ITE Technical Report
Online ISSN : 2433-0914
Print ISSN : 0386-4227
Volume 16, Issue 10
Displaying 1-10 of 10 articles from this issue
  • Article type: Cover
    1992 Volume 16 Issue 10 Pages Cover1-
    Published: January 30, 1992
    Released on J-STAGE: October 06, 2017
    RESEARCH REPORT / TECHNICAL REPORT FREE ACCESS
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  • Article type: Index
    1992 Volume 16 Issue 10 Pages Toc1-
    Published: January 30, 1992
    Released on J-STAGE: October 06, 2017
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  • Noriaki Oishi, Tsuyoshi Yamamoto, Yoshinao Aoki
    Article type: Article
    1992 Volume 16 Issue 10 Pages 1-6
    Published: January 30, 1992
    Released on J-STAGE: October 06, 2017
    RESEARCH REPORT / TECHNICAL REPORT FREE ACCESS
    Recently, a new image compression method based on a fractal theory was proposed. It assumes that image redundancy can be efficiency exploited through self-transformability on a blockwise basis. And it approximates an original image by a fractal image. In this paper, we evaluate this compression technique and propose some new applications based on it.
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  • Jun XU, Shin TANAHASHI, Yuji SAKAMOTO, Yoshinao AOKI
    Article type: Article
    1992 Volume 16 Issue 10 Pages 7-12
    Published: January 30, 1992
    Released on J-STAGE: October 06, 2017
    RESEARCH REPORT / TECHNICAL REPORT FREE ACCESS
    We have developed a transmitting system using a satellite for intelligent communication of sign language images. This paper describes the configuration of the system, and the description of the arm's motion in sign language dictionary for image synthesis.
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  • Masaki Hayashi, Yuko Yamanouchi, Kazuo Fukui, Kazumasa Enami
    Article type: Article
    1992 Volume 16 Issue 10 Pages 13-18
    Published: January 30, 1992
    Released on J-STAGE: October 06, 2017
    RESEARCH REPORT / TECHNICAL REPORT FREE ACCESS
    In this paper, we propose the virtual studio which is an expansion of the electronic studio set technique which has been developed in the field of image production. In the virtual studio, the virtual camera shoots the images of actors taken in advance by actual TV cameras at the different space and time, which are located in the electronically generated studio set. Producer in the virtual studio controls the whole system with three man-machine interfaces for a camerawork, a change location of the actors and a modification of the set. The proposed system, imaging technique using the system and the future of the virtual studio are discussed.
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  • Masahiro SHIBATA, Seiki INOUE, Nobuyuki YAGI, Masaki HAYASHI
    Article type: Article
    1992 Volume 16 Issue 10 Pages 19-24
    Published: January 30, 1992
    Released on J-STAGE: October 06, 2017
    RESEARCH REPORT / TECHNICAL REPORT FREE ACCESS
    This paper proposes a scene describing method for video production. The method describes contents of a scene using Video Components and Script. The Video Components are corresponded to images of scene constructing objects in the real world. They include not only image data but also attributes of the scene constructing objects and capturing conditions of images. The Script describes the relation among the Video Components and the attributes of the scene. We also discussed an application of the method for video browsing.
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  • Akio Nagasaka, Takafumi Miyatake, Hirotada Ueda
    Article type: Article
    1992 Volume 16 Issue 10 Pages 25-30
    Published: January 30, 1992
    Released on J-STAGE: October 06, 2017
    RESEARCH REPORT / TECHNICAL REPORT FREE ACCESS
    This report proposes a method to easily span hypermedia links between a specified object in a video and its related information. It automatically extracts video portions in which a specified object appears. And it calculates image regions of the object in each frame of those portions. These regions are used for nodes of the hypermedia links. The portion extraction algorithm in this method is also used for giving keywords for video databases. Keywords given for one scene, concerening with a certain object, can be automatically given to other scenes which contains the video portions in which the same object appears.
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  • Hiroshi Toriyama, Fumio Kishino
    Article type: Article
    1992 Volume 16 Issue 10 Pages 31-36
    Published: January 30, 1992
    Released on J-STAGE: October 06, 2017
    RESEARCH REPORT / TECHNICAL REPORT FREE ACCESS
    An efficient coding method for octree representation of 3-D objects is proposed. In this method, a Marcov model referring neighbor nodes on upper layer is used to reduce the entropy. A technique to reduce the number of contests is introduced as well. Experimental results reported here indicate that sample data can be compressed about 40% better then conventional methods.
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  • Shinichi SHIWA, Kenji NAKAZAWA
    Article type: Article
    1992 Volume 16 Issue 10 Pages 37-42
    Published: January 30, 1992
    Released on J-STAGE: October 06, 2017
    RESEARCH REPORT / TECHNICAL REPORT FREE ACCESS
    Both the brightness and contrast ratio of an eye contact type display apparatus are measured under various conditions. A projection screen that is controllable In both the transparent and translucent state is used for eye contact. Simulated characteristics based on the model proposed here are compared with the experimental results. The optimum display condition is when both the screen driving period and camera shutter time are short as possible when the light gain is large.
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  • Article type: Appendix
    1992 Volume 16 Issue 10 Pages App1-
    Published: January 30, 1992
    Released on J-STAGE: October 06, 2017
    RESEARCH REPORT / TECHNICAL REPORT FREE ACCESS
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