Bulletin of Japanese Society for the Science of Design
Online ISSN : 2186-5221
Print ISSN : 0910-8173
ISSN-L : 0910-8173
Volume 54, Issue 6
Displaying 1-11 of 11 articles from this issue
  • Dae Woong Son, Kiyoshi Miyazaki, Takayuki Higuchi
    Article type: Article
    2008 Volume 54 Issue 6 Pages 1-10
    Published: March 31, 2008
    Released on J-STAGE: July 11, 2017
    JOURNAL FREE ACCESS
    This article discusses the activities of Shinji Koike (1901-1981) in the 1920's and 1930's. Koike cultivated his thought to grasp nature and civilization through actual experience while he studied aesthetics and art history at school and was active in traveling and climbing. After college, he was impacted by Modern movement in Europe. In 1930's, he explored aesthetics of Architecture and gave definite information about Modern movement strenuously. His researches ranged over a broad culture of human activities. He played a key role in setting up the Nippon Plastic Culture Association in 1936 and vigorously worked to develop design as creating ways of life. Through those activities, he made up the idea of "Hanbi Keikaku" to create a society which had the beauty in every aspect, and advocated it.
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  • Ming-Shih Chen
    Article type: Article
    2008 Volume 54 Issue 6 Pages 11-18
    Published: March 31, 2008
    Released on J-STAGE: July 11, 2017
    JOURNAL FREE ACCESS
    This is a study about Graphical User Interface(GUI) and Multi-Model Interface(MMI) interfaces. We try to find out if the factor of age or the design of interfaces would affect the microwave oven interface manipulation by investigating the elder and younger users. We also try to find out the differences between the elder and younger users about satisfaction and comprehension abilities when manipulating the interface. Through the investigation we know that younger users have less problems manipulating both single-formed interface (vision interface) and complex-formed interface (vision, touch, sound etc.). The elderly have obvious differences manipulating between single-formed interface and complex-formed interface. They would have problems with text reading, function identification, and comprehension. The display of interface forms would affect the elderly with physical degeneration. It does more benefit and safety to the elderly when manipulating products if the interfaces are displayed appropriately according to different functions and essentiality.
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  • Moonjae So, Haruo Hibino
    Article type: Article
    2008 Volume 54 Issue 6 Pages 19-28
    Published: March 31, 2008
    Released on J-STAGE: July 11, 2017
    JOURNAL FREE ACCESS
    A company extending a new brand needs to make functional roles clean between new and old brands for its brand identity in order to establish a suitable brand strategy on the individual roles for each brand. When : Individual brand identities are established by the brand strategy, design plays an important role for the brand identity of the company. Present, newspaper companies have been extending a new brand for the internet media, and they need brand strategies between printed newspapers and internet In the case of newspaper companies extending brands for their internet media, it is necessary to make different brand design strategies for their printed and internet media. For this purpose, in the present study, we propose a brand design strategy. it was carried out by surveys for readers' recognition and we found that their images of design elements on printed and internet newspapers. As the results, the most suitable brand strategy for the printed and internet newspapers is the "endorsed brand strategy", although it is essential to hold related image among the brands. It is, however, noticeable that there is a large difference in design elements between printed and internet newspapers.
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  • Ryota Mori, Toshiki Yamaoka
    Article type: Article
    2008 Volume 54 Issue 6 Pages 29-38
    Published: March 31, 2008
    Released on J-STAGE: July 11, 2017
    JOURNAL FREE ACCESS
    The purpose of this paper is to grasp elderly user's characteristics based on their lifestyle factor. We did a mailing survey of 292 elderly people. As a factor analysis result, their lifestyle factor involving products consisted of three factor; Interest, satisfaction, and confidence. We can divide elderly users into three groups according to the cluster analysis. From these results we confirmed that elderly users are made up (1) Positive (2) Negative (3) Anxious (4) Stoppage. "Positive" is a group which has been getting interest and positive for products. In contrast, "Negative" is a group which has not been getting interest and positive for products. "Anxious" is a group which has been in the middle of both of above two groups. "Stoppage" is a group which has been getting dissatisfaction for products compared the other groups. We concluded that our findings will provide a cue for designing for older adults.
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  • Hye Jin RYU, Sonya S. KWAK, Myung Suk KIM
    Article type: Article
    2008 Volume 54 Issue 6 Pages 39-48
    Published: March 31, 2008
    Released on J-STAGE: July 11, 2017
    JOURNAL FREE ACCESS
    The objective of this thesis is to suggest a design guideline for a teaching assistant robot by clarifying what images satisfy the role of a teaching assistant robot, and by finding out what elements of body feature epitomize such images. Images of teaching assistant robots were established from a literature review and factor analysis. And eight elements of body feature were extracted from human form. Robotic external form samples varied according to the elements of body feature, which was modeled three-dimensionally. Children, who are the main users of teaching assistant robots, evaluated the 3D robot samples projected onto a wall in real size. The evaluation criteria were the role images of teaching assistant robots, demographic features about age and gender, preference, and appropriateness. The results of evaluation were analyzed by analysis of variance, and analysis of correlation. Finally, a design guideline for a teaching assistant robot was suggested based on the results of the experiment about the correlation between elements of body feature and role images.
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  • Mihoko Yoshida
    Article type: Article
    2008 Volume 54 Issue 6 Pages 49-54
    Published: March 31, 2008
    Released on J-STAGE: July 11, 2017
    JOURNAL FREE ACCESS
    Based on a belief that there are fixed laws governing forms that people feel are beautiful, computer-assisted geometrical forms based on numerical formulas are drawn, and the elements of beauty contained therein are analyzed and investigated. Hitherto, it was extremely difficult to hand-draw a geometrical form and to express its symmetrical beauty. This especially pertains to an inequality, in which one may not have the slightest idea as to what sort of graph it is going to be represented in. Computers, however, have made it possible not only to represent a geometrical form in a precise manner, but also to instantly visualize, and to present the beautiful pattern of, even a form of a randomly made numerical formula. Rotating a graph and beginning to make calculations, one can look at the images of the mathematical process left on the screen as different types of forms are created. Applied to the third dimension, this procedure can generate a space interlaced with geometrical forms. In particular, focusing on logarithmic spirals similar to those found in natural beauty, the elements of design which govern beauty are examined.
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  • Chizuko Akazawa, Gen Matsuzaki, Toru Nagao
    Article type: Article
    2008 Volume 54 Issue 6 Pages 55-62
    Published: March 31, 2008
    Released on J-STAGE: July 11, 2017
    JOURNAL FREE ACCESS
    This paper examines the relationship between tools and the human body, and we discuss an ideal method of design from the viewpoint of physical changes of human body. It has been necessary to reduce the housework load by using household appliances, the use of which should not require any particular skill. However, in former times, we use different types of housework equipment, which did require skill to use. And a body changes as to use equipment. Like that, a phenomenon to appear subsidiary, for example, a physical skill is succeed, and users image is appeared. The perceptual system of humans body is rearranged by a relation with the environment, and physical ability improves through managing tools. The ideal relationship between a piece of equipment and the human body is not only to externalize but internalize the function of the equipment.
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  • Dongkyu LEE, Sonya S. KWAK, Myung Suk KIM
    Article type: Article
    2008 Volume 54 Issue 6 Pages 63-72
    Published: March 31, 2008
    Released on J-STAGE: July 11, 2017
    JOURNAL FREE ACCESS
    Studies on robotic emotions were mostly focused on facial expressions. However, in human emotion recognitions, biological signals were effectively applied in use. In this paper, we clarified the utility of biological signals as a way to express robotic emotion. We designed facial expressions and set up biological signals (heartbeat, respiration) to apply to the facial LED interface for expressing emotions. The results from two sets of experiment demonstrate that biological signals are closely connected to an arousal level and intensity of emotion. It also can be a distinctive element for emotion expression which is deficient only in facial expression.
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  • Naoto SUZUKI
    Article type: Article
    2008 Volume 54 Issue 6 Pages 73-82
    Published: March 31, 2008
    Released on J-STAGE: July 11, 2017
    JOURNAL FREE ACCESS
    Many successful tourism projects have been implemented with strong government initiative, and the Sanshu Asuke Yashiki, a tourism facility in Asuke, Toyoda City, is one of these. Some projects have even attempted to mitigate the effects on them of drastic social changes. It is in this context that this paper was prepared. This paper presents the evaluation methodologies used in assessing the performance of tourism promotion projects, in this case Yashiki, and in designing the vision for its future direction. This paper covers the analysis of the past performance of Yashiki, the interrelationship of its problems, and alternative project scenarios, with the latter viewed from the perspectives of social acceptability, environmental soundness, and financial/economic viability. This paper advocates the application of a new evaluation methodology to promote a tourism-based regional development, with the active participation of the residents being the main stakeholder.
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  • Yoshiki Ujiie, Yoshiyuki Matsuoka
    Article type: Article
    2008 Volume 54 Issue 6 Pages 83-90
    Published: March 31, 2008
    Released on J-STAGE: July 11, 2017
    JOURNAL FREE ACCESS
    In curve design, it is important to grasp macroscopic shape information that emerges from the interaction of shape elements and to control it appropriately, due to the human characteristic of recognizing the whole shape feature macroscopically. However, in conventional curve design using CAD, the information that represents microscopic shape feature quantitatively is mainly displayed, and the macroscopic shape information is grasped and controlled based on the experience and intuition of the designer. From these backgrounds, we have advanced our research for the construction of quantification method of "complexity", the macroscopic shape information, and that of curved profile generation method that allows manipulation of "complexity." This paper describes the cognitive experiment on the influences of human characteristics, such as individual difference in recognition, and of environmental characteristics, such as change of displaying size and direction. Based on the result of the cognitive experiment, this paper shows that "complexity" cannot be easily influenced by human characteristics or environmental characteristics, and may be quantified only in physical quantity computed from the whole curved profile.
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  • Yoshiki Ujiie, Yoshiyuki Matsuoka
    Article type: Article
    2008 Volume 54 Issue 6 Pages 91-100
    Published: March 31, 2008
    Released on J-STAGE: July 11, 2017
    JOURNAL FREE ACCESS
    In curve design, it is important to grasp macroscopic shape information that emerges from the interaction of shape elements and to control it appropriately, due to the human characteristic of recognizing the whole shape feature macroscopically. However, in conventional curve design using CAD, the information that represents microscopic shape feature quantitatively is mainly displayed, and the macroscopic shape information is grasped and controlled based on the experience and intuition of the designer. From these backgrounds, we have advanced our research for the construction of quantification method of "complexity", the macroscopic shape information, and that of curved profile generation method that allows manipulation of "complexity" This paper describes the definition of curvature entropy and curvature integration proposed as the method for quantification of macroscopic shape information "complexity," the verification of the usefulness, and the comparison of both methods. This paper shows that the practical use of curvature integration in consideration of the number of inflection points is useful for the quantification of "complexity."
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