In the field of computer graphics and 3-D visual communicatins, the ray-based representation of 3-D scene/object has been examined. Since perspective projections, provided by normal lenses, are not suitable for sampling light ray data, the authors have developed a capturing system using a telecentric lens, which provides orthogonal projections of objects. This paper will discuss the implementation and the error measurement of the system. Furthermore, experimental results show the applicability of the system for acquiring light ray data as orthogonal projections and synthesizing arbitrary views.
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