映像情報メディア学会誌
Online ISSN : 1881-6908
Print ISSN : 1342-6907
ISSN-L : 1342-6907
65 巻, 2 号
選択された号の論文の24件中1~24を表示しています
ふぉーかす
小特集
ディジタルサイネージ
技術解説
講座
誰にでもわかる3D(第2回)
知っておきたいキーワード(第61回)
標準化現場ノート(第11回)
私の研究開発ツール(第44回)
番組制作ノート(第11回)
メディアアート紀行(第11回)
大学発のベンチャービジネス
2010 国際放送機器展見聞記(Inter BEE 2010)
ニュース
論文・フィールド論文
論文小特集 ディジタルコンテンツ
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  • 諫山 大輔, 田口 亮, 梅崎 太造, 保黒 政大
    2011 年 65 巻 2 号 p. 211-217
    発行日: 2011/02/01
    公開日: 2011/05/01
    ジャーナル フリー
    We describe an unbeatable rock-scissors-paper (janken) game system which defeats the opponent without fail and never has any delay in the presentation of the hand. This system recognizes the shape of the opponent's hand with pictures taken by a 60-fps camera and displays the hand form that can win a game on the screen before the opponent completes their hand form. When a 60-fps camera used, the whole process, which includes image acquisition, preprocessing the image, recognition of the hand shape and a display of the winning hand form, is done within about 16 msec. The optimal display time is decided on the basis of experience, recognition of the hand form and the time needed to present one of the three symbols without giving the opponent, who has average reactions a feeling of delay.
  • 曽我 麻佐子, 芝 公仁, ジョナ サルズ
    2011 年 65 巻 2 号 p. 218-223
    発行日: 2011/02/01
    公開日: 2011/05/01
    ジャーナル フリー
    Recently many live performances have featured the use of information technologies, for example, projecting visual images. We created a new Noh-style stage performance based on traditional forms combined with a modern arrangement using information technologies. In the performance, we had virtual actors presented by CG animation act on the Noh stage. We used human motion data obtained by a motion capture system to create the movements of the virtual actors and had them act with the real actors. We describe the method of projection in a traditional Noh theater, the creation of virtual actors using 3D-motion data, and the method of controlling virtual actors.
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