Bulletin of Japanese Society for the Science of Design
Online ISSN : 2186-5221
Print ISSN : 0910-8173
ISSN-L : 0910-8173
Volume 43, Issue 4
Displaying 1-9 of 9 articles from this issue
  • Mineteru Ohmori
    Article type: Article
    1996 Volume 43 Issue 4 Pages 1-8
    Published: November 30, 1996
    Released on J-STAGE: July 25, 2017
    JOURNAL FREE ACCESS
    Effect of interaction in space presentations was evaluated by noting EEG (electroencephalogram) behavior of people viewing or experiencing the space presentations provided with interaction. Possibility of EEG behavior analysis was considered. The following result was obtained. 1) It was demonstrated that addition of interaction significantly changed the sensations and impressions, or the reality, people experienced. 2) It was also demonstrated that the effects arising from the emotional impact (staging effects) of and familiarity with the visual images could be evaluated through EEG behavior analysis. 3) EEG behavior analysis was shown to be a valid tool for evaluating the effect of space presentations, and the sensations and impressions which visual images evoke in people.
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  • John Shackleton, Kazuo Sugiyama
    Article type: Article
    1996 Volume 43 Issue 4 Pages 9-18
    Published: November 30, 1996
    Released on J-STAGE: July 25, 2017
    JOURNAL FREE ACCESS
    This paper introduces the application of 'Prototype Theory' to the modelling of consumer product categorisation, and subsequently demonstrates the existence of 'similarity scales' in the cognition of a set of recreational vehicles. Orthogonal linear combinations of attributes were extracted from categorical sample data using Nonlinear Principal Component Analysis. Subsequently, the differences in the object scores on these dimensions were used as the independent variables in a stepwise regression. The perceived differences used as the dependent variable were established by a paired comparison test. The work identifies a number of perceptual dimensions in the differentiation between products in the recreational vehicle group. Indication of the relative importance of these dimensions was also determined.
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  • Masaru Sato, Toshimitsu Sadamura
    Article type: Article
    1996 Volume 43 Issue 4 Pages 19-28
    Published: November 30, 1996
    Released on J-STAGE: July 25, 2017
    JOURNAL FREE ACCESS
    These studies carry out a follow-up survey on the situation for the benefit of Fukuoka City signs, which were examined on the achievement level of design concepts. A city of present age becomes more complex and the movement of inhabitants becomes intense. A city sign is an important device, letting us understand a city and use it comfortably. Further more, servicing signs become one of the important subjects for a city. We fitted a visual angle of map that's easy to understand, by proposals of a new shape for Fukuoka City signs. These proposals caused a great influence to the city identification in different places. We have been carring out a follow-up survey of signs since seven years ago, checking the current situation and reaction of the users. People are able to use Fukuoka City signs and have an image which is basically Fukuoka City. The studies proved that the expression methods agreed with design concepts.
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  • Kiyotaka Morozumi, Makoto Watanabe, Hiroshi Morikawa
    Article type: Article
    1996 Volume 43 Issue 4 Pages 29-36
    Published: November 30, 1996
    Released on J-STAGE: July 25, 2017
    JOURNAL FREE ACCESS
    In developing a machine user interface, designers need to understand how users interact with the machine and how users apply their cognitive model when operating it. However, since users' experiences vary, it is hard to define a model of a typical user. It was nevertheless argued in our previous paper that there are some common models for urgent operations: a) choice of immediate-action patterns, b) operations requiring common knowledge, c) tracing of forward operations. Therefore, in this study, we made simulation models aiming to match common modes of user operation for urgent copying and facsimile functions. The results of this study were produced using the following three guidelines: 1) multiple controls or courses of operation according users typical operation models, 2) controls arranged so they are visible, with especially urgently required controls placed in an accessible surface, 3) avoidance of multifunction controls forcing high cognitive load on the user.
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  • John Shackleton, Kazuo Sugiyama, Makoto Watanabe
    Article type: Article
    1996 Volume 43 Issue 4 Pages 37-46
    Published: November 30, 1996
    Released on J-STAGE: July 25, 2017
    JOURNAL FREE ACCESS
    This paper, which builds on previous work, focuses on one product group, namely Japanese recreational vehicles, and shows the existence of some cognitive focal centres around which categories are formed. Further evidence for the applicability of the prototype theory model is also demonstrated from the pattern of discriminatory attributes found. Data from a 'free grouping' exercise was analysed using Homogeneity Analysis to confirm the existence of generally agreed-upon perceptual groupings amongst samples. Further investigation, using Nonlinear Canonical Correlation Analysis, found that this grouping was based on general tendencies amongst group attributes, but that few strongly discriminating individual attributes exist. Rather, the categorisation is dependent upon complex relationships between the attributes present.
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  • Keiji Fujimori, Makoto Yamamoto
    Article type: Article
    1996 Volume 43 Issue 4 Pages 47-52
    Published: November 30, 1996
    Released on J-STAGE: July 25, 2017
    JOURNAL FREE ACCESS
    The appropriate structure and basic characteristics of honeycomb core sandwich panels in the production of the L-shaped form were described in the previous report. Curved panels in this study were manufactured by molding the honeycomb core first and then gluing the surface veneer layers on both sides of the curved core. The present report focused on the spherical form, particularly on the suitable methods of pre-cutting of the surface veneer to form a spherical surface obtained by gluing the cut pieces together. By means of the computer simulation, spherical surfaces were constructed by the following two methods: (1) application of the geodesic polyhedron where the spherical surface is developed with a large number of triangles derived from the division of the great circle with geodesic lines; and (2) drawing the curved, rectangular unit-plates which form the spherical surface upon consecutive gluings.
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  • Akiko Higa, Kiyoshi Miyazaki
    Article type: Article
    1996 Volume 43 Issue 4 Pages 53-62
    Published: November 30, 1996
    Released on J-STAGE: July 25, 2017
    JOURNAL FREE ACCESS
    Local research institute, technical school, craftsmen of Ishikawa prefecture individually submitted their works to Noten and Shokoten very actively, and more often in a united efforts. This institute's activity was to make known publicly the results of its research about craftworks and also to accumlate information on a trends from Noten and Shokoten. Further this, information was supplied to craftsmen through the engineers of this institute by means of coaching on craftworks design. Aside from this, Museum of Commerse of Ishikawa played the important role as "a window" toward the central craft world. On the other hands, the Central Government researched a trends on local craftworks from Noten and Shokoten. The local research institute played the role of accepting the measures on craftworks promotion towards the local area, for instance Noten and Shokoten, by the Central Government. In this framework on craftworks promotion was highly reflected in the engineer's activities.
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  • Tadao Shimizu, Kiminobu Sato, Young-Duk Kweon
    Article type: Article
    1996 Volume 43 Issue 4 Pages 63-70
    Published: November 30, 1996
    Released on J-STAGE: July 25, 2017
    JOURNAL FREE ACCESS
    Though the use of chairs has taken root in the lifestyle of the Japanese recently, sitting directly on tatami floor mat in floor-sitting postures still remains, and particularly, SEIZA posture, one of floor-sitting postures, is considered as a fundamental part of the Japanese life. Response to a questionnaire on the postures taken in sitting directly on floor shows that different postures are taken according to the situations such as sitting by oneself relaxed or sitting together with others on formal occasions. The relationship between the sexes and ages and the postures taken became apparent. What is found here is that when a person takes a certain posture, he/she is not taking it only looking for physiological comfort but also affected by social and cultural framework to some extent. If so, consideration should be taken to satisfy those elements in designing the furniture and other fixtures which fit to floor-sitting posture.
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  • Shyh-Huei Hwang, Minami Tanaka, Kiyoshi Miyazaki, Shui-Der Won
    Article type: Article
    1996 Volume 43 Issue 4 Pages 71-80
    Published: November 30, 1996
    Released on J-STAGE: July 25, 2017
    JOURNAL FREE ACCESS
    This research is on Lu-Gang town with particular focus on the methodology of Village Culture Moulding Project (VCMP) coexisting with local history. The objectives were as follows: First, to find out regional resources in Lu-Gang. Second, to search for the image and pride of the town. Third, to look for the concern of regional development. Fourth, and to determine the opinions about the VCMP. From this study we confirmed the following: First, for being underdeveloped, Lu-Gang owns various traditional resources, but which should still be confirmed by inhabitants themselves. Second, inhabitants take pride of their town and are willing to participate in regional development, but they don't think they should undertake it. Third, people believe that handicraft and tourism should be primary industries, but handicrafts are not given much concern. Fourth, inhabitants are interested to accomplish the VCMP, but varying opinions create decentralization of function. Fifth, inhabitants are classified into 4 groups with different frameworks of thought and beliefs.
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