デザイン学研究
Online ISSN : 2186-5221
Print ISSN : 0910-8173
ISSN-L : 0910-8173
62 巻, 3 号
選択された号の論文の11件中1~11を表示しています
  • Yoshie Kiritani
    2015 年 62 巻 3 号 p. 3_1-3_8
    発行日: 2015/09/30
    公開日: 2016/04/12
    ジャーナル フリー
    The present study examined a new evaluation method called as acting evaluation. It was a way of forming an ideal attitude of participants toward the task, which required them to imagine and to pretend the practical object person in the real evaluation. In the present study, they were the schoolteachers who would be users of an instruction manual. Twenty-six undergraduate students were divided into 2 groups: the experimental group which adopted acting evaluation and the control group. Both groups read prototypes of the manual, planned a class and answered questionnaires. As a result, 2 groups seemed to do the task similarly. However, the differences between 2 groups were seen in the required time for the task and its understanding. Acting evaluation could be a simple instruction method to make the participants concentrate on their task and be suitable for preliminary research. Difference between acting evaluation and other methods in design and in psychology using imagination was also briefly discussed.
  • Development of A New Representation Tool for Service Designers
    Seyed Ali FAREGH, Makoto WATANABE, Kenta ONO
    2015 年 62 巻 3 号 p. 3_9-3_14
    発行日: 2015/09/30
    公開日: 2016/04/12
    ジャーナル フリー
    Simulation and prototyping is one of important challenges in design, which is essential for designer in order to express and visualize the final condition of their ideas in the early stage of design. In the case of physical products, such a figure outing and imagination is simply possible through making actual models and real prototypes. But opposite of product, in the case of service, due to its characteristics and requirements, the format and the quality of prototyping is totally different and unique. So prototyping of service in the design is still an obstacle that is facing designers. Inspired of Japanese concept of "Muda", this paper proposes a proto cognitive pattern, this service design prototyping tool is simulate in the framework of "uniframe". This research type is the kind of developmental study. Data gathering was done by librarian method. The main goal of this research is to obtain to a general prototyping pattern for service representation as a penpaper tool in the early stage of service design.
  • Yu-Fu YANG, Chin-Yean WU, Shin-Hung PAN
    2015 年 62 巻 3 号 p. 3_15-3_24
    発行日: 2015/09/30
    公開日: 2016/04/12
    ジャーナル フリー
    Although knowledge regarding the economic use of space and of building techniques in Vitruvius7' The Ten Books on Architecture may have been phased out over time, Vitruvius' concept of Beauty alone has kept its status as the unique origin of aesthetic standards in Western architectural culture,even in the broader occidental culture of Western plastic arts in general, not just in architectural culture. Through studying Vitruvius' The Ten Books on Architecture, Alberti' s The Ten Books of Architecture and Palladio' s The Four Books on Architecture, this research analyses and discusses aesthetic standards in Western architectural culture as an introductory study of Western traditional aesthetics. This research draws the following conclusions on aesthetic views represented in these architectural books: (1) Aesthetic implications came to be gradually obscured; (2) Aesthetic form became more sophisticated step by step; (3) Development of the formal principles of Western aesthetics may be traced back to the Pythagorean theory of numbers.
  • Case Study: Young Teak from Teak Plantation in West Java Area, Indonesia
    Imam Damar DJATI, Takatoshi TAUCHI, Mitsunori KUBO, Fumio TERAUCHI
    2015 年 62 巻 3 号 p. 3_25-3_34
    発行日: 2015/09/30
    公開日: 2016/04/12
    ジャーナル フリー
    Potential young teaks (Tectona grandis L.f.) from the thinning of teak plantations can be utilized for making products by taking the advantage of its mechanical properties and characteristics. This research assess the mechanical properties and the characteristics of sapwood and its heartwood of young teaks from each of age classes in the rotation age of 40 years of teaks plantation in West Java area, Indonesia. Mechanical properties of young teak are the determination of its MOR and MOE, and it has been determined that the difference strength between sapwood and its heartwood among the age classes is not significant. Characteristics of young teak are intended to the variation of its grain pattern and the color intensity. The lighter color of sapwood of young teak has the specific effect that the color of colorant will appear more attractive than on its heartwood, and the combination of the contrast border pattern between sapwood and its heartwood part will create the unique appearances.
  • Shu IMAIZUMI, Akira IWAYA, Haruo HIBINO, Shinichi KOYAMA
    2015 年 62 巻 3 号 p. 3_35-3_38
    発行日: 2015/09/30
    公開日: 2016/04/12
    ジャーナル フリー
    Patients with migraine are susceptible to visual discomfort. Some painters who suffer from migraine express their migraine experience and visual discomfort through their paintings, which we refer to as migraine art. Several famous painters (e.g., Picasso) also have been reported to suffer from migraine; therefore, we refer to their paintings as "possible-migraine art." Although paintings with excessive energy at mid-spatial frequencies are uncomfortable to view, it remains unknown whether migraine art and possible-migraine art contain spatial characteristics that contribute to visual discomfort. We performed a spatial-frequency analysis on migraine art, possible-migraine art, and non-migraine art images. The results revealed that migraine art contains more energy at mid-spatial frequencies than non-migraine art. Possible-migraine art also contains this spectral characteristic. We propose that painters who suffer from migraine may utilize rather than avoid spatial characteristics that contribute to visual discomfort.
  • A Case Study of Proposing an Application Tool that Incentivizes Sustainable Consumption
    Edilson Shindi UEDA, Fumio TERAUCHI
    2015 年 62 巻 3 号 p. 3_39-3_48
    発行日: 2015/09/30
    公開日: 2016/04/12
    ジャーナル フリー
    Responding to the lack of reference literature about sustainable consumption and practical industrial designs that encourage it, this paper reviews the principles of sustainable consumption and provides a case study that proposes an application tool that incentivizes sustainable consumption. This case study is an experimental design, which concerns translating theories about sustainable consumption into practice. Based on the literature, a conceptual framework about concrete tools for incentivizing sustainable consumption is proposed. This tool will aim to bring environmental information to consumers about how to increase their sustainable consumption of products and services. The proposed tool is called Eco-Mileage System (EMS). The effectiveness of this proposal was verified by the International Business Exchange Conference's International Design Competition, which was sponsored by Japan's Ministry of Economy, Trade, and Industry and had the theme "Re-Think Consumption." According to the evaluation of the experts and judges of the conference's competition, the proposal showed positive potential for being able to incentivize sustainable consumption, and it received the Chairman of the Japan Design Foundation Prize. The possible benefits of this proposal are discussed in this paper, which will also include a consideration of how to implement it in the future.
  • Utilizing The Concept Of "Uniframe" To Develop A Design Pattern For Service Improvement (With Emphasis On Approach Of Lean Thinking)
    Seyed Ali FAREGH, Makoto WATANABE, Kenta ONO
    2015 年 62 巻 3 号 p. 3_49-3_56
    発行日: 2015/09/30
    公開日: 2016/04/12
    ジャーナル フリー
    Being blind to the intangible nature of problem in term of service design often leads to losing opportunities to re-design the service to meet the customer-perceived value - to give good service at the lowest waste activities. Due to the abstract attitude of the service, the service re-design problem some times can't be properly seen and designers require a prototyping tool not only at the early stage of design but also in the problem definition step to demonstrate and embody the abstract essence of service problem in the tangible format in order to help them to imagine the situation and build their mental model about the problem and design opportunities.
    Following the previous paper which definedand simulated the new idea of a representational approach to prototype the service solutions in order to shift the available situation to the desirable situation, this article at the first, suggests an integrated framework to describe existing status in the service problem definition phase. Then it is proposed as a pattern for service redesign process, and finally the last defined concept of "service uniframe" as service redesign pattern will be verified through lean thinking principles.
  • Chiu-Wei CHIEN, Chih-Long LIN, Rung-Tai LIN
    2015 年 62 巻 3 号 p. 3_57-3_66
    発行日: 2015/09/30
    公開日: 2016/04/12
    ジャーナル フリー
    Classification of product appearances can help determine the style of product design and market orientation. In the present study, rational and emotional adjectives were extracted from literature review, and the chairs, more than a hundred years old, were used as product samples to create questions for the pretest, ultimately, there were 24 converged questions. 15 chairs were used to develop the norm for the official testing. 292 valid questionnaires were conducted. Results showed: academic major was the only variable that produced significant difference out of the three variables in the participants. Chairs that bring on emotional cognition had higher overall assessments than those with rational construct. The aesthetic condition is the form that makes the consumer feel safe and comfortable, while using material features to produce elegant, intricate, and holistic forms; forms that approximate the human posture are more likely to be emotionally cognized.
  • Hui Yun YEN, Po Hsien LIN, Rungtai LIN
    2015 年 62 巻 3 号 p. 3_67-3_76
    発行日: 2015/09/30
    公開日: 2016/04/12
    ジャーナル フリー
    A product's emotional attributes, including attractiveness, beauty, and creativity, have gradually become the key factors that influence consumers to choose a certain brand. A pleasant feeling often makes people feel joyful and addresses people's inner desires on a sentimental level. The use of the affective value of a product to confirm its market position can enhance its brand image and facilitate the identification of its product advantages. Our study used measuring scales for product qualia factors, brand love, and brand image to perform a structural equation modeling (SEM) analysis. Results show that 1) product qualia factors positively affect brand love; 2) brand love positively affects brand image; 3) product qualia factors positively affect brand image; 4) brand love provides a mediating effect on product qualia factors and product image; and, 5) through the use of brand love, the effect of product qualia factors on brand image is enhanced. Finally, we propose recommendations based on the researchresults to relevant study groups as well as to assist future studies.
  • Hsiang-Lien LEE, Chi-Hsiung TSENG, Chun-Hung LIU
    2015 年 62 巻 3 号 p. 3_77-3_84
    発行日: 2015/09/30
    公開日: 2016/04/12
    ジャーナル フリー
    This study explored the story themes conveyed in temples built in the late Ming and early Qing dynasties (1604-1822 AD). In total, 19 temples and 628 story themes were investigated. Content analysis was adopted to compare and contrast the narrative structure of novels and that of the images decorating the temples; in addition, sample analysis was performed using the narrative structure, story element, main patron deity, and story theme. The results are as follows: 1) Temple creators primarily selected Romance of the Three Kingdoms for the story theme. 2) Temple creators selected chapters from Romance of the Three Kingdoms and Apotheosis of Heroes and predominantly adopted the midpoint in Act II that resembling the three-act structure in Western tradition. 3) The background of the main patron deity and the story theme selection for a temple were correlated.
  • Pei-Jung CHENG
    2015 年 62 巻 3 号 p. 3_85-3_94
    発行日: 2015/09/30
    公開日: 2016/04/12
    ジャーナル フリー
    The study mainly examined the characteristics of the referencing behavior in designers' ideation. Especially, designers' searching behavior and retrieving behavior, and the interactive and connective relationship between the two referencing methods and other behaviors were described. Ten practicing graphic designers were observed while they completed assigned tasks. The study identified specific features of ideation in the designers stimulated by printed and online materials. Two distinct methods were used by the designers in developing ideas based on the process they used to transform their ideas. Based on considering the keyword-based information retrieving behavior, a "thinkingseeing-moving" structure was proposed in the study to describe designers' ideation pattern in the digital environment. The study also highlights the importance of a mechanism supporting designers' ideation that includes words and images.
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