
    Session ID: 1D-05
    Published: 2023
    Released on J-STAGE: December 13, 2023
    CONFERENCE PROCEEDINGS FREE ACCESS

    R. Willams' "The Non-Designer's Design Book" states that "good design" is based on four basic principles: contrast, repetition, alignment, and proximity. Although these four principles can be understood as words, it is not clear whether the presence or absence of these principles has a concrete difference in their effect on humans. The purpose of this study is to quantitatively examine the effects of the presence or absence of these principles on humans by measuring brain functions. The results of the brain function measurement showed a significant difference between "good graphic design" and "bad graphic design" in 4 out of 9 pictures (p < 0.05). Most of the bad example graphic designs had increased hemoglobin concentration changes, and the bad graphic design of the advertising flyer had increased hemoglobin concentration changes in both the left and right frontal forehead areas. Conversely, many of the good example graphic designs had decreased hemoglobin concentration changes.

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  • Experimental verification using animation of the link movements
    Shimon Honda, Hideyoshi Yanagisawa, Takeo Kato
    Session ID: 1D-06
    Published: 2023
    Released on J-STAGE: December 13, 2023
    CONFERENCE PROCEEDINGS FREE ACCESS

    Creativity is considered essential in the creation of innovation. We focus on how model selection affects the positive emotion of aesthetic experience, "aesthetic interest," which is related to the ability to form hypotheses through abduction. We hypothesize that the more complex the cognitive model before the switch, the simpler the model after the switch, the greater the aesthetic interest experienced based on disfluency reduction. We conducted an experiment to test this hypothesis using animations of link movements. Results shows trends that aesthetic interest is positively correlated with model simplicity.

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  • Using a design project conducted at a graduate school as an example
    Keita Mitomi, Mayu Akaki, Ioki Makoto
    Session ID: 2A-01
    Published: 2023
    Released on J-STAGE: December 13, 2023
    CONFERENCE PROCEEDINGS FREE ACCESS

    This study analyzed the relationship between prototyping and team creativity based on quantitative data on prototyping and team creativity and qualitative data obtained from semi-structured interviews with participants in a design project related to the early stages of new product development conducted at a graduate school.

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  • PENG JIANG, Takamitsu Tanaka
    Session ID: 2A-02
    Published: 2023
    Released on J-STAGE: December 13, 2023
    CONFERENCE PROCEEDINGS FREE ACCESS

    In this research, by incorporating visual complement elements into the assembly process to resolve perplexity of complex assembly task on the user, an experiment was conducted which aimed to assess how spatial recognition being affected to make the users’ viewpoint conscious during assembly process. Three types of graphical information using visual completion were added to the parts of a joint assembly puzzle and assembly process of 8 participants was observed. As a result, joint model that uses alphabetic character graphic as a stimulus information can make people aware of the point of view more quickly than uses graphical pattern elements. Furthermore, it was speculated that when visual complementary elements are used as stimulus information during assembly process, placing position and the outline of the presented figure of graphical information, will have further affects with the user's spatial recognition.

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  • Ziwei Zhang, Masami Maekawa
    Session ID: 2A-03
    Published: 2023
    Released on J-STAGE: December 13, 2023
    CONFERENCE PROCEEDINGS FREE ACCESS

    The purpose of this study is to gain knowledge about the way the prefrontal cortex works and psychological stress in two types of reasoning when generating ideas. As physiological index data to be obtained, the activation state of the prefrontal cortex was measured by NIRS (Near-Infrared Spectroscopy), and RRI (R-R Interval) was measured as an index of psychological stress state. Two experiments were conducted with a time interval of approximately 3 months. In the experiments, these two physiological indices were measured and the experimental data were analyzed to draw final conclusions.

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  • Masami Maekawa, Risa Nakaji, Yuki Yamauchi
    Session ID: 2B-01
    Published: 2023
    Released on J-STAGE: December 13, 2023
    CONFERENCE PROCEEDINGS FREE ACCESS

    Since designers must possess two different skills and attributes, creativity and critical thinking, a study was carried out into their relationship. Although the analysis did not yield multiple regressions, there were several positive correlations between the two items to some extent. However, there was no relationship between creativity 'originality' and critical thinking 'objectivity' with any of the other items. These results suggest that "originality" affecting the quality of design thinking outcomes is not related to critical thinking attitude, although they are not fundamentally contradictory.

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  • Possibility of collaborative learning based on mutual help
    YUKI SAKAGAWA, MASAHIRO HORIE
    Session ID: 2C-01
    Published: 2023
    Released on J-STAGE: December 13, 2023
    CONFERENCE PROCEEDINGS FREE ACCESS

    This paper reports on the educational practice of "design of play" conducted in 2022. Under the theme of "everyday actions," the students constructed rules based on their own experiences and transformed them into play. concept of cooperative learning based on mutual help, and introduced a system that allows people to help each other within the group, even though it is an individual production. As a result, the students were able to share their own experiences and skills, creating more innovative play than in 2021.

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  • -The SDGs-themed workshop
    Masahiro Horie, Yuki Sakagawa
    Session ID: 2C-02
    Published: 2023
    Released on J-STAGE: December 13, 2023
    CONFERENCE PROCEEDINGS FREE ACCESS

    Tohoku Institute of Technology, Department of Industrial Design, Faculty of Life Design, has been offering "Workshop Design" as a practical class for the second half of the third year since 2019. The purpose of this class is to experience and understand the workshop, and to be able to design and practice WS. The following three WSs are targeted in this course. The first is "WS for design education and expression", the second is "WS for product planning and development in companies", and the third is "WS for dialogue on social issues". WS”. In this paper, we report on the design process of the SDGs-themed workshop by students and one case study.

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  • Hiroaki Ohba, Kotaro Sakazume, Shin Azumi
    Session ID: 2C-03
    Published: 2023
    Released on J-STAGE: December 13, 2023
    CONFERENCE PROCEEDINGS FREE ACCESS

    3D printers are increasingly popular in educational institutions, but their limitations in handling only hard resins hinder the use of non-resin materials in digital manufacturing exercises. This article proposes using slip casting, a traditional ceramic production method, in conjunction with 3D printing technology to enable digital molding exercises, allowing students to understand the characteristics of non-resin materials and promote the introduction of digital manufacturing in schools.

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  • Possibility of drawing without fragmented data
    Nobuo Yasutake
    Session ID: 2C-04
    Published: 2023
    Released on J-STAGE: December 13, 2023
    CONFERENCE PROCEEDINGS FREE ACCESS

    As for the value that products and services create for us, it is important to be able to find personal meaning in the experience itself, rather than having functions and utility. Regarding qualitative research in service design education, I experimented with a framework for segmenting and analyzing the facts, and a method of interpreting it by replacing it with other media such as stories and illustrations. The learners realized the importance of finding meaning that they can sympathize with, rather than logical understanding, in knowing the context of life.

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  • A Study of Rapid Prototyping in Product Design Education (1)
    Shinji Miura
    Session ID: 2C-05
    Published: 2023
    Released on J-STAGE: December 13, 2023
    CONFERENCE PROCEEDINGS FREE ACCESS

    A prototyping process using a low-melting-point metal was developed for product design education. In this process, a model is printed using PVA (polyvinyl alcohol, poval) on an extrusion-type 3D printer, which is widely used for consumer products. After the model is covered with patches of silicon coated paper and dissolved in water, a transfer mold is created and low-melting-point metal is cast. One of the characteristics of this process is in that the water solubility of PVA enables lost casting with simple equipment and water. This proposal is expected to be one of the methods to create design prototypes of generative shape models, which have become popular in recent years, using materials that are not used in 3D printing.

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  • Kanta Aoki, Tomoko Inoue, Koushi Hoshino, Shigeru Sato
    Session ID: 2C-06
    Published: 2023
    Released on J-STAGE: December 13, 2023
    CONFERENCE PROCEEDINGS FREE ACCESS

    This study aimed for theorization and systematization of the project education for design. The project activities are one of the methods of practical education. In this society, targeting at project activities, so classifying a form and a matter, contents of that project activities, and expression of the contents for the various project activities in a chart. As a result, I report a framework of project education for design.

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  • USIA's Information Strategy "Kalamazoo" Exhibition
    Toshino Iguchi
    Session ID: 2D-01
    Published: 2023
    Released on J-STAGE: December 13, 2023
    CONFERENCE PROCEEDINGS FREE ACCESS

    This paper focuses on the German immigrant designer Will Burtin (1908-1972) and his design for the United States Information Agency (USIA) on the Midwestern city of Kalamazoo. First, the USIA's policy toward the Soviet Union and its political background will be examined. Second, we clarified the Kalamazoo exhibitionand a relationship between the USIA and Burtin. Third, we discuss his idea of the Kalamazoo traveling exhibition in Berlin. In conclusion, we situate the immigrant designers' phase of cooperation for U.S. political strategy during the Cold War in the history of design.

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  • A study on the careers of Xu Jin, Ding Naigang and Huang Rui
    CHENHE ZHOU, Higuchi Takayuki
    Session ID: 2D-02
    Published: 2023
    Released on J-STAGE: December 13, 2023
    CONFERENCE PROCEEDINGS FREE ACCESS

    This study is based on our previously established statistics of Chinese students at Tokyo Higher Technical School (1899-1914). We have selected three representative figures from the list of Chinese students: Xu Jin, Ding Naigang and Huang Rui. After their graduation and return to China, they became the earliest instructors of design disciplines in modern China with a great deal of work in the printing and plate-making industry. This study focuses on describing their post-graduation careers.

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  • Through Practice in Elementary School “the period for integrated studies”
    Shigeru Satou, Kanta Aoki, Takehiro Tashiro, Tomoko Inoue, Koshi Hoshi ...
    Session ID: 2D-03
    Published: 2023
    Released on J-STAGE: December 13, 2023
    CONFERENCE PROCEEDINGS FREE ACCESS

    In order to develop STEAM teaching materials that enable integrated learning of traditional culture and digital fabrication, we piloted a class for 5th graders at an elementary school in Fukuoka City to create Hakata hariko, a traditional Fukuoka craft, using 3D CAD software and a 3D printer during their " the period for integrated studies ". After the class, a questionnaire based on the ARCS model was conducted, and the results showed that the class was highly rated. Through this practice, we have learned that in order to continuously implement classes through community collaboration, it is important to set up a system that allows diverse people in the community to communicate smoothly.

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  • Rie Matsuura, Yasuyuki Nakamura, Yu Kanbayashi
    Session ID: 2D-04
    Published: 2023
    Released on J-STAGE: December 13, 2023
    CONFERENCE PROCEEDINGS FREE ACCESS

    Takarazuka University has been actively incorporating production-related tasks into its first-year education based on its characteristics as an art university. In particular, since the university has a project agreement with the Health Department of Shinjuku Ward, we have started an attempt to incorporate regional cooperation into the tasks of first-year education in 2019. In this paper, we will report on our approach to the community cooperation task in the "Expressive Practice" in 2022.

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  • Cooperative Exercise on Product Design by Kanazawa Zoo and Yokohama University of Art & Design
    Kumiko Kamitsuna, Yasufumi Yamaji, Kosuke Tsuji
    Session ID: 2D-05
    Published: 2023
    Released on J-STAGE: December 13, 2023
    CONFERENCE PROCEEDINGS FREE ACCESS

    This research describes Yokohama University of Art & Design’s 2021-2022 interactive course on Product Design conducted with Kanazawa Zoo. Our students were asked to: apply public design perspective into their design method; cooperate with the zoo/visitors as their creative collaborator to learn to design with the idea of inclusion; and learn ways to define issues concerning the zoo/visitors while proposing design solutions to those issues. By raising awareness to the essence of design, our goal is to foster new appreciation, enjoyment and education with the zoo/visitors.

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  • Tatsuya Tokunaga, Scott Allen, Nao Tokui, Naoka Misawa
    Session ID: 3A-01
    Published: 2023
    Released on J-STAGE: December 13, 2023
    CONFERENCE PROCEEDINGS FREE ACCESS

    This paper focuses on visual facilitation in creative dialogue, especially the role of digital technologies such as AI and changes in discussion methods in order for visuals to be effective in brainstorming. Specifically, based on a discussion of experiments using visualization by digital technologies in traditional discussion methods, the paper will point out the factors and issues that contribute to the effectiveness of such technology, and describe the requirements for digital technology and the new discussion methods. Then, we will conclude with a general review of future issues and developments.

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  • Hayato Uchida, Fuka Kajitani, Tako Kato, Hidekazu Nishimura, Akinari H ...
    Session ID: 3A-02
    Published: 2023
    Released on J-STAGE: December 13, 2023
    CONFERENCE PROCEEDINGS FREE ACCESS

    Sedentary behavior is known to cause a variety of diseases and chronic physical disorders, including low back pain. With the change from the office work to a remote work, it is concerned that workers tend to continue working in a collapsed posture for extended periods of time. This study proposes a feedback system to prevent collapsed postures. The system is conceptualized and developed to encourage desk workers to change their behavior spontaneously without interfering with their work.

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  • Kazzmasa Tsujimura, Yasuaki Kakehi
    Session ID: 3A-03
    Published: 2023
    Released on J-STAGE: December 13, 2023
    CONFERENCE PROCEEDINGS FREE ACCESS

    This paper proposes material tinkering as a means to explore opportunities through "co-creation" between designers and materials in the warly stage of design process.

    It is an act of generating "designerly knowledge" through the designer's independent exploration for material properties and the experimental attitude and experiential understanding of materials that emerge in the explorative process, and it is also an opportunity to create a co-creation between the material developer and the designer that transcends their respective epistemological positions.

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  • Jumpei Hayashi, Takeo Kato, Hideyoshi Yanagisawa
    Session ID: 3B-01
    Published: 2023
    Released on J-STAGE: December 13, 2023
    CONFERENCE PROCEEDINGS FREE ACCESS

    Recently, cross-modal correspondences between sound and shape have been drawing attention for its application to music visualization, which is said to improve the musical experience by visualizing music. This study focuses on the “complexity” and “order” of shapes, and aims to examine the cross-modal correspondences between sound pitch and these shape features. As a result, the correspondence between “complexity” of shape and higher pitches, and the “order” of shape and lower pitches were found in most shapes by using the quantitative indices of shape features.

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  • Aika Yukimoto, Takeo Kato, Hideyoshi Yanagisawa
    Session ID: 3B-02
    Published: 2023
    Released on J-STAGE: December 13, 2023
    CONFERENCE PROCEEDINGS FREE ACCESS

    Recently, crossmodal correspondences between taste and vision have been drawing attention for the aim of improving diet. Crossmodal correspondence refers a compatibility effect between attributes or dimensions of a stimulus in different sensory modalities. In this study, we aim to verify crossmodal correspondences by using “complexity”. First, we generated cupholders having “complexity” as visual stimuli and used orange juice as taste stimuli. Next, we conducted an experiment in which subjects evaluate the taste. As a result, a negative correlation between “complexity” and sweetness, and a positive correlation between “complexity” and sourness were confirmed.

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  • Horitsu Kou, Masayuki Horikawa, Koichiro Sato, Fumio Terauchi
    Session ID: 3B-03
    Published: 2023
    Released on J-STAGE: December 13, 2023
    CONFERENCE PROCEEDINGS FREE ACCESS

    This paper describes the proposal of a time-varying basic model for mental value focused on services. Value experience episodes during service use were collected, and based on the concept of time-based design, the service use period was divided into three periods, and the connection of mental values experienced during each period was modeled. As a result, 28 patterns of value growth patterns of mental values were obtained. However, the relationship between mental values and utility values or value influencing factors is not clear and needs to be examined in the future.

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  • Jun Fujiki
    Session ID: 3C-01
    Published: 2023
    Released on J-STAGE: December 13, 2023
    CONFERENCE PROCEEDINGS FREE ACCESS

    In this research, I propose an interactive artwork ‘P055E5510N25’ that has the concept of continually finding self. In this issue, the aim is to obtain knowledge about the guidelines of interaction design for this production through a making a prototype of P055E5510N25 and conducting a demonstration. In this paper, I will introduce the process of designing and the knowledge obtained from that for an art experience that constantly finds "self" through considerations obtained from the initial design policy of P055E5510N25 and the results of the demonstration.

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  • Wataru Ishizaki, Kosuke Matsunaga, Jun Fujiki
    Session ID: 3C-02
    Published: 2023
    Released on J-STAGE: December 13, 2023
    CONFERENCE PROCEEDINGS FREE ACCESS

    This study examines the evaluation of difficulty using objective measures between puzzles with different rules.The purpose of the study is to clarify the relationship between the type of rule, the difficulty level and the time to complete a puzzle. One-way ANOVAs of the difficulty ratings and time-to-completion times obtained from subject experiments indicated that the type of rule had a dominant effect on the clearance time and difficulty rating. In addition, the correlation between the time to completion and the difficulty rating was analyzed, and a positive correlation was found in most cases.

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  • Tsubasa Nagano, Yusuke Ashizawa, Natsuko Noda
    Session ID: 3C-03
    Published: 2023
    Released on J-STAGE: December 13, 2023
    CONFERENCE PROCEEDINGS FREE ACCESS

    Now in Japan, all pupils and students must learn programming. However, many beginners struggle with understanding how to develop programs. We noticed that there is similarity between program development and illustration creation. Based on this fact, we develiped a p5.js learning website referring the process of illustration creation for programming.

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  • Taichi Igarashi, Shigeya Yasui
    Session ID: 3C-04
    Published: 2023
    Released on J-STAGE: December 13, 2023
    CONFERENCE PROCEEDINGS FREE ACCESS

    The purpose of this research is to create a game that can be played by a wide variety of people by utilizing the sense of touch. The author created a toy that pairs "an Object combining two columnar bodies" with "a Ring with composite shape. This toy was enjoyed by college students who are clear-sighted. The author also analyzed the difficulty level. Now the author would like to verify if it is possible to play with the visually impaired. The author plans to work with blind children and others on a trial-and-error basis.

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  • Uniqueness of reading-drama through comparison with novels and films
    Hiroki Seki, Shota Kamei, Tsubasa Sato, Tomoki Hirabayashi, Nami Fukag ...
    Session ID: 3C-05
    Published: 2023
    Released on J-STAGE: December 13, 2023
    CONFERENCE PROCEEDINGS FREE ACCESS

    This study confirmed the characteristics of reading-drama through a comparison with novels and movies. Results indicated that the linguistic expressions in reading-dramas and movies have decreased significantly from these in novels. Additionally, there are special voice techniques, so-called “stereoscopic word expressions,” found only in the reading-dramas. Based on the above results, the uniqueness of reading-dramas was discussed.

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  • Ryouhei Tada, Kunihiko Kametsuta, Ritsuko Izuhara
    Session ID: 3C-06
    Published: 2023
    Released on J-STAGE: December 13, 2023
    CONFERENCE PROCEEDINGS FREE ACCESS

    The purpose of this research is to develop a system that can extract the characteristics of spatial shapes, generate images based on spatial shapes, and project images that match the shape of the structure. The aim of this research is to propose a new design method in which the image is generated according to the shape of the object to be projected. The developed system consists of the following three functions. That is, a function to extract features of the spatial shape using an RGB camera, a function to align the camera image with the image projected by the projector in the real space, and a function to generate an image based on the spatial shapes.

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  • Chisato Yoshihara, Maiko Kobayakawa
    Session ID: 3D-01
    Published: 2023
    Released on J-STAGE: December 13, 2023
    CONFERENCE PROCEEDINGS FREE ACCESS

    This study aims to find more effective ways to eliminate gender discrimination, considering issues with accusations made by the "discriminated" . The study identifies three problems with these accusations, including questions about their legitimacy, categorization issues, and justifications based on cost-benefit analysis. The study emphasizes the importance of addressing bias from the discriminator's perspective to achieve discrimination resolution. To overcome unconscious biases, the study designs an experiential learning program that references related research and practical examples.

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