Journal of JSEE
Online ISSN : 1881-0764
Print ISSN : 1341-2167
ISSN-L : 1341-2167
Volume 71, Issue 4
Displaying 1-36 of 36 articles from this issue
Foreword
Special purpose
Editorial
  • Akiko KUMADA
    2023 Volume 71 Issue 4 Pages 4_3-4_6
    Published: 2023
    Released on J-STAGE: July 20, 2023
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    In the fall of 2022, Metaverse School of Engineering is launched by the Graduate School of Engineering in the University of Tokyo. This aims to realize a society in which all people can acquire the latest information and practical engineering skills to realize their dreams, and is a place for education in the field of engineering using digital technology. The University of Tokyo’s Graduate School of Engineering and Faculty of Engineering will play a central role in promoting the development of DX human resources through industry-academia collaboration.
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  • Masahiro INOUE, Kazumi TSUNODA, Yukitoshi NAGAHARA, Rihito YAEGASHI, ...
    2023 Volume 71 Issue 4 Pages 4_7-4_12
    Published: 2023
    Released on J-STAGE: July 20, 2023
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    The development of human resources capable of promoting digital transformation and green transformation is essential for achieving the Sustainable Development Goals and creating innovation. In this social context, COVID-19 has accelerated the digital transformation efforts of society and higher education institutions. Micro-credentials are attracting attention as a means of lifelong learning through flexible learning methods and certification of learning outcomes. Based on an international survey of frameworks of micro-credential, we propose an initiative for quality assurance and international mutual recognition of micro-credentials. Furthermore, the micro-credential design and implementation were shown at the Japanese Society for Engineering Education, and the prospects for international industry-academia collaboration in education and the use of micro-credentials were presented.
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  • Ikuo MISUMI, Kazuhiko HAMAMOTO, Tatsuji MUNAKA
    2023 Volume 71 Issue 4 Pages 4_13-4_18
    Published: 2023
    Released on J-STAGE: July 20, 2023
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    In the Society 5.0, a huge amount of professional workforce is needed. These talented persons include not only skilled digital engineers but also “Strategic Management” digital professionals (SMDP), who have both business management and technical knowledge and skills. In order to foster such SMDP, the Global Citizen College (GCC) of Tokai University launched a new curriculum by collaborating among the school of information and telecommunication engineering, business management, etc. that compose GCC. This paper discusses the challenges found in operating the new curriculum.
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  • Yasuyuki SASATANI
    2023 Volume 71 Issue 4 Pages 4_19-4_24
    Published: 2023
    Released on J-STAGE: July 20, 2023
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    The aim of this paper is to put forward an educational model for engineering design based on digital twin technology. The development of 3D technology in diverse forms and the proliferation of multifunctional sensors have facilitated the creation of digital twins. The COVID-19 pandemic has exposed the necessity for dynamic, research-driven learning that incorporates ICT. As a result, I have proposed a PBL that uses an engineering digital twin to go to the site, makes a direct observation, and determines the facts. Furthermore, I have presented a case study that demonstrates the effectiveness of this approach in community nursing education through the use of a digital diorama. This digital diorama offers a platform for cooperative learning in educational institutions and communities alike.
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  • Tsuneo YAMADA
    2023 Volume 71 Issue 4 Pages 4_25-4_30
    Published: 2023
    Released on J-STAGE: July 20, 2023
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    In the next-generation engineering education, various digital transformation (DX) will be planned and realized by using innovative technologies. One of the fundamental factors is data collaboration among educational information systems based on advanced interoperability and refined technical standards. In this paper, focusing on the behaviors to learning objectives and assessment rubrics, it is discussed how the information is utilized in the educational digital ecosystems and what kinds of learning are expected to emerge and open up new horizon. In addition, CASE (Competencies and Academic Standards Exchange), which is a technical standard released by 1edTech Consortium, is introduced with the practices in North America such as CASE Network.
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  • Osamu KAKUTA
    2023 Volume 71 Issue 4 Pages 4_31-4_35
    Published: 2023
    Released on J-STAGE: July 20, 2023
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    Seventy-eight years have passed since the end of the war, and 76 years have passed since the school system was renewed. The National Curriculum Standards have been implemented nine times. This report analyzes the changes and current status of technology and home economics, which have been deeply involved in the postwar curriculum and Japan’ s economic trends, and identifies issues that need to be addressed.
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Introduction and explanation
  • -Focusing on Teacher’s License-
    Takeharu HAYASHI
    2023 Volume 71 Issue 4 Pages 4_36-4_39
    Published: 2023
    Released on J-STAGE: July 20, 2023
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    In this paper, how junior high school teachers of technology subject that is called “Gijyutsuka” acquire subject specialty knowledge are explained. To get a teacher’s license, it is usually necessary to go on to an accredited educational institution and to acquire the prescribed credits. Among those, the number of the credits related to specialty for the subject is 10 or 20. On teacher’s license for “Gijyutsuka”, the prescribed subjects related to subject specializations consist of six fields: wood working, metal working, machine, electricity, cultivation, and information and computer. Before going on the accredited educational institution, the students have not learned contents related to “Gijyutsuka” outside of junior high school. And there are relatively many “Gijyutsuka” teachers without the teacher’s license for it.
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  • Kazumi TSUNODA
    2023 Volume 71 Issue 4 Pages 4_40-4_44
    Published: 2023
    Released on J-STAGE: July 20, 2023
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    With the increase in online classes and our access to large amounts of learning and educational data, Learning Analytics (LA) has received much attention. LA is essential for student-centered education and can make a significant contribution to transforming the educational model. This paper describes the procedures and significance of LA and introduces classes on mechanical engineering using LA tools. In our class, we used the LEAF system consisting of BookRoll and LAView as the LA tool. By using the BookRoll to deliver explanations of pre-class assignments for a flipped classroom, we could analyze the learning activities in the LAView and monitor student understanding. Furthermore, we found a statistically significant difference in the time spent reading the material between the highest- and lowest-performing students.
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Paper
  • Riu SAKAGUCHI, Hidenori ISHIKAWA, Rikko SAKAGUCHI
    2023 Volume 71 Issue 4 Pages 4_45-4_52
    Published: 2023
    Released on J-STAGE: July 20, 2023
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    The field of L2 acquisition continues to flourish, with researchers unceasingly testing captivating theories and developing constructive methodologies. However, the dialogue surrounding data and data collection approaches remains vastly limited relative to their substantial significance. In particular, there is an evident potential for acquiring new forms and patterns of data yet to be considered by traditional strategies. Accordingly, the Empatheme data collection method is introduced as a unique and promising approach. Alongside an elaboration of the foundations and implementation, numerous significant advantages are presented. Finally, following a brief illustration of the amassed data, two specific avenues of application are demonstrated.
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  • Kenji OHTAKA, Nobuhiro OHE, Katsuhiko SEO, Masahiro INOUE, Hidetoshi ...
    2023 Volume 71 Issue 4 Pages 4_53-4_61
    Published: 2023
    Released on J-STAGE: July 20, 2023
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    The promotion of DX, which aims to reform corporate operations by utilizing digital technology, is one of the important issues for companies. Developing in-house engineers is an important issue for promoting DX. In this paper, we propose a practical DX propulsion training method by implementing prototype system construction. Specifically, we will propose a method for developing DX promotion capabilities using four prototypes for IoT, AI, big data, and cloud utilization, which are necessary for DX promotion. In addition, we propose a method for developing DX promotion capabilities by utilizing a prototype that integrates these four technologies, and discuss the practice and evaluation of these training methods.
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  • Shun MATSUKAWA
    2023 Volume 71 Issue 4 Pages 4_62-4_67
    Published: 2023
    Released on J-STAGE: July 20, 2023
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    This paper analyzes and examines the content of “Data Science,” one of the courses in the “Model Curriculum for Mathematics, Data Science, and AI (Literacy Level)” at the Hokkaido University of Science, based on a student survey of questionnaire. The objective of this course is to provide students with the basic knowledge and skills necessary for data-based problem solving, and to experience the process of problem finding, hypothesis setting, and verification using computers. To achieve this, three approaches were taken in the course content. In the questionnaire, students responded that they were satisfied with the course and that they had acquired knowledge and skills. And it was inferred that the above three approaches may have contributed to this result.
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  • Tomoko MARUYAMA, Masahiro INOUE
    2023 Volume 71 Issue 4 Pages 4_68-4_73
    Published: 2023
    Released on J-STAGE: July 20, 2023
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    The three years of COVID-19 pandemic provided an opportunity to rethink the nature of higher education. Digital technology was actively introduced in the education that was implemented in the emergency. The effective use of digital technology promotes independent learning and active activities of students. Leadership education using a simulator to enhance interpersonal relationships has been conducted in person classes for master’s degree students in science and engineering. In the COVID-19 pandemic, the class was conducted online. Peer reflection among students on leadership behavior was attempted online. This paper reports on the design and implementation of active leadership education using a simulator and online peer reflection.
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  • Hiroto UENO, Hayase OKAMURA, Haruto UCHIYAMA, Kenji NAKAZAWA
    2023 Volume 71 Issue 4 Pages 4_74-4_79
    Published: 2023
    Released on J-STAGE: July 20, 2023
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    In this research, we propose a tool to support the presenter by acquiring the reaction such as nodding and tilting the head of the audience and the viewing situation of the presentation material and presenting it to the presenter without forcing the audience to take a conscious action in the online presentation. The effectiveness of the tool was verified by applying it to an online presentation between students on the theme of “job hunting” . From the operation status of the tool and the results of the questionnaire to the participants, we were able to show that the presentation of the “nod” and “tilt head” icons, numerical values, and the number of pages viewed in the material have the effect of making it easier for the presenter to speak. It was also shown that these icons and numerical values are effective in sharing audience reactions.
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  • Yoshifumi OHBUCHI, Kimihide TSUKAMOTO, Ryo YASUKAWA, Shoji WATASAKI, ...
    2023 Volume 71 Issue 4 Pages 4_80-4_85
    Published: 2023
    Released on J-STAGE: July 20, 2023
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    The progress of VR/AR/MR technology has been remarkable, and it is widely used for evaluation and examination in various fields. Effective educational programs can be expected by introducing these methodologies and technologies into engineering field, which requires practice, and by developing and utilizing appropriate teaching materials and contents. In this study, from the viewpoint of utilization in engineering education, 3D models of machine tools and mechanics, 3D images as real experiences, and a completely virtual space for experiencing microstructures are examined. Details of content development and its implementation are presented for three types of trials: creation and arrangement of a virtual space serves as an environment for experiencing 3D viewing, VR experience content for practical class, and proposals for effective utilization of 3D view.
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  • Yasuyuki SASATANI, Sadayoshi HISHIKAWA, Honori SUGIHARA, Ayami HABA, ...
    2023 Volume 71 Issue 4 Pages 4_86-4_93
    Published: 2023
    Released on J-STAGE: July 20, 2023
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    This pragmatic research project aims to employ a PBL that utilizes a 4D diorama to develop a game for community development. A distinguishing characteristic of this educational undertaking is the identification of four visions and three stages of missions, with teams comprising an educator, students, and practitioners collaborating with the study area residents and civic tech participants. The area was surveyed and documented through fieldwork, maps, and photographs, and a digital diorama was created using QGIS to depict the past, present, and ideal future of the area. The diorama was then used in a combination of online and offline rogaining activities. The outcomes of the project included the formulation of a diorama creation strategy for local education, and the conceptual design of the community development game.
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  • Tomoshige KUDO, Akira NAKAMURA
    2023 Volume 71 Issue 4 Pages 4_94-4_99
    Published: 2023
    Released on J-STAGE: July 20, 2023
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    Through the analysis of artificial neural networks and t-tests, we identified linear independence and linear dependence as the points at which students stumble in linear algebra. Furthermore, we developed mathematics websites in the fields of calculus, linear algebra and probability statistics that allow high school and university students to form concepts interactively, regardless of time and place. The websites were designed so that visitors can complement their knowledge with hyperlinks, regardless of their learning history. Teachers can also use the website to easily implement Peer Instruction in their classes. The website provides a useful structure for both students and teachers and is in line with the aims of the Digital Transformation in Education.
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  • Tatsuki FUKUDA
    2023 Volume 71 Issue 4 Pages 4_100-4_105
    Published: 2023
    Released on J-STAGE: July 20, 2023
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    In the National Institute of Technology, Kitakyushu College, the students in the third grade choose one specific engineering course from five specialized ones. The scores in the first and second grade are used to determine where students are assigned, so the fairness of scores in the lower grades is required. On the other hand, many teaching methods using online tools are now in practice after the COVID-19 craze. Therefore, we used the streaming tool for multiple face-to-face classes of the same subject at the same time. This attempt of teaching was found to be highly beneficial in that it enabled effective use of limited human resources, and student questionnaires showed favorable opinions about the fairness of the teaching method.
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  • Yoshinori TAKAGI, Hiromichi KIMURA, Takefumi OKU, Toshitake ARAIE, N ...
    2023 Volume 71 Issue 4 Pages 4_106-4_111
    Published: 2023
    Released on J-STAGE: July 20, 2023
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    Plane finishing work using metal files requires mastery of subtle force sensations. The subtle force sensations cannot be learned only with a video training material using VR or AR. In this paper, we describe a support system for mastering a flat metal filing operation using VR, AR, and a tool dynamometer. In addition to the conventional training, the system has added practice of model work with VR goggles, grasping the instincts and tricks of work with AR smart glasses, and grasping force sensations with a tool dynamometer. The trial of this system confirmed a significant improvement in trainees’skill proficiency (effect size 1.73) compared to conventional training. Furthermore, it was confirmed a reduction in the variability in trainee mastery that depended on the instructor’s skill instruction method.
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  • Maya SUZUKI, Takehiko MIDORIKAWA
    2023 Volume 71 Issue 4 Pages 4_112-4_117
    Published: 2023
    Released on J-STAGE: July 20, 2023
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    In order to nurture young engineers, it is essential to pass on technical skills gained through experience. However, this usually requires a lot of time and a large number of skilled engineers. There is a growing need to develop educational materials for technical college students and young engineers that are comparable to face-to-face education. To solve these problems, we developed 360-degree video teaching materials using VR technology. Our goal was to provide learning materials that can be studied at any time, any place, and any learning speed. We made sure that the materials provide visual learning, repetitive memorization, and a sense of craftsmanship without making students feel that they are studying. We then conducted a VR demo experience and performed a survey to compare the demo to an actual face-to-face class.
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Case study
  • Kiyomi MIYOSHI, Junko NAKAMURA, Naomi HIROTA, Masashi URAYAMA, Nobusat ...
    2023 Volume 71 Issue 4 Pages 4_118-4_123
    Published: 2023
    Released on J-STAGE: July 20, 2023
    JOURNAL RESTRICTED ACCESS
    As support for non-regular workers, unemployed persons, etc., a “Life Career Fostering and Employment Support Program for Those Who Want to Acquire IT Skills” was implemented over a period of four months. This report presents an overview of the program and reports on the efforts and results of one of the sub-programs, the “IT Skills Development Program,” as the subject of this report.
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  • Shigeru KUCHII, Mika IWASAKI
    2023 Volume 71 Issue 4 Pages 4_124-4_129
    Published: 2023
    Released on J-STAGE: July 20, 2023
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    In this paper, we will introduce our framework of recurrent engineering education. The goal of this framework is for the executives, who are the key to business transformation in their companies, to understand system integration related to digital transformation (DX) and Industry 4.0 and optimize their company as a whole by looking at the entire business. Through industry-academia-government collaboration, we (1) created a curriculum, (2) opened a business school course, and (3) held a growth strategy workshop. This paper will also introduce how small and medium-sized manufacturing companies developed their own growth strategies and started working on DX.
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  • -Students Support With Big Educational Data-
    Tomohito YAMAMOTO
    2023 Volume 71 Issue 4 Pages 4_130-4_135
    Published: 2023
    Released on J-STAGE: July 20, 2023
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    With the financial support of “Plus-DX”, a project subsidized by the Ministry of Education, Culture, Sports, Science and Technology of Japan, Kanazawa Institute of Technology has been analyzing big educational data and supporting students’ learning using the analyzed results. In the project, databases in the institute were integrated for analysis at first, and data analysis of the end (enrollment) to end (graduation) were conducted. After the analysis, the results were also provided by Business Intelligence tools for all teaching staffs. In addition, machine learning has been used to predict the students who will drop out soon and to develop a feedback system for such students. This paper describes the results of the analyses conducted in this initiative and explains the specific study support based on these analyses.
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  • Keita NISHIOKA, Yuuki TAKAI, Yasuhiro TANAKA, Shuji WATANABE
    2023 Volume 71 Issue 4 Pages 4_136-4_141
    Published: 2023
    Released on J-STAGE: July 20, 2023
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    We developed a web application for smartphones to measure own acceleration and attempted to put it into practice in mechanics experiments for educational purposes. The feature of our application is that it simultaneously measures acceleration and Euler angles and converts acceleration in a coordinate system fixed to the smartphone to acceleration in a stationary coordinate system. This makes it possible to facilitate the measurement of 2D and 3D motion.
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