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Article type: Cover
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Published: July 07, 2000
Released on J-STAGE: June 23, 2017
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Article type: Index
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Published: July 07, 2000
Released on J-STAGE: June 23, 2017
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Yoshihiro Yasumuro, Qian Chen, Kunihiro Chihara
Article type: Article
Session ID: MIP2000-78/NIM2000-1
Published: July 07, 2000
Released on J-STAGE: June 23, 2017
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Many articulated skeletal models for the human hand have been proposed to create CG Images However, the scheme of realistic hand motions is still a key issue to generate synthetic actors in CG animation We constructed a framework which can generate natural hand postures automatically, using dynamic expression We introduce an optical motion capturing technique to obtain motion data of a real hand to model the basic natural motion constraints Utilizing this constraints, we can easily design and display CG animation even Without well-tuned interface devices or specific measurement equipments.
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Daisuke KODAMA, Yoshito MEKADA, Miyoshi AYAMA, Masao KASUGA
Article type: Article
Session ID: MIP2000-79/NIM2000-1
Published: July 07, 2000
Released on J-STAGE: June 23, 2017
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It is important to research driver's sensory function like movement of the eyes and the area which we can perceive an object during driving. Because we consider that it is useful of planning safety car, constructing a road etc In this paper, functional visual field during driving was measured experimentally In the case, the subject is given the additional loads about auditory or visually information the differentiation of the each functional vosuaI field was researched. As the results, if the subject was given the auditory and visually load at the same time, the functional visual field was the narrowest any other condition. In addition, relation between the degree of "image" transition which was defined by using optical flow vector. Broadness of functional visual field was considered There is a little correlative relation between these two features.
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Masayuki Nakajima
Article type: Article
Session ID: MIP2000-80,NIM2000-1
Published: July 07, 2000
Released on J-STAGE: June 23, 2017
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In this report, I introduce the current contents production system using PC-cluster and high performance PC-Cluster system in USA. Personal becomes high speed, high quality and lower cost, so PC-Cluster will be most useful computer system in many application area like CG production, science visualization and high performance real time system. I report Perdue university, foundation imagine, Cal-Tek, and UC-Irvine.
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Eiji YODOGAWA
Article type: Article
Session ID: MIP2000-81,NIM2000-1
Published: July 07, 2000
Released on J-STAGE: June 23, 2017
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This paper describes an outline of agent technology which includes main functions of all agent, architectures for basic agent systems, agent-agent collaboration methods, and applications.
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Mitsunori NARA, Masayuki NAKAJIMA
Article type: Article
Session ID: MIP2000-82/NIM2000-1
Published: July 07, 2000
Released on J-STAGE: June 23, 2017
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To represent natural objects is essential for improving expression of computer graphics. And these techniques are required in many kind of fields. In this paper, we aimed to generate kelp motion by psysically based approach. Kelp is modeled by particle system and calculating forces which apply to each particle allows us to get a motion of particles and generate kelp motion. And we also created flow field around the kelp. Finally, an animation is generated using simulating process.
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Kyuengbo MIN, Masayuki NAKAJIMA
Article type: Article
Session ID: MIP2000-83/NIM2000-1
Published: July 07, 2000
Released on J-STAGE: June 23, 2017
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Human walking and posture are determined by joint movement Which is controlled by muscle force. Muscle force working as the internal force is the most important factor which determine human movement and his posture. In this paper, we describe a system for human walking which is generated by joint movement based on muscle force generated from Joint Muscle Force Control Function(JMFCF). JMFCF is supported by Muscle-skeleton model which is made from precise mucle and skeleton data. In this paper, we propose useful joint control method which is suitable to apply muscle work into joint control and based on mucle-skeleton model and Biomechanics. This will enable us to visualize more easily I.esearch result of human locomotion in biomechanics by using graphical display technigues.
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Hideki Sumiyoshi, Seiki Inoue
Article type: Article
Session ID: MIP2000-84/NIM2000-1
Published: July 07, 2000
Released on J-STAGE: June 23, 2017
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We have developed a prototype of a program production system that allows post-production operations at a broadcast station (particularly video editing and script production)to be carried out simultaneously from two network terminals. The system facilitates shared use, via a network, of a database that contains accumulated information used in production operations, thus allowing cooperation in such operations. This paper provides an outline of the system and describes the configuration of the database.
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Noriaki Tashiro, Masaya Abe, Tsutomu Okamura, Katsuyuki shinohara
Article type: Article
Session ID: MIP2000-85/NIM2000-1
Published: July 07, 2000
Released on J-STAGE: June 23, 2017
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Individual identification is an important technology for Our dailylife. Recently, a great demand for individual identification has risen rapidly in various fields such as measure against security, crime investigation, and protection of personal data. In my department office, as one of the technology of biometrics, we are studying about pinna images for individual identification. We are also studying about individual identification using molforogy operation and analysis of pinna shapes. In this report, we examine about identification of 17 feature lines defined on pinna images, examine about therm using principal component analysis, and discriminate pinna using correlation of composited feature lines obtained by principal component analysis.
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Article type: Appendix
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Published: July 07, 2000
Released on J-STAGE: June 23, 2017
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Article type: Cover
Pages
Cover2-
Published: July 07, 2000
Released on J-STAGE: June 23, 2017
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