As can be seen in CAD systems, modeling and deforming the shape of 3D objects on computer have been very difficult. In general, the objects are represented as a surface model or a solid model using boundary representation or CSG technique, and the inner structure of the object has been ignored. The deformations are expressed as the relocation of the control points of the parametric surface function. Therefore, it is very difficult, to give the impression and the feeling of the direct manipulation. This paper presents new modeling and deforming technique for interactive tools and proposes a system for designing 3D objects. The algorithm deforms the object by changing the inner structure of the object, not by changing the geometric definition of the surface. And we constructed an experimented system based on this algorithm.
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