The objective of this study is to clarify utilization state of the effective open space from the case study of social experiment on there.
Attitude survey was conducted to grasp evaluations and requests on social experiment. In addition, accumulation survey was conducted to grasp time, position and behavior on attitude. Further, roam survey was conducted to grasp inducing roam by coupons and course survey was conducted to gain knowledge for collaboration with existing stores and selection of nonfiction locations.
From the attitude survey, we compared characteristics of visitors and evaluation/demands on social experiments held over three years. From the accumulation survey, we grasp that stay behavior differs depending on stay time, and stay position differs at each venue. From the roam survey, we found that the coupons induce roam at multiple venues. From course survey, we grasp routes with many visitors to the venues.
In order to improve various problems concerning medicine ingestion, the Ministry of Education has worked on enhancement of pharmaceutical literacy education system by enforcing new curriculum guidelines in 2012. In this study, current status of pharmaceutical literacy has been confirmed based on a questionnaire survey conducted for young people who received education of pharmaceutical literacy. In addition, analyses and discussions have been performed on the survey results aiming at extracting requirements to review more optimal pharmaceutical literacy education and ideal educational tools. From the survey results, it has been suggested that they have a certain level of understanding of medicine information but the knowledge may not have necessarily led them to act appropriately when taking medicines. As a result of a hierarchical cluster analysis, it has been also proved that tendency of respondents is classified into six groups. Finally, four requirements have been extracted that are believed to be important to review ideal pharmaceutical literacy education.
The term of Design Thinking has been became well known to many people, and many programs and workshops to learn Design Thinking as a method to find and solve problems from the perspective of human-centered design. In particular, the effectiveness of the learning effects and ability gains through the programs or workshops on Design Thinking has been actively over the year. However, most of these studies have examined the usefulness of Design Thinking through quantitative analysis and discussion. In this study, Identifying the factors that contribute to its usefulness of Design Thinking among administrative officers using the mixed analysis method to code and classify the information from the free comments according to their attributes in the post-questionnaire of the "Design Thinking Experience Training" which we carried out to local officers in Nagaoka City.
The purpose of this study was to verify the characteristics of the standing motion in the elderly while using canes. We investigated the variation in foot load and the center-of-gravity sway while considering three factors, namely the number of canes used (none: 0, 1, 2), the length of canes (long, short), and the positioning of the cane (behind, level, front). All subjects (5 men and women) belonged to the non-independent gait group. Their continuous standing motion from a seated position to an upright standing position was measured for 5 seconds. The results revealed that irrespective of the number of canes or the placement of the cane, the use of longer canes led to a relative reduction of the foot pressure load per body weight. On the other hand, the fact that total trajectory length was significantly larger with longer canes suggested that while the use of longer canes makes it easier to lift the body, one must be careful to maintain the stability of the center-of-gravity sway after standing. The above results suggested that it is important for elderly people to choose the appropriate cane length according to their physique, design the cane tailored to various movement characteristics of each individual, and choose the correct conditions of use.
The purpose of this study was to clarify the management's evaluation for the employment of in-house hospital designer. We conducted a semi-structured interview with them and the result was analyzed using M-GTA. As a result, we obtained the following usefulness of positioning an in-house hospital designer, 1) it enhances public relations activities and clarifies features of the medical institutions, 2) it leads to the robust information sharing and work efficiency, 3) it contributes to quality improvement and maintenance of the printed matter made, and 4) it can provide the service that snuggled up to a user by the hospital designer. However, issues still remain such as; 1) the environment of human resources cultivation is still in its developmental stage, 2) it is difficult to verify the cost-effectiveness related to employment, and 3) the occupation itself has not been fully established. From these findings, found that the in-hospital designer does work to help both the user and the healthcare worker.
This paper focuses on explaining why government organizations start utilizing design and making common foundations to discuss the relationship between government and design. Taking up Public Sector Innovation Labs as an intersection of government and design, the authors summarized the backgrounds of how government organizations have had interest in design and vice versa. From the government side, the authors clarified the following three reasons; 1) more wicked public problems, 2) promotion of government service digitization, 3) paradigm change of administrative reform to networked governance. From the design side, 1) expanding interest and practice to service and system design, and 2) active practices of design for social innovation connecting design with government. As consideration for design practice in governments, the authors summarized two main issues as follows; 1) clarifying the part of policy making process where design can be applied and 2) relationship between government organizations and design professionals.
By focusing on immersion in the narrative world of reading in e-books, we examine how the application of a "focus of attention" mask to the layout design affects the point of gaze and immersion during reading. In this research, users were asked to analyze gaze measurement while reading and were given three options—two kinds of brightness gradient masks and one without a mask—subsequently, they were asked to evaluate the layout and its effect on their immersion. The results indicated that a covered mask was effective in improving immersion as it focused the gazing points in specific places. However, the flickering of the text while scrolling becomes distracting when the mask and the text color are close, making it difficult to concentrate on reading and to improve immersion. Therefore, while making design decisions, it is imperative to consider the necessity of the relationship between the mask color and the changes in the text color during the scrolling action.
In recent years, application of infographics to education is getting attention. Presently, however, information for creating effective educational infographics is lacking. Therefore, the current study aims to develop guidelines for creating educational infographics through a multidisciplinary text analysis on design concepts and processes. By examining the major references of four related fields, it was revealed that the design concepts in creating educational infographics could be summarized into 20 categories such as “simple" or “information chunking". The guidelines' usefulness was validated by creating “infographics for the instructions of how to learn the uses of English basic verbs" in accordance with the proposed guidelines.