Bulletin of Japanese Society for the Science of Design
Online ISSN : 2186-5221
Print ISSN : 0910-8173
ISSN-L : 0910-8173
Volume 58, Issue 3
Displaying 1-12 of 12 articles from this issue
  • Ryuji Arai
    Article type: Article
    2011 Volume 58 Issue 3 Pages 1-10
    Published: September 30, 2011
    Released on J-STAGE: August 31, 2017
    JOURNAL FREE ACCESS
    The transition from Nationwide Good Furniture Fair (Zen-Yu-Ten: 1955-81) to International Furniture Fair Tokyo (IFFT: 1979-2010), both of which were two major nationwide furniture trade shows in the postwar Japan, shows following things: The leading figures changed from cabinet-makers to upholsterers and general furniture manufacturers; The boost of prefabricated houses and the arising interest in Total Interior Coordination in 70s had a strong impact on the trade shows; There was a great trend from inland trade to international trade; It was necessary to have both domestic and public furniture together in the new furniture trade show. Tendo Mokko and Kosuga had already started their own furniture shows in 1960s and 70s, either individually or cooperatively, and they preceded IFFT. The recent IFFT puts its emphasis on other interior elements, exports and craft furniture.
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  • Takashi ASANUMA, Yoshiki UJIIE, Koichiro SATO, Yoshiyuki MATSUOKA
    Article type: Article
    2011 Volume 58 Issue 3 Pages 11-20
    Published: September 30, 2011
    Released on J-STAGE: August 31, 2017
    JOURNAL FREE ACCESS
    This study strives to provide practical assistance to designers and engineers in selecting the most appropriate idea generation method currently utilized in the field of design. Based on the Multispace Design Model, the features from five viewpoints (design thinking, design knowledge, design object, design process, and design method) were used to classify 36 idea generation methods, which resulted in five distinct clusters. Additionally, by considering the relationships between the combinations of these five viewpoints and the clusters, we clarified each idea generation method with regard to practical design situations.
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  • Takashi ASANUMA, Yoshiki UJIIE, Koichiro SATO, Yoshiyuki MATSUOKA
    Article type: Article
    2011 Volume 58 Issue 3 Pages 21-30
    Published: September 30, 2011
    Released on J-STAGE: August 31, 2017
    JOURNAL FREE ACCESS
    This study strives to provide practical assistance to designers and engineers in selecting the most appropriate analysis method currently utilized in the field of design. Based on the Multispace Design Model, the features from five viewpoints (design thinking, design knowledge, design object, design process, and design method) were used to classify 40 analysis methods, which resulted in six distinct clusters. Additionally, by considering the relationships between the combinations of these five viewpoints and the clusters, we clarified each analysis method with regard to practical design situations.
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  • Olga RUSLANOVA
    Article type: Article
    2011 Volume 58 Issue 3 Pages 31-38
    Published: September 30, 2011
    Released on J-STAGE: August 31, 2017
    JOURNAL FREE ACCESS
    New lifestyle caused by a transition from Industrial to Information era starts a chain reaction of changes inside people's homes. For many centuries single or few functions interior goods like beds, tables, chairs, cupboards, etc were in use. Recently all over the world, especially in Japan, products with more complicated functions appeared. The interior goods designed to meet demands of multifunctionality and usefulness are classified here as system and multifunctional goods (multimono). Questionnaires and interviews have showed alternative usages of habitual interior goods. This research is proving the need of new approach to designing common furniture pieces. The target of this work was to formulate the directions of multifunctional and system goods development, the main problems of existing products and consumer demands towards traditional furniture pieces.
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  • Jeong-gun CHOI, Myungsuk KIM
    Article type: Article
    2011 Volume 58 Issue 3 Pages 39-48
    Published: September 30, 2011
    Released on J-STAGE: August 31, 2017
    JOURNAL FREE ACCESS
    Psychological studies have provided theoretical accounts of anthropomorphism toward nonhuman animals or technological agents. However, the theories present no empirical evidence that would provide a clear account of anthropomorphism toward daily use products. This study empirically tested the predictions that diverse variables derived from the general theory of anthropomorphism would influence the tendency to anthropomorphize industrial products. The results of the study demonstrate that people are motivated to anthropomorphize 'intelligent products' primarily under the operating context of human-product interaction, and in particular, a product's perceived similarity to a human is a significant variable for eliciting anthropomorphism toward 'social products'. The results also indicate that the dominant variables of anthropomorphization towards products vary between different stages in usage. These results have important implications for designers who are attempting to employ anthropomorphic design to enhance user acceptance of products.
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  • Prabu WARDONO, Haruo HIBINO, Shinichi KOYAMA
    Article type: Article
    2011 Volume 58 Issue 3 Pages 49-58
    Published: September 30, 2011
    Released on J-STAGE: August 31, 2017
    JOURNAL FREE ACCESS
    Eating is one of the most complex human activities, as it involves many biophysiological, psychological, socioeconomic, sociocultural, and environmental factors that almost always work simultaneously to meet the objectives of eating, including meeting physiological demands, providing comfort, sociocultural reasons, and providing pleasure. This paper aims to explore which factors significantly influence people's eating behaviors and examines how design could play a role in modifying the eating environment. From this review, we found that taste develops before birth. Although emotions were identified as driving people to crave foods, people basically have less control over their desire to eat. Sociocultural, natural, and food environments govern people's choices of and desires for foods more significantly than hunger motives. Packaging, symbols, brands, and environmental designs made for food promotion were found to be effective in influencing people's choice of food and eating behavior. Therefore, research on the eating behavior-environment relationship seems to be a promising topic for design psychology research.
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  • Akira Sekiguchi, Katsuo Inoue, Yusuke Sakai, Yasuo Kudo
    Article type: Article
    2011 Volume 58 Issue 3 Pages 59-68
    Published: September 30, 2011
    Released on J-STAGE: August 31, 2017
    JOURNAL FREE ACCESS
    Through case studies by rough sets, we found that the method of estimating the decision class in the decision table was important to extract the feature of the product. We have proposed the latest estimation method by variable precision rough set model. Though the method aims at extracting feature of single evaluation term of product design, the method to extracting feature of some evaluation terms is required for making design concept. Then, the first half of this paper, we confirmed the effectiveness of the estimation approach of the decision class through the case study by the latest method. We extracted the feature by the method of narrowing the decision class, as an example of the design evaluation of the visual impressions of user friendliness of the electric shaver easily. The effectiveness of the approach was confirmed by the statistical testing of it. In the latter half, we proposed the method to extract some features. We had a new attempt to extract the feature of evaluation terms that each principal component contains by narrowing the decision class using component scores of the principal component analysis, as a case study of the visual impressions of user friendliness of the hair dryer. The effectiveness was also confirmed.
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  • Shu IMAIZUMI, Shinichi KOYAMA, Haruo HIBINO
    Article type: Article
    2011 Volume 58 Issue 3 Pages 69-74
    Published: September 30, 2011
    Released on J-STAGE: August 31, 2017
    JOURNAL FREE ACCESS
    Geometrical patterns such as stripes and grids induce various types of visual perception including movement, fatigue, and discomfort. Although these patterns can induce discomfort, especially in migraine patients, they can also be used for art and design to induce good feelings. In the present study, we attempted to measure these perceptions quantitatively and systematically in migraineurs and headache-free controls. In the experiment, participants evaluated discomfort, brightness, fatigue, flicker, motion, and the beauty of square and sine wave patterns by using magnitude estimation. The results showed that all of the evaluation values, except for beauty, increased in both groups as the grids became smaller; moreover, brightness increased significantly by a greater amount in migraineurs than in controls. The square waves with the smallest grids induced both beauty and discomfort in both groups, and the sine-wave patterns induced stronger fatigue and motion perceptions than square-waves patterns in both groups.
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  • Mitsunori Kubo, Takanobu Yakubo, Takatoshi Tauchi, Fumio Terauchi, Hir ...
    Article type: Article
    2011 Volume 58 Issue 3 Pages 75-78
    Published: September 30, 2011
    Released on J-STAGE: August 31, 2017
    JOURNAL FREE ACCESS
    A wooden rack for carrying a load on human's back was investigated by using a primary way of material mechanics in order to find out some mechanical meanings of the wooden rack's shape. The wooden rack was modeled with FEM to be simulated to reproduce the situation where someone would shoulder it with a weight. The characteristics of the stress distributions on the wooden rack calculated by the FEM was applied to get a simple material mechanics model to formulate the distributions of axis, share forces, and bending moments with some equations, which would be induced in the wooden rack by the weight in the situation. And, equivalent stress shapes where the maximum stresses are equal on the overall surfaces of the rack were presumed by using the equations describing numerically the internal forces: axis, share and moment to compare the calculated shapes and the real shape of the wooden rack.
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  • Mengfei Liu, Kiyoshi Miyazaki
    Article type: Article
    2011 Volume 58 Issue 3 Pages 79-88
    Published: September 30, 2011
    Released on J-STAGE: August 31, 2017
    JOURNAL FREE ACCESS
    This paper investigates the establishment of China Industrial Art Association. It aims to clarify the design situations of China with respect to the social/historical and economic background in the second half of the 1970s. The Key findings are as follows: (1) The design administration of China starts with Association' s establishment in 1978. "Industrial Design" was connoted as "Industrial Art" and developed along with the Economic Reform Policy, (2) The activities were carried out mainly by the Light Manufacturing Ministry, (3) It had worked chiefly for the institution building- very few events organized for the first 10 years since its establishment. Although design had generally been understood among the related industries and government agencies, its promotion could not be directed beyond the simple imitation of industrialized countries, and (4) The historical meaning of the establishment of China Industrial Art Association-as a start of design administration in China is inscrutable.
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  • Yoshie KIRITANI, Maki ASAMI, Yuichi SHIMIZU, Yoichi TAMAGAKI
    Article type: Article
    2011 Volume 58 Issue 3 Pages 89-98
    Published: September 30, 2011
    Released on J-STAGE: August 31, 2017
    JOURNAL FREE ACCESS
    The present study proposed a PC time management tool for university students and considered the visualization of information from a point of view of communication design. From literature review, student interview and trial use of current PC time management tools we derived 3 design concepts; 1) Using their free time, students can improve their time management ability, 2) students can separate and displayed their plans, and 3) students can easily browse and input the plans. The proposal had 2 innovations about the visualization: displaying free time in a day and setting the timetable of class as core schedule. Five experiments examined the prototypes and revealed modification points. In conclusion, to make students aware of time management, the tool should have following features; 1) the free time in a day is presented in a pie chart, 2) the school plans are separated from the private plans and presented in a different window, and 3) the countdown window announces the important schedules.
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  • Kazutoshi Masunari
    Article type: Article
    2011 Volume 58 Issue 3 Pages 99-108
    Published: September 30, 2011
    Released on J-STAGE: August 31, 2017
    JOURNAL FREE ACCESS
    This paper outlines the establishment of International Industrial Design, Inc. (IID) through literature research and interviews. The result can be summarized into following four points. 1) In order to embody his design philosophy, Konosuke Matsushita directed the establishment of IID outside Matsushita Electric Industrial Co., Ltd. 2) Konosuke Matsushita ordered Ryoichi Takeoka to prepare for the establishment of IID. Consequently, Takeoka was appointed to the first president of IID. 3) Kaisyun Nakagawa, president of Nakagawa Electric. Co., Ltd, met Japanese-American industrial designer Alan Shimazaki. He introduced Shimazaki and his will to work in Japan to Konosuke Matsushita. This led the establishment of IID by appointing Shimazaki to the position of vice president. 4) As Matsushita Executives expected, IID succeeded in creating design models for home electric appliances, improving product values, and increasing sales.
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