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Article type: Cover
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Published: October 22, 2015
Released on J-STAGE: September 22, 2017
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Article type: Index
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Published: October 22, 2015
Released on J-STAGE: September 22, 2017
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Kazuya KATO, Naoki KAMIYA, Kazuhito MURAKAMI
Article type: Article
Session ID: ME2015-104
Published: October 22, 2015
Released on J-STAGE: September 22, 2017
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The main subjects are how to extract impression from an image and how to express them in painting generation. We have generated an ink-wash painting based on a person's impression. First, a person's impression of drawing objects is interactively extracted by selecting KANSEI-word. Then, the impression is expressed in the style of ink-wash painting with drawing elements. This paper explains the outline of our system by using some concrete images.
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Yusuke MURASE, Naoki KAMIYA, Kazuhito MURAKAMI
Article type: Article
Session ID: ME2015-105
Published: October 22, 2015
Released on J-STAGE: September 22, 2017
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Motion training using haptic device is tried widely. We have reported a calligraphy training system using haptic device. This system can also be trained how to apply force because it controls the force not only to the x and y axes, but also z axis. In order to improve the effect of training, this paper considers effective leading method and effectiveness of displaying visual information by examination of correlation between writing track and force.
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Saki YAMADA, Naoki KAMIYA, Kazuhito MURAKAMI
Article type: Article
Session ID: ME2015-106
Published: October 22, 2015
Released on J-STAGE: September 22, 2017
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The mismatch between visual information such as texture and tactile information such as roughness or smoothness of the surface causes discomfort. This paper describes the influence of 3-Dimensional shape features and their visual information to the tactile sensitivity. Three tactile stimulus of different roughness are produced by 3D printer. The sensitivity by showing only tactile information was compared with the sensitivity by showing both of visual and tactile informations. Experimental results show the possibilities to improve the discrimination performance of surface and to reduce the variance by adding both of visual and tactile informations.
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Masahiro HAMADA, Yoshinobu TONOMURA
Article type: Article
Session ID: ME2015-107
Published: October 22, 2015
Released on J-STAGE: September 22, 2017
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This report proposes a system called "Thing-Along" which allows us to virtually embed functions into objects and simply manipulate them with a computer behind. We are especially focused on using simple object attributes such as size, color, and position. The system is taking advantage of things that are easy to handle and can be tool for communication. We are aiming to build the information environment that enables a variety of information handling based on the system.
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Takahiro KATO, Masao KASUGA
Article type: Article
Session ID: ME2015-108
Published: October 22, 2015
Released on J-STAGE: September 22, 2017
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This paper considers the historical transition of agriculture after world war, the history of the JA (Japan Agricultural Cooperatives), and its role. After conclusion of TPP in Japan, the important thing is stopping the reduction in the number of agricultural workers, and also is a proposal of the method for continuous development of small-scale farmhouse. Finally, we propose the concrete continuous development method for the promotion of the agricultural policy which took in the opinion of a consumer and practical use of IT (Information Technology), and also consider these useful effects.
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Misae YAGI, Hidemitsu WATANABE, Mie SATO
Article type: Article
Session ID: ME2015-109
Published: October 22, 2015
Released on J-STAGE: September 22, 2017
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Recently, 3D printers have come into the market. Also, the demand of modeling systems has risen that a user create the 3D shape of objects by computer graphics. Conventional modeling systems create the 3D shape of objects by inputting values and angles to which the 3D shape is changed. It is necessary to learn hard how to operate these systems. In our study, we aim to reduce complexity in modeling the 3D shape and develop a modeling system in which a user does not need to mount special tools and can deform the 3D shape of an object with bare hands in a virtual space.
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Sota SUZUKI, Mie SATO
Article type: Article
Session ID: ME2015-110
Published: October 22, 2015
Released on J-STAGE: September 22, 2017
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In this study, we aim to make a user feel pseudo-haptic feedback by change of visual information the user sees through the a head mounted display (HMD) in our augmented reality (AR) system. We display a stereoscopic image of user's hand on the HMD by using a stereo camera, and when he/she grasps the virtual object, physical calculation transforms the hand shape. As a result of the transformation, grasping of the virtual object on the HMD looks like congruent with grasping of a real object so that the user perceives softness/hardness of the virtual object. We set the virtual camera as the same position as the stereo camera, and display the stereoscopic virtual object and the hand on the HMD.
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Masayuki Nakajima
Article type: Article
Session ID: ME2015-111
Published: October 22, 2015
Released on J-STAGE: September 22, 2017
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CG, Human Interface, Multimedia, Virtual Reality Technology are improved rapidly these days for many kindls of fields in entertainment like movie, TV and Game and Visualization in Engineering, Science and Art etc. I report current topics in 42nd SIGGRAPH2015 conference during 9th, Aug through 13th, Aug held in Los Angels Convention Center, California.
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Masayuki Nakajima
Article type: Article
Session ID: ME2015-112
Published: October 22, 2015
Released on J-STAGE: September 22, 2017
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EXPO MILANO 2015 was held as the theme or "Feeding The Planet, Energy For Life" in the Milan City (Italy) over the six months of May 1 to October 31, 2015. I report primarily video-image information in Milan Expo because I can check the entire pavilion in two days, Also Current Video information systems in this EXPO are very important in our Media Engineering group in ITE, I will introduce many video of these pavilion in my presentation.
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Masayuki TANIMOTO
Article type: Article
Session ID: ME2015-113
Published: October 22, 2015
Released on J-STAGE: September 22, 2017
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FTV (Free-viewpoint TV) enables users to view a 3D scene by freely changing the viewpoint. FTV is the ultimate 3DTV with an infinite number of views and ranked as the top of visual media in the world. MPEG has been developing FTV standards since 2001. The first phase of FTV produced MVC (Multiview Video Coding) standard, which enables the efficient coding of multiple camera views. The second phase of FTV produced coding standards of MVD (Multiview plus Depth) data for viewing adaptation and display adaptation of multiview displays. The current third phase of FTV targets revolutionized 3D viewing by super multiview and free navigation. 3D systems presented at SIGGRAPH 2015 make us feel a coming new 3D era represented by FTV.
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Article type: Appendix
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App1-
Published: October 22, 2015
Released on J-STAGE: September 22, 2017
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Article type: Appendix
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Published: October 22, 2015
Released on J-STAGE: September 22, 2017
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Article type: Appendix
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App3-
Published: October 22, 2015
Released on J-STAGE: September 22, 2017
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